I often see this question: how to get a palette once you get a true color storyboard from SBB, or when converting units?
Here is my method when converting units:
- Open the true color storyboard in Paint Shop Pro.
- Change the color depth to X colours, and select 160 colours (or 96 if you are making an army). You get a bitmap that contains 160 colours, with few visual loss. The best is usually to use the death animation, as it often has the most colours, but this could vary from unit to unot.
- In Paint Shop Proi, Edit the palette, make a screenshot of the palette edition tool, save as bitmap.
- Open PEdit, select your new bitmap (it shows all the colour needed to create the storyboard). Open an empty palette (like the one provided by Kinboat, with the civ colours already in place). And now just click on the bitmap of the palette to set all the needed colours into the actual palette in PEdit.
- Save the palette
- In Paint Shop Pro, load the palette in your storyboard
- Done
Here is my method when converting units:
- Open the true color storyboard in Paint Shop Pro.
- Change the color depth to X colours, and select 160 colours (or 96 if you are making an army). You get a bitmap that contains 160 colours, with few visual loss. The best is usually to use the death animation, as it often has the most colours, but this could vary from unit to unot.
- In Paint Shop Proi, Edit the palette, make a screenshot of the palette edition tool, save as bitmap.
- Open PEdit, select your new bitmap (it shows all the colour needed to create the storyboard). Open an empty palette (like the one provided by Kinboat, with the civ colours already in place). And now just click on the bitmap of the palette to set all the needed colours into the actual palette in PEdit.
- Save the palette
- In Paint Shop Pro, load the palette in your storyboard
- Done