How To: Make Leaderheads! Ekmek's Guide

Alright, for some reason it doesn't show up with the colors again. And I'm trying to do what you said but the menus/options whatever don't look the same at all. Check it out.
 
Well I reloaded it, and this time it showed up with at least the coloring in it, but if you look at the right our menus don't synch up, and I can't see anything similar to what you have. I am attempting to go to step 2, but I don't see what to do in this situation...

Little help please.
 
I don't understand why I can't do this! I tried to emulate what you said and I just can't see what you are talking about. So I just right clicked . .. .. .. . in the window and tried it like that and I got everything to paste over and then it said that it points to the wrong block type or something.
 
sorry. I think the confusion is that you are looking at the highlighted parts and not where the arrows are pointing.

In this picture I'm showing that you remove the Trishape branch and then copy the trishape branch (exactly where #2 is pointing). because I highlighted the material property I guess I accidently implied that you should copy that that. I fix the picture. thats what I get for trying to show too much in one picture :cringe:
 
Ok, this picture may make it a bit clearer.


1) click on the VDD niTriShape (highlighted blue on the LEFT in my screen shot and then right click until you see the box with options (in black on the right side of my screen) choose 'Remove Branch' - this will get rid of the original body.

2) click on the VDD niTriShape (highlighted blue in on the RIGHT in my screen shot and then right click until you see the box with options (in black on the right side of my screen) choose 'Copy Branch' - this will copy your new body body.

3) click on the 'scene root' of the original/LEFT VDD. Then Right Click until you see the box and choose 'Paste Branch' (see picture, more follows)

4) repeat this for all your parts until your model is on the left side. Fir the hair you are not using just ''remove branch' you wont need to paste it.

5) Wjen finished File->Save making sure its the VDD. This nif will now show in game.

attachment.php
 
Once you get your nif working and want to go back and edit this is how you get rid of the VC light problem.

1) set up your panel so it looks like the attached picture

2) click each individual object until it show VClight being selected (grayed out like in the picture)

3) deselect it.

4) move on to the next piece until none have it.


attachment.php
 
Okay, I know what your instructions say. But look, it is not the same, I don't have the same things on my screen as you do in yours. So I don't know what to click on, look I've circled it!

I think I might have figured it out... but that's probably the fourth time I've said that in thread and been wrong...
 
Alright,this time I followed the niTriNode or whatever the hell it is instructions exactly like you put them and I got an error message again, here it is.
 
yeah its trishapes. you can strecth out the name column up top in order to read it.

The error is weird. Are you copying or copy branching (copying just takes the top line, copy branch takes all of it which you need)

you need to click on scene root to paste the branch not on the node you are replacing also.
 
Right I understand that. I copy from the specific node itself (if that is the right terminology) and then when I paste it I right click on the top line and past the branch, right? That's what I have been doing.
 
I decided what I am going to do is restart the entire LH. I know it seems a little extreme, but since I am having trouble with adding the breastplate and doing this as well, it seems to me that the best response would be to start from scratch. I have a pretty good grasp of using blender now, so I don't think there should be much of an issue with it.
 
I decided what I am going to do is restart the entire LH. I know it seems a little extreme, but since I am having trouble with adding the breastplate and doing this as well, it seems to me that the best response would be to start from scratch. I have a pretty good grasp of using blender now, so I don't think there should be much of an issue with it.


ok. I posted how to fix the V color light - so you should be able to remove that from the breat plate.

really its frustrating that the nifskope thing didn't work out because its so close to be done. Its usually easy. So in the mean time if you wnat to just crank out blender-exported nifs and have me do the swaps its no prob since it takes me under 5 min to do the swap (and a lot of unit maker guys can do it to).

so go ahead an restart.

you should be able to resize the LDF torso

and in edit mode you probably get the concept that you can click on one dot and move it around if you have tighten some gaps.

you probably understand how rigging (asigning to the bone) the arms works too so you can try that as well
 
I know this is way ahead of what I'm doing so far (BTW, now that I know what to do in blender and just go through it, he looks much better, bodywise and what not), but do you know what animations I can use with Van Der Donk? I think his animations are too "happy" for Gustav Adolph, and I think something like Boudicca, Gilgamesh, or Peter would look better with this LH.

I am actually at the part where I assign the parts to the bone, and I don't get exactly how to assign each arm to each, well arm-bone I guess. Do I have to seperate the sleeves from the torso? I'll leave it here so I don't screw anything up this time. Thanks for all of your help, I can imagine I am being annoying, but I really want to learn how to do this. Maybe I can lighten your load a little bit if I get good enough.
 
Okay, I started over and redid everything and I think I have everything right (I attached the picture just in case) and I saved it as VanDerDonk.nif, and its in the VanDerDonk folder. Should I move that into the GustavAdolph folder and try that in the game? Or do I try the regular VanDerDonk folder in the game? I guess I'll find out on my own...
 
Yay! I got it to work... well kinda.

I have attatched a few images. I already knew that I forgot to take the hands off, and I didn't connect the arms to the arm-bones or whatever so I knew that would happen too. But there are a few things:

1) I noticed there is too much shadow on his forehead, and the remnants of what used to be Frontenac's collar and drawstring. That will be changed when I reskin him though right?

2) His hat moved, but it seemed to float on top of his head, sometimes his head would move violently, but his hat would move slightly, or his head would move up and his hat would stay in place when it should have moved with him.

3) He looked very shiny.

4) He had a blue glow/aura about him.

Here are some pictures. So it looks generally what I want it to look like right now, although I am going to change a lot of his wardrobe, and probably his hat color; basically I intend on reskinning the . .. .. .. . out of him, but his form looks about what I want so far. But how do I take care of the stuff above? Also I am going to want to attach the arms to the bones I think, I saved the blend so I can still go back and do that... right?

I also think I am going to want to change his animations, he looks to happy to be the Lion of the North.
 
Well he's starting to look pretty good Capo... keep at it.
 
Yay! I got it to work... well kinda.

SWEET! Congrats!

1) I noticed there is too much shadow on his forehead, and the remnants of what used to be Frontenac's collar and drawstring. That will be changed when I reskin him though right?

I believe this is a texture issue. use paint shop pro or photoshop to push the color out.

2) His hat moved, but it seemed to float on top of his head, sometimes his head would move violently, but his hat would move slightly, or his head would move up and his hat would stay in place when it should have moved with him.

hmm..upload this nif and your last blend file (as well as the back up) and I'll see what happened.

3) He looked very shiny.

4) He had a blue glow/aura about him.

that can be fixed by messing with the materials property in nifskope. i posted earlier on it. you'll have to mess with it until it looks right. it can be done by having the game open, then Alt+tab and tweak in nifskope, save the nif, go back to the game and refresh the leaderhead by looking at another one then come back to it. it will reload the nif. I do this for tweaking BGs and colors (and even texturers it reloads the art files too)


Here are some pictures. So it looks generally what I want it to look like right now, although I am going to change a lot of his wardrobe, and probably his hat color; basically I intend on reskinning the . .. .. .. . out of him, but his form looks about what I want so far. But how do I take care of the stuff above? Also I am going to want to attach the arms to the bones I think, I saved the blend so I can still go back and do that... right?

pictures look great. to attach the arms to the bones its similar to how you did the torso.

highlight the forearm and elbow (going to uv mode and selecting either the linked stuff that applies or individually) then assign it to the forearm, also select torso and remove it from there (if thats the blend you are doing) then do the biceps. If you don't get the hang of it. I'll post pictures later tonight.


I also think I am going to want to change his animations, he looks to happy to be the Lion of the North.

i'm not sure on animations. refar and i made an index for the bts heads but never tried the colonization ones. but since the bones are named different I think only a colonization animation would apply. to do this you have to copy the animations from the other leader and rename them to be the sam as VDDs (copying over his). its a tedious process.


Again Congratulations! You did your first leaderhead in under a week! (JeffDavis took me 6 weeks :cringe:) Post the blend and nif you'll be working with so I can follow along.
 
Thanks for the compliments boys, but I still think its FAR from being finished. I have attached the files for you to look at Ekmek. After I get everything hooked up properly the next phase is going to be where I need the most help, and by help I mean someone literally helping me; I am no good at "artwork" as they say. At least on a computer (I am a pretty good artist though otherwise actually). The skinning part is going to be very difficult for me, as far as making it look good, but I will give it a try. Unless you guys know anyone who is really good at making realistic looking skins out there?

Anyway, I haven't had too much time to look it over again, but I don't know exactly how to connect the arm itself. I connected the torso to the spine, but as far as I can tell the arms are "part of" the torso, so I don't quite understand how that works.

For the skinning what I envisioned was making him wear leather gloves. So I wanted to turn the cuffs of his sleeves and his hands a brown leather color, I imagine this is all skinning. But I'm not at that point yet anyway, so take a look at how the hat is connected because that's the main thing, and then I can work on getting the arms and hands to work properly. By the way, thanks for all of your help, obviously I would not have been able to do this without you, and if I get good enough maybe I can help lighten your load a little Ekmek...
 
Oh, and for the . .. .. .. . of it, here is another one I am also working on, but this one is going to be much easier because I'm not going to reskin anything and its a pretty simple cut and paste job. I'm sure you can guess who it is...

(also I named the picture, so I guess the guessing game is over)

EDIT: Oh yeah, the reason I posted this, I wanted to ask why it looks like he has a sword through him? I have a theory that I assigned the torso to the wrong thing, but let me know what you think.
 
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