croxis
Chat room op
I only have 2008 and 2010 express editions and both failed. I'll try reinstalling 2008 using the link. Edit: It workedYou're missing Service Pack 1, probably because you didn't use the download link in the first post.
I only have 2008 and 2010 express editions and both failed. I'll try reinstalling 2008 using the link. Edit: It workedYou're missing Service Pack 1, probably because you didn't use the download link in the first post.
I only have 2008 and 2010 express editions and both failed. I'll try reinstalling 2008 using the link. Edit: It worked
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<LargeAddressAware>true</LargeAddressAware>
Also cant find this in any of the 2 vcxproj files:
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
// Comment this line out to switch off all custom mod logging
#define CUSTOMLOGDEBUG "CustomMods.log"
// Custom mod logger
#ifdef CUSTOMLOGDEBUG
#define CUSTOMLOG(sFmt, ...) { \
CvString sMsg; \
CvString::format(sMsg, sFmt, __VA_ARGS__); \
LOGFILEMGR.GetLog(CUSTOMLOGDEBUG, FILogFile::kDontTimeStamp)->Msg(sMsg.c_str()); \
}
#else
#define CUSTOMLOG(sFmt, ...) ((void)0)
#endif
CUSTOMLOG("Load: %s = %d", szName, iValue);
I successfully compiled my dll; however it generated thirty or so warnings. I prepared my mod in modbuddy. Added the dll, my xml file, and set "Import into VFS" property to true. When I loaded up my mod the changes were not implemented. The game did run normally.
Quick question:
Does a faulty dll cause the game to crash and burn? Or does the faulty dll get scrapped and the original reload?
doublecheck and make sure that the .dll file is named properly, because if it is not then you loaded a .dll into the VFS that the game engine will ignore.
I followed the guide on the first post, step by step but I am unsure if have have done it correctly. I have attached a picture of my mod buddy screen for review.