How to control AI votes?

Old Drew Id

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I built the UN and won the election for Secretary-General. I had 5/7 of the civs feeling "Friendly" towards me, but during the vote for Diplomatic Victory they voted for my rival.

Is there a way to control the AI vote other than just hoping that they like you enough to vote for you? Is there some interface to negotiate a vote ahead of time, (as in, "I will give you these techs and this resource if you vote for me in the next election", etc.) Or of not to control the vote, at least to predict how a rival civ will vote before you bring the resolution up?
 
Old Drew Id said:
I built the UN and won the election for Secretary-General. I had 5/7 of the civs feeling "Friendly" towards me, but during the vote for Diplomatic Victory they voted for my rival.

Is there a way to control the AI vote other than just hoping that they like you enough to vote for you? Is there some interface to negotiate a vote ahead of time, (as in, "I will give you these techs and this resource if you vote for me in the next election", etc.) Or of not to control the vote, at least to predict how a rival civ will vote before you bring the resolution up?

There is a strategy thread on this. It seems to be unsolved in the sense that nobody has written a cookbook. Someone posted that you need +12 in the like catagory with a civ in order to get a vote in favor of you winning. Which is where the challenge is at. Building it is easy. But some forethought about which peaceful civ you can get to 12 seems like it would be helpful. I dont know myself yet.

edit: thread:
http://forums.civfanatics.com/showthread.php?t=144122
 
I just won my first diplo victory last night.
There were only 6 civs left in the game, with me and Alexander being the top 2 civs. Mansa Musa built the UN which meant it would be me against him for diplo victory.
I converted to Alexander's religion and most of his civics, made as many deals for resources/luxuries as I could with him, and still couldn't get him to vote for me (he'd abstain every time - he also didn't like Mansa Musa which helped my cause).
Eventually, I saved up enough money to bribe him to goto war with Ghandi (and I also declared war on Ghandi). That seemed to push him over the top for me, and he ended up voting for me which enabled me to win the diplo victory.
 
Dont do what I did.

I gave everyone a great tech present before the election.

No-one voted for me.

And then everyone kept asking me for further "present"s of techs every few turns.
 
Giving gifts to the AI no longer seems to have that much effect. At most it seems to give them +1 or +2 towards you, and it only lasts a few turns. As to friendly civs voting for your rival, this seems to happen quite often no matter how high your relations go. I'm starting to wonder whether this is a side effect of the way an AI will now actively try to win (whereas in previous games it was quite happy just to drift aimlessly to the end of the game). It's possible that if an AI thinks it still has a chance of winning it won't blow it by voting you to a diplomatic win.
 
if they are at war with the other contender, it may help your chances as well
 
MrCynical said:
Giving gifts to the AI no longer seems to have that much effect. At most it seems to give them +1 or +2 towards you, and it only lasts a few turns. As to friendly civs voting for your rival, this seems to happen quite often no matter how high your relations go. I'm starting to wonder whether this is a side effect of the way an AI will now actively try to win (whereas in previous games it was quite happy just to drift aimlessly to the end of the game). It's possible that if an AI thinks it still has a chance of winning it won't blow it by voting you to a diplomatic win.

Surely you must compare your standing with the voting AI civ in question with your competitors standing with the same AI?

You might be +12, but the competitor AI might by +13 or more...

Maybe you need to be MUCH more popular than the other guy, like +5 better than the competition? Otherwise they abstain because its too close to call?
 
jeremiahrounds said:
There is a strategy thread on this. It seems to be unsolved in the sense that nobody has written a cookbook. Someone posted that you need +12 in the like catagory with a civ in order to get a vote in favor of you winning. Which is where the challenge is at. Building it is easy. But some forethought about which peaceful civ you can get to 12 seems like it would be helpful. I dont know myself yet.

edit: thread:
http://forums.civfanatics.com/showthread.php?t=144122

nah, that's completely untrue. It depends on more factors, like: your relationship with that civ, on the relationship between that civ and the other candidate civ, and on the chances of winning of that civ. Also, I achieved a diplo victory and I was very far from having a +12 with the civ that voted me. What I did though, was making presents to the AIs... and asking them to stop trading with my opponent in the diplo run, so that their relationship would be ruined.
 
MrCynical said:
Giving gifts to the AI no longer seems to have that much effect.

wrong: it can be determining.
 
one thing u could try is to make AI declaring war with each other, especially your rival.
 
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