1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

How to Fix BE (Why AC is a classic game and BE is not)

Discussion in 'CivBE - General Discussions' started by dwcole78, Apr 24, 2017.

  1. Galgus

    Galgus Chieftain

    Joined:
    Aug 22, 2012
    Messages:
    1,694
    @GAGA Extrem

    You make a good point that you don't have to commit atrocities, but the caricature-extremes of the leaders and how central transcendence is to the story both make it a dark story in my opinion.

    It seems pretty set in stone that either people get willingly sacrificed for transcendence, or the planet becomes increasingly dangerous and uninhabitable.
    _____________________________________________________

    Wars happen in both games, I'm not sure why you are singling out BE for that.

    As for old mistakes, that really depends on affinity, but I don't see how civilization existing on the planet with improvements is a detriment.

    From a Purity perspective, they have the ability and desire to turn the world into a second, healthy New Earth. To that extent they care about that environment, they just want to destroy the existing one to make room for it.

    From a Supremacy perspective, who cares about the environment? Everyone can live forever in a perfect virtual world, guiding machines to do all they need on the physical world.

    You seem to have something like a Harmony perspective, adapting to the world and preserving it as a precious second chance.

    In my opinion, that conflict of incompatible competing visions of the future that could be interpreted as dark or Utopian is far more interesting than whether or not overt atrocities are committed.

    I find the philosophy behind BE to be much deeper and more interesting to think through than SMAC because each affinity could be a hero or villain based on one's interpretation and views, and because I like the questions raised by transhumanist technology and terraforming.
    __________________________________________________________

    The biggest flaw with BE, in my opinion, is that its themes and background aren't communicated well through the gameplay.

    The leaders are interesting, but most everything about them is buried in the civilopedia or in their old introduction scenes online and completely out of game.

    Affinities don't really make much difference in how the game plays mechanically where they should be radically altering strategies.

    I think a mechanical overhaul on affinities and better quests could solve a lot of the problems, and making the Aliens an actual threat and something to push back for expansion and exploration would also be a big bonus.
     

Share This Page