How to beat diety!

Rhino Ryan

Is a Fuganshna Lover
Joined
Jun 2, 2003
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I myself have not beaten Diety but I have Pm some of those Diety Winners asking them to come on to this site and discuss there Strategy. This gives us a good chance to move uo and them a good chance to Gloat :D

Rhino Ryan
 
There's already a lot of players here that have beaten the deity level. If you visit the War Academy, Bamspeedy's Settlers article is a great piece on how to at least start on that level.
 
I can't exactly call my self a diety master but here goes:

1) Worker manegment! You need to know exactly how much time each task takes and plan acordingly.

2) Rep. Take care of it! Do not braek any deals. Do not trade with some one going to demise soon. Do not rade with some one not directly in contact.

3) War, the ai gets a few units early so war very early is a no-no.

4) Trade. Trade often. Trade gpt for tech when you see an ai is going to attack you, this will either 1) Won't do enytihng, in that case you earned gpt, 2) make him not wanting to go to war.
 
I have beaten Deity after 3 or 4 months of Emperor level. Some may dissagree with me but I think the trick is a good early start, I played an expansionist civ which brought me a couple of extra cities from goodie huts, I also started prebuilding the GL almost right away, it's extremely tough to keep up in science so what alot of people do is turn all science to 0 and buy your techs, of course once you get espionage you can steal those really expensive techs that the AI doesn't want to give up, if you can make it about halfway into the industrial age not to far back in science you have a really good chance of winning as all expansion has pretty much ceased by then and you expand by force which is pretty much the same on all levels. Don't let your AI enemy get too big though, I was facing a Persia with 800 MI and 600 MA, I had to go nuclear to beat him (I had space race turned off), I came close a couple of times but I couldn't seem to get that last vote for a diplo victory, I had to do it by conquest. You probably should forget about building any wonders (except on occasion the GL) you need to take those by force.
 
That you guys so much for you input it will be taken into great consideration I am sure
 
1) Expansion: Early expansion is the key to success. Get settlers out there and settling as fast as possible. This not only secure's more terrority for you, but when you declare war to secure any other needed terrority it makes for fewer cities that you have to take a thus... a shorter war.

2) When you declare war... Strike hard & strike fast. You want to have peace re-declared before the AI can get it's army fully moving.

3) Secure resource's/lux's. On the higher levels the AI will give hundrends of gpt for lux's/resource's they don't have. Get them... trade them... and you not only lower the chance of an AI invasion, but you gain gold while doing it.
 
Definately expand. Also, micromanagement and checking for trades EVERY turn is very important.

Having a civ with an early UU, like Rome, Persia, Greece, Iroquois, Carthage is great.
 
One thing that would help me through my Solo Deity games. 1. Secure 2 Cattle or Wheat tiles and settle as close to them (But not on them) and have that city be a Settler factory and Expand like the wind. And keeping a Standing Army is also a must.
 
:cool: I see i was requested :cool:

Its all been said...

Go an expansionist civ (i play on standard pangaea), that is a must. There is a bit of luck required for your starting postition. Recently i got 1 cow on plains, 1 cow on grassland, and 1 wheat on floodplains :D --- (This happened to be my last Deity game).

Even with all of these bonuses i built a granary early on (after my first settler) so i was able to churn a settler out every 3/4 turns :)

You should always micromanage, keep a strong army, never leave any cities poorly guarded, trade whenever you can with the AI, and churn the settlers out at the beginning of the game. It will seem hard as hell at first, but once you have won for the first time, it doesnt seem so daunting.

Good luck :thumbsup:

ps And talk to the AI's every turn. Trade techs with them whenever you can. Think about what techs you are trading carefully. Once traded, go to another AI and trade the one(s) you just got. Stuff like that :)

You should look in the editor to see the value of technologies to the AI. I found this useful. :)
 
The most important thing on diety is to concentrate on the enemy's health bar during combat. The better you concentrate of visualizing the loss of hit points, the more hit points will be lost.

Never look at your units health bar. If you do the transfer of energy will surely destroy your unit.
 
"How do you check Value"

Go into the editor, click edit rules, go to techs, and look at the varioius techs. (early ones) there should be a number somewhere ie for masonry - 4 Warrior code - 3

:)
 
Originally posted by ltcoljt
The most important thing on diety is to concentrate on the enemy's health bar during combat. The better you concentrate of visualizing the loss of hit points, the more hit points will be lost.

Never look at your units health bar. If you do the transfer of energy will surely destroy your unit.
:) :)
This works for me on earlier levels too. It's the part of my game I work on the most.
 
Listen. I did what you guys told me (Pay the AI's off) and here is what happened...

First met Rome. Payed them (very early into Ancient) 5 GTP (on 40% Science, 10% Happiness, no luxuies, 2 horse, 1 iron, no trade route) then Rome declares war on me.

Meet Celts middle of Ancient. Pay him 8 GTP. gets Military Allience with Rome against me.

Meet Egypt end of Ancient. Pay him 12 GTP. Finally no war. Somehow I have fought off the Romans and Celts. (they had no Horses or Iron :D )

Then ROme does war again, (no allience)

Fend him off

Finally they research Nationalism as I research Banking (even after paying civs money for Techs) SInce I had little GTP had little money to buy techs. Strangely after getting peace in wars I was sure to loose I would get techs even though they would have crushed me. Now I have 70% Science to try to catch up (won't take 20 GTP and 100 G for Banking and Chemistry.

(Als only one with SaltPeter, still no luxeries. Most town have 3 Citizens. I am a Despositism)

I am still Winning (sort off... :D :confused: :( :eek: :cry
 
Near the Industrial Age with Despotism!!!!!!!!!!! Change Government immediatly!! Especially from Despotism!!! You probably cant help that you have no Lux. so revolt and build a military. Attack the nearest niehbor that is ahead of you in techs(not as much though) and kill him talking his techs and gold before you take tha last city. Im not a Diety Vet. and I have never won a Diety game but this somethings I just know from playing Emperor. ;)
 
Go to the Succession Game forum and read some of the Training Game threads. Sullla has a couple good ones from awhile back as does Sirp. Those should teach you quite a lot about how to win on Deity. The key is having solid fundamentals and not relying on traits (Expansionist, Industrious) or wonders (Great Library). Of course you could just use the best Civ in the game--America.
 
First off, in an ayyempt to stay technologically intact the only governement research in despotism (don't have to reseach it, given). Now as I approach astronomy they have infantry, it won't be long before they get tanks. How am I supposed to attack Rome when he has many infantry guarding and around 100 of obsolete units that are still better than my own. There is no hope for me and they won't trade with me because they are in a higher age!!! So not cool. One more thing: What is so great about Demorcracy, and Speaker AMERICA SUCKS (in the game)
 
America certainly does not suck in Civ3. I don't think many people would argue that industrious is not one of the best traits, since faster workers equal more tile improvements which equals more production and commerce. Add expansionist to that which gives you faster contacts for cheaper techs along with the best maps and bonuses from goody huts and you are talking about one powerful Civ. If it had an earlier UU, America would be overpowered.
 
Just like Despotism has a tile penalty (every tile that would normally produce three or more food/shields/commerce, produces one less), Democracy has a tile bonus, your commerce will fly through the roof (which you NEED for an acceptable science rate)! And the corruption and waste are the least of all gov's. And captured cities are less likely to flip back. And workers are 50% faster. And you 'll good about yourself.;)
 
Generally I do not research on diety beynd the 40 turn max until after I have expanded via combat. I wouldn't build libraries until then unless I am scientific in which case I wouldn't build any temples. Unless I was going for a cultural win.

Trading is the name of the game at diety and while you are at it be sure to start some wars between your neighbors and distant civs.

If you start in the midst of them....restart!
 
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