Please hire a professional writer to rewrite the events

Narrative events are neat the first few times you see them, but after a while all you care about are the effects they have. The only events that will stand out in the end years from now, are the really good bonuses, the "oh no my civ will impload", or the funny ones.

Idk how good or bad the event texts are, but i doubt they are so bad they need to allocate even more resources for something that is very marginal.
 
There's an art to academic writing, which is to bring the emotional reality of a situation home while remaining true to all the other rigors of the discipline (citation, theoretical contribution, accuracy, etc). Games writing is its own challenge - to both convey a sense of place as well as information (and to show its relevance) in a small enough chunk that the player will actually read and engage. Imagine - trying to get you to 1) feel something, 2) understand a place and time, and 3) engage with game systems all in three or four lines! It is fun - I write best when I'm placed under restrictions, and I hope that you like the writing here.

I don't want to go into the specifics of who the team is (3 PhDs, not 2!) until more information is out there, and I don't really want to talk about other people on the team without their permission, but we're a group with a wide body of experience, and each of us contributes to the project in many different ways.

I ALSO want to warn against specific recommendations. We can't really take up specific fan suggestions, and I try to kind of block them out! (Games writing is pretty much the opposite of academic writing in this regard; I'll gladly share what I'm writing academically, but have to be much more close-mouthed when it comes to games. Also, like 10 million people read my games work and about 10 read my academic work).

Thanks for that. Will they be easy to mod?
 
I hear Sweet Baby Inc are professional writers, they should hire them. 😏

I would gladly move from civ7 being constantly rocked by the serious controversy to it being constantly rocked by the ridiculous controversy :p
 
It didn't suggest there were dinosaurs in the stone age (as @Alexander's Hetaroi suggested, "great bests of the Stone Age" probably refers to Pleistocene megafauna like mammoths, mastodons, North American camels, cave bears, etc.), but it did imply humans had stone tools before walking upright. :crazyeye:
Does that not depend on how you interpret "stone tools"? Like if it's "stone tools" as in stones used as a tool, then I'm pretty sure a chimp or a bonobo can use it to smash open a coconut before they evolved into a fully-fledged bipedal. :)
 
Does that not depend on how you interpret "stone tools"? Like if it's "stone tools" as in stones used as a tool, then I'm pretty sure a chimp or a bonobo can use it to smash open a coconut before they evolved into a fully-fledged bipedal. :)
Sure, but that's not typically how we define the "stone age," which is an age of anatomically modern humans (and arguably Neanderthals). :p
 
Idk how good or bad the event texts are, but i doubt they are so bad they need to allocate even more resources for something that is very marginal.
In my view, writing in any kind of creative medium that involves the development of stories is never marginal. But I may be the minority. Most big video game company execs probably would not agree with me.
 
I ALSO want to warn against specific recommendations. We can't really take up specific fan suggestions, and I try to kind of block them out!

On the other hand, one of the perks of doing smaller indie games is that we can do that sort of thing, and occasionally even include fan-submitted events into the game. So if you're ever interested in games that have well under 10 million players (and well over 10)... wink wink.
 
"Great beasts of the Stonge Age" doesn't necessarily imply dinosaurs.
When you're a small band of tribes with Stone Age weapons, most beasts look great to you
Does that not depend on how you interpret "stone tools"? Like if it's "stone tools" as in stones used as a tool, then I'm pretty sure a chimp or a bonobo can use it to smash open a coconut before they evolved into a fully-fledged bipedal. :)
Context is important. The intro mentions three milestones of life's history on Earth - "First stirrings of life beneath water", "Great beasts of the Stone Age" and "Man taking his first upright steps", in that order.
I think it's obvious that the great beasts they refer to were meant to be dinosaurs considering they are placed before the emergence of bipedal hominids(unlike actual stone age beasts which existed alongside bipedal humans) and that dinosaurs are far more worthy of mention as one of three milestones on Earth than... slightly larger elephants and tigers.

Occam's Razor says the writer simply didn't know what the Stone Age is, and thought it refers to the era of dinosaurs. Which is pretty damning in the introduction to a game literally about history.
 
Context is important. The intro mentions three milestones of life's history on Earth - "First stirrings of life beneath water", "Great beasts of the Stone Age" and "Man taking his first upright steps", in that order.
I think it's obvious that the great beasts they refer to were meant to be dinosaurs considering they are placed before the emergence of bipedal hominids(unlike actual stone age beasts which existed alongside bipedal humans) and that dinosaurs are far more worthy of mention as one of three milestones on Earth than... slightly larger elephants and tigers.

Occam's Razor says the writer simply didn't know what the Stone Age is, and thought it refers to the era of dinosaurs. Which is pretty damning in the introduction to a game literally about history.
I interpret that quite differently. Dinosaurs are of virtually no relevance to humans. They're not ancestral to humans. But Pleistocene megafauna was a pretty big deal for human expansion (and humans were probably a pretty big deal in making them go extinct...). Mentioning dinosaurs feels about as relevant as mentioning the Orion Nebula. Sure, it's neat, but what does it have to do with human history?
 
Please keep and expand on the Monty Python quotes!
 
Please keep and expand on the Monty Python quotes!
I have watched no Monty Python, but I fully endorse bringing back the "Strange women lying in ponds distributing swords" quote. It always cracks me up.

Tangentially related (again), but I just wanted to give kudos to the writing team for using endonyms (native names) for cities! It's a lovely touch seeing Waset and Roma, even if it might be putting me out of a modding job!
Rosetta is tied with Tomatekh's Religions for my favorite Civ6 mod. :hug:
 
I do really like the quotes we’ve seen so far for the technologies/civics. They seem to have more gravitas than Civ 6 and they’re also more obscure (in a good way).

Like “The radiance of the new world came into being bathed in nectar, bathed in love” for Agriculture.

Doing some searching brings up one result to a similar quote from an inscription at Angkor (credit to another Civfanatic for that), but it makes me think that this might even be Andrew’s own personal translation of that or something similar.
 
I do really like the quotes we’ve seen so far for the technologies/civics. They seem to have more gravitas than Civ 6 and they’re also more obscure (in a good way).
I do hope they find a better balance between gravitas and levity than either Civ5 or Civ6. I don't want every quote to be super serious or super funny, but mostly serious interspersed with levity--and I don't want a single quote as banal as, "Oh my, what fun we've lost!" (I also like what we've seen so far.)
 
I do hope they find a better balance between gravitas and levity than either Civ5 or Civ6. I don't want every quote to be super serious or super funny, but mostly serious interspersed with levity--and I don't want a single quote as banal as, "Oh my, what fun we've lost!" (I also like what we've seen so far.)
Yeah, ideally there's a balance, and I think the prior entries have straddled that line very well, especially Civ 5.

I also hope we get the return of multiple quotes from Civ 6. That added a neat bit of variety.
 
Yeah, ideally there's a balance, and I think the prior entries have straddled that line very well, especially Civ 5.
I thought Civ5 erred too much on the side of gravity, but part of that was that Sheppard sounded like he was asleep while narrating. (I did enjoy his delivery of some of the quotes, though, particularly the Calendar quote and the Chichen Itza quote. I love W. Morgan Sheppard as an actor; it's disappointing his delivery in Civ5 was so staid.)
 
Top Bottom