El Justo said:umm...no.
adding in infantry-type units for each civ does not constitute a switch over to a war mongering game. i don't buy this argument....
to each their own i say...but don't try telling me that it won't work or that it'll slant the game towards war mongering b/c it simply isn't true.
Sorry, I didn't mean to say that this would favor warmongering as that seems to be highly favored already, and is the only way I can win on the higher levels. It just reminded me of that old game, giving potentially arbitrary atributes to each civ's soldiers. How could one say that one civ's soldiers are better than another's thoughout the timespan of the game?
For example: one could certainly say Romes soldiers were better in the time from about 40BC to around 300AD, but you could also say the Romans of after 300AD are worse than average, as the legions were really not what they once were at this time. Another probably better example is the Ottoman empire, who went from an powerful force to the "sick man of Europe" over the centuries.
I think the whole UU concept was to favor each civ when they were in "ascendancy" although some never really were.
In theory, I really agree with you, but in practice I don't know how good it would work.