How to make your game more historicly acurate

Suggestion for 2nd UU:

Greek Trireme, 2/2/3 galley, 10 more shields, no abilities.
 
Is this moving towards a downloadable file yet?
 
Literature should be a required tech. It's quite odd when you have discovered Education before Literature.
 
adog said:
Literature should be a required tech. It's quite odd when you have discovered Education before Literature.

That makes sense :yup:
 
Walls are rendered obsolete by Industrialization.
 
You can only make wonders obsolete in the editor. City improvements, small wonders, and units cannot be made obsolete.
 
Under the "Improvements and Wonders" Tab, top left, is a box "Improvements, Small and Great Wonders made obsolete by" and a drop down box. So in Conquests at least you can make Improvements and wonders obsolete.

Unit, however, cannot be made obsolete.
 
FascistRepublic's list of changes on the first post. I have put a slash through the ones I didn't like or weren't possible in the editor, with an explanation at the bottom of my post:

FascistRepublic said:
Units
Change Javilin throwers to 3/1/1

Worker Actions
Make cleaning up polution avalible with Sanitation or Ecology, your call
Make mines avalible with Bronze working


Wonders
Change the Great Library to obsolete with the Printing Press
Change Magellans Voyage to obsolete with Flight
Change the effect of longevity to somthing more uselful: Hospital in all cities on the same continent.
The Mausoleum of Mausollos should go with Comunisim, since important people all die when you become comuinist.

City Improvements
Make Barracks avalible with warrior code
Add one Happy face from Hospitals

Small wonders (these all are avalible at x times so I'll just list em:) )
Wall street>Economics
Pentogon>Espionage
Iron Works>Corpiration

Tech
Make Prining Press Manditory!

New Tech Advance:
Colonialism (after nationalism)
Improvement:Government house. Effects: No more than half shields and gold can be wasted through corruption.


Civs
Change the English to Expansionistic/Seafaring.
Change China to Militeristic/Scientific

Govenrment
Theocracy Government
Required tech:Theocracy (it branches from theology)
Worker rate:100%, but 125% if your civ has the Religious trait.
Coruption:Same as Monarchy
Unit Support:Same as Despotisim
Other effects:Makes one contecnt citezen happay and another one unhappy.


Second UU's for Civs:
Minuteman, for America, 2/4/2 musketman, same cost, no ablitys.
U-Boat, for Germany, 24/12/5 8/2/2 battleship, 40 more sheilds, colateral damage.
Redcoat, for England, 5/5/1 Rilfelman, 10 less sheilds, no abilitys.
Tomahawker, for Iriqoius, 2/3/1 Pikeman, 10 more sheilds, no iron required.
Gothic Kinght, for Celts, 4/4/1 Midevil infatry, 20 more sheilds, no ablitys.
Longboat, For Vikings, 2/1/3 galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Midevil Infantry, 20 more shields, no iron required/invisible.
Explorer's Barge, 1/3/5 Galleon, same cost, no abilitys.
Catapract, for Byzantium, 5/3/2 Kingt, same cost, no abilitys.
Trutle ship, for Korea, 2/3/5 3/1/2 frigate, ame cost, no abilitys.

-Clear damage with San or Eco: you'll be stuck with early game volcano eruptions. Although this will not be a problem outside of C3C, I still don't like it.
-Mines with BW: not really that accurate IMO.
-Mag Voyage obsolete with Flight: Fascist, why does this make sense?
-MoM obsolete with Commie: A discussion earlier on this thread explains it.
-Colonialism: GH not possible.
-Theocracy government: Unless worker speed is changed, not possible.

I think Fascist should delete the impossible ones, and think about the other ones. I also think he should check his spelling :lol:
 
choxorn said:
You can only make wonders obsolete in the editor. City improvements, small wonders, and units cannot be made obsolete.

Hi choxorn,

if you have C3C, please open your editor and try it. It´s possible. Than look at your techtree and you will get the confirmation that the normal imp is obsolete by the tech you have adjusted. ;)

Edited: Thanks Turner for clearing this. My reply was a crosspost.
 
Well, not in the vanilla editor. I have C3C, but it isn't working ATM. I think Uninstalling and Reinstalling it might help. And as for the spelling mistakes, I know it's understandable, but he still can't spell.
 
units can most certainly be made obsolete.

say, for example, unit X upgrades to unit Y. once unit Y becomes available to build, unit X is no longer able to be built and therefore is obsolete.

this is all 'tried and true'.
 
This is minor, but I don't think the resources should "appear" everywhere as soon as they are discovered. Although historically, resources were known before uses for them were (uses were found for them) civ gives you uses for them and then you have to find them. In your own territory it's understandable, but in enemy territory I think you should at least need to buy a map to see where there resources are.
 
El Justo said:
units can most certainly be made obsolete.

say, for example, unit X upgrades to unit Y. once unit Y becomes available to build, unit X is no longer able to be built and therefore is obsolete.

this is all 'tried and true'.

True, but units only can't be built once their upgraded, how do I say this, "forms" appear. End-of-upgrade-chain units, such as Cavalry and TOW infantry, cannot be made obsolete.
@Turner: I was just pointing it out. I never said it mattered if we know what Fascist maeans.
 
That's right, units can be made obsolete, but as for making them ineffective like an improvement, it doesn't work that way. You can upgrade the unit, but you can't upgrade the improvement/wonder.
 
choxorn said:
True, but units only can't be built once their upgraded, how do I say this, "forms" appear. End-of-upgrade-chain units, such as Cavalry and TOW infantry, cannot be made obsolete.
understood. ;)

however, for units such as the Cavalry, it would make sense to add another unit into the mix simply to render the Cavalry obsolete. maybe a "Motorized Infantry" unit or a first generation armoured personnel carrier or even a light tank unit. if i were to take a gander at it, i'd say that the french FT-17 light tank would maybe fit the bill as it was the first ever true tank design (in the modernized sense that is). and a host of nations either used it or designed tanks around its revolutionary design...just a thought.

after all, the Cavalry unit and its tactics were most definitely rendered obsolete during the first rounds of WW1. :)
 
Yeah- Tanks made cavalry obsolete. So you're saying they should upgrade to tanks? I like that idea. If they did, you wouldn't have useless cavalry in the Modern Age. Of course, that's why they put MdI's, Guerilla, and TOW's in the game, right?
 
Kind of a jump for Cavalry to go to Tanks. It would be better if there was an advanced-flight-like tech somewhere in the modern age that had Air Cav. Put a better bomber there and move the jet fighter to that tech.
 
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