Bad Player
Deity
^ I can see the reversal of fortunes spell working really well against a civ that concentrates on a few highly promoted units.
as for the cities: you don't have to sacrifice production at all. you can use slavery (a lot). and you only need two or three very large food-cities to level your vampires. you can even just remove the "no growth" cap in the city screens and eat away any unhappiness with a few patrolling vampires.
i don't see crowssbowmen as a counter. look what a freshly produced rider with 2xp for cover2 can do to a crossbowman.
Don't underestimate numbers. Just remember how many times your units get injured when fighting with really high odds. Every small injury increases the next unit's combat chances. Of course, you really need to kill that unit this round, otherwise you're just giving him free XP (then again, according to the originally stated problem, free XP doesn't really make a difference).
Kael mentioned poison. There's also disease (contagion or diseased corpses). A bunch of pyre zombies may be enough to weaken one uber unit.
- Niilo
One thing I wonder though is what happens when a Calabim player also takes advantage of their body mana and use stoneskin.One small scratch is just not going to do anything to a vampire then since stoneskin won't simply disappears unless it somehow gets hit three times. I think someone would need to have at least five times as many units then to kill off a stack of vampires.
II- Another strategy, much simpler, is to get an archmage with domination. Dominate a vampire. Fight his vampires with your vampires.
it's a level 3 spell, so it's not that great, for a spell that only increases the odds of one unit winning a battle(in some cases) which also happens to be a national unit, that you still have lose 50% of the time, which is not easily replaceableThey aren't front loaded in comparison to civs like the Doviello or the Clan. They will usually get beat in speed by the Amurites (rushing mages or firebows) or the Hippus if either of those strike before vampires are created.
Absolutly, welcome to the Calabim empire.
Another thought, vampires are alive in Erebus. So armageddon hits them a lot harder than the Luchuirp, Mercurians or Infernal. Rushing a Calabim player right after Armageddon is mean mean mean.
Last of all check out the Reversal of Fortune spell. Its only available to overlords high priests but it ensures that every fight is 50/50 odds. The vampires levels and promotions are meaningless against a reversal of fortuned unit.
It's countering the counter-counter strategies that's tough.