The Capo
godless Heathen
Pretty good background. I might add it as a modmod component to Diplomacy just for myself
You don't have to, it's already going to be in there.
Pretty good background. I might add it as a modmod component to Diplomacy just for myself
You mean why is he covered in white triangles? I thought you would know that! You've either just loaded him up or you've clicked on him. He's supposed to be like that if you just loaded him up. Try clicking on something further away
Well, what's the problem then?
you only have four texture files there compared to the napoleon original which should have five. you are missing the ENV.dds
Ok problem my nifswap did this:
Is it possibelt ot ake parts from one leaderhead lets say a beard and put it into another leaderhead; also is there an easy way to change the leaderhead skin color especially a current one. That at the moment is my only problem
Great tutorial! But i have a problem
I made it so close to the end! But then when i went to do the nifswap i got the failed to map parent link NiNode|Scene Root.00
so i deleted the ".00" like you said on a previous post, and had to do something similar with the head and a mouth crease bone, but after that it copied. Except at this point it was distored after i copied it. So then you said if it was distored to run it in and out of blender, and here's the main problem.
I got it into Blender, but then when i try to export it, it gives me the error message, "multiple bones with the name "b_fingerL_4pinky_01": probably you have multiple armatures, please parent all meshes to a single armature and try again"
Something possibly related, before i exported the suit i went to global and made sure everything but the suit was gone. Then when i imported it again in the Zara Yaqob file it already had all the vertex groups assigned. As far as i can tell there's only one armature in the file. Thanks in advance
Is it possibelt ot ake parts from one leaderhead lets say a beard and put it into another leaderhead; also is there an easy way to change the leaderhead skin color especially a current one. That at the moment is my only problem
Ok, here's my working folder in a zip
Zara.nif is the final exported version that doesn't work
de_Gaulle_Suit.nif is the exported suit, and de_Gaulle_Suit.blend is the blender file for it
Zara_11.blend and Zara_12.blend are my files as i was working
EDIT: i also have an extra option in my import script (I got the newest one about three days ago when i started). It's just below the "Keyframe File" section, and it has a box similar to that labeled "FaceGen EGM File" and then beneath that a button labeled animate and a scale slider. I did not click the button (so it's off) and i left the slider at one and the file space blank. Should i put animate on?