SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,750
I think we can keep the discussion about who's a pro and who isn't really short.
Anyone who actually makes money of playing Civ5, please put up your hand.
Thank you.
I think we can keep the discussion about who's a pro and who isn't really short.
Anyone who actually makes money of playing Civ5, please put up your hand.
LC totaly missed the point I think.
Isnt it TOTALY OBVIOUS that its impossible to make good balance suggestions if u dont even understand game mechanics?
I m no engineer, I dont tell people how to build bridges, but when engineers try tell me how to improve accounting thats not helpful either. U need good insight to existing status to improve things.
judging something before even trying, eh?
If u dont like comunicate with other people u can just turn off chat.
Well, it appears the thread derailed despite my hopes, which partly is my fault. I think everyone should really read carefully the last few pages just to see how pointless this argument is.
CraigMark said, "It is not about making the game harder, it is about making the game balanced. So that one policy tree is not superior to the other or one unit is not the free win unit."
That is true. No one denied that. The only difference is that it was suggested to buff the other trees as to be on par with Tradition, instead of nerfing down Tradition to be on par with the three. The goal is the same, balance and significance of choise! And some (me including) think that the choice is more important/significant when all 4 are strong and beneficial in their own way.
So please people, I urge you, let's get back on track.
I disagree.Most of these groups in your list do not care about the game's playability. Their focus is on profitability and appeal to the lowest common denominator.
I don't consider the in-house designers to be members of the external audience of design experts. While they are design experts, they aren't members of the external audience in the first place.If the design experts were such experts how could they possibly believe that Spain getting 2000 gold/20faith per turn is balanced?
Already responded to this.They are being subjected to every aspect of the game for countless hours.
Are you qualified to express an authoritative judgment on this subject?Balancing Starcraft is actually a vastly harder task than a game like Civ 5. This is because the 3 races function in completely different ways. In Civ, all the civs function the same and 95% of the units are identical. It's not hard to balance Civs that make exactly the same units 95% of the time.
No, it's testament to the fact that Blizzard made this a lynchpin of their game. They devoted the resources to doing a passable job at it (and the number and frequency of game balance tweak patches are testament to their lack of skill in getting it right the first time as well as their commitment to making the effort to continue adjustments to improve after release). Whereas Firaxis did not devote these resources, not to the same degree that Blizzard did.The fact that they can be even remotely balanced is an incredible testament to Blizzard's effort and ability.
I don't disagree with this but I strongly disagree that this is the only feedback that should be taken into account. I also feel that the "pros" tend to have extremely narrow viewpoints... they are trying to min/max the mechanics so they tend to have huge blind spots as well as little idea of how mechanics function outside of their narrow play settings and play style.Tommy and Craig have got one thing right.
You need to have a very good understanding of game mechanics to have good feedback on balance. "Pros" who innovate strategies, refine turn times, delve into the math actually know what all of the effects are to every change.
As for the almighty opinions of people who beat the game on Deity, lol. We all know that half of beating Deity is cheesing the system and exploiting the living daylights out of the AI at every possible opportunity. I suppose that's what people mean by "pro" nowadays.![]()
I still think that Piety and Patronage are perfectly good 2nd trees. Oh, they could use some fine tuning, sure. But so could other trees. Honor to me is the decidedly weak one.I don't think the policy trees or the civs have to be balanced. The fact that you can play a completely different game with a completely different focus depending on your civ and starting location is what makes Civ5 interesting to me. The main issue with Tradition is that it is the policy of choice for good starting locations, and players like to play good starting locations. They will walk around looking for a better location or just restart if they don't get a good one.
I still think that Piety and Patronage are perfectly good 2nd trees. Oh, they could use some fine tuning, sure. But so could other trees. Honor to me is the decidedly weak one.
But I personally don't see a problem if Tradition and Liberty are 95% of the time the best starting trees in all games. Who said that Honor, Piety, and Patronage needed to be a starting tree? Nobody. If you really wanted to, for kicks or variety, you could pick them. But there's no reason they can't be intended and designed as 2nd choices for the midgame.
I'm not so sure I'd nerf Tradition as a solution, as opposed to improving Liberty. The real problem with Liberty is Happiness. You can't really take advantage of going wide until you have multiple happy sources coming in, and that's simply not possible until midgame. So why pick Liberty as a starting tree? You wouldn't. Maybe as a 2nd tree, which would group Liberty with Piety and Patronage (and Honor still being the odd man out).
So, how to fix Liberty? Add a stronger per city happy source (than Meritocracy). That's the only answer.
Maybe, though that still doesn't help much with the early game. The OP was to "fix Liberty [as a starting tree]". I suppose the +1What about having finishing Liberty (or Meritocracy or Representation) give +1 Happy to every Coliseum/Zoo/Stadium? That would still help going wide while not encouraging city spam because you still need a somewhat decent city for it to take effect.
That's a non-starter for two reasons... it doesn't help (basically this says "what we have now is fine"), and it only provides help in certain situations (where you're going wide AND focusing on religion).On the other hand, going wide allows you to generate more Faith, so you can get Pagodas or Religious Centers to solve your happiness problems.
I think we can keep the discussion about who's a pro and who isn't really short.
Anyone who actually makes money of playing Civ5, please put up your hand.
How much faster can one expand with Liberty vs. Tradition? It seems like the bonus gold that Tradition gets would help it expand by buying settlers.
How much faster can one expand with Liberty vs. Tradition? It seems like the bonus gold that Tradition gets would help it expand by buying settlers.