How to prevent AI Diplomacy Victory?

cfgenesis

Chieftain
Joined
Apr 9, 2011
Messages
8
Aside from just turning it off as an option when you start a game, are there any successful strategies for preventing this? I am trying for a science victory on medium (Prince or King) difficulty and keep running in to the same scenario. An AI civ on the opposite side of the world conquers all his neighbors, gets crazy gold per turn, builds the U.N., pays off all the CS and wins the vote long before anyone sniffs the techs for a science victory. What is even more frustrating is that when I scout their territories, they are full of puppeted cities with little to no tile development and yet they still have ridiculous (300-400) gold per turn production.
 
As I wrote 5 seconds ago on another thread, when the UN vote is about to occur you throw all your cash at as many of the AI Civ's CS as you can, then DOW the AI so he can't bribe them back. Then hope for the best, really, as the DOW stops you bribing any more of his too. It just worked for me, he had 9 votes.
 
As I wrote 5 seconds ago on another thread, when the UN vote is about to occur you throw all your cash at as many of the AI Civ's CS as you can, then DOW the AI so he can't bribe them back. Then hope for the best, really, as the DOW stops you bribing any more of his too. It just worked for me, he had 9 votes.

That relies on having enough gold to out-bribe the AI on a least 6 or 7 CS, meaning unless you already have strong relationships with them, you need 4,000 - 5,000 gold in reserve to do that. I rarely have that much.
 
Try to prevent them from getting so big early on might help you later.
Killing of city states but that makes you a warmonger.
 
The AI is not particularly fast in reaching any of the victory conditions, so the problem may be that you're taking too long to achieve a Science victory.

The other posts have covered how to stop a diplo bid: allying and declaring war; eliminating enough CS to preclude a quorum; and bribing just enough CS one turn shy of the vote to keep the AI from winning (aim for the minimum plus one).
 
Wait until the last turn before the election and then just sell all of your GPT to a civ for a lump sum, declare war, get the GPT back. Rinse and repeat for all the civs until you have enough to buy off all the CS. You'll have the entire world at war with you but it won't matter because they probably won't do any meaningful damage in 1 turn. Total cheese but whatever.
 
Fact- Sailing- trireme. early

Fact- Patronage

Fact- Collosus

Fact- if greece is on the map kill them


these are the four facts of diplomatic victory negation and the evidence is clear
 
However, (they might have fixed this post-patch) killing enough city-states can make diplomatic victory either impossible or impractical. :mischief:

It is possible, re-conquer the city states and free them, making them vote forever for the re-conquerer.
 
It is possible, re-conquer the city states and free them, making them vote forever for the re-conquerer.

Just one minor thing to add: the latest re-conquerer.

Indeed Alexander is always a Diplomatic Victory contender. He is not 100% geared towards it every game. But when he decides to go for it, he frequently become the ONLY AI which ever spends their mountain-high gold pile that easily reaches 5 digits. And he is very effective as a result.
 
Just one minor thing to add: the latest re-conquerer.

Indeed Alexander is always a Diplomatic Victory contender. He is not 100% geared towards it every game. But when he decides to go for it, he frequently become the ONLY AI which ever spends their mountain-high gold pile that easily reaches 5 digits. And he is very effective as a result.

In that case, make sure you keep enough of a military around to protect them.
Kinda wish that you could :c5razing: raze city-states.
 
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