RedWarrior3
Chieftain
- Joined
- Dec 1, 2015
- Messages
- 35
replace"/>>" by "/>" at line 20-_- It crashes again.((((
P.S. Could you please check "Map.xml" if it was filled correctly? I used GiantEarth as a template and left only those Civs and CSs that were needed.
Make sure to have a starting point inland and an end point in sea for your rivers. And any loop will make the game crashes.I have problems to import the river from in-game WB.
This is how I create the river in the in-game WB:
When starting the real game with this in-game WB map:
The convertor setting:
Thanks!
you've downloaded the source code it seems, there should be a link to the executable in the tool's thread.Gedemon, Manage to download the bit map converter. However your point 5 to launch YnABMC.exe file not found in the downloaded content. I only see YnABMC file ‘type’ as Visual C# Project file. Appreciate your feedback
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<!-- True Start Locations. You have to fill this in manually -->
<StartPosition>
<!--<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_AMERICA" X="0" Y="0" />-->
<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_PHOENICIA" X="70" Y="25"/>
<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_EGYPT" X="60" Y="24"/>
<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_MALI" X="91" Y="20"/>
<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_OTTOMANS" X="98" Y="39"/>
<Replace MapName="Dave_DaveCarthageGameFinal2_Map" Civilization ="CIVILIZATION_ROME" X="82" Y="35"/>
</StartPosition>
<!-- Real City Naming. You have to fill this in manually -->
<!--
* CityLocaleName must have a matching entry in MapText.xml
* Area is by default 1 (i.e. a radius of 1, i.e. one center tile and six surrounding tiles.
A radius of 2 adds yet another 12 surrounding tiles. A radius of 0 is only 1 tile)
* Civilization should only have a value if a name applies to only one civ. I.e. a tile can
have multiple entries for different civs, such as "London" as a standard value for London,
but "Londres" for France or "Londinium" for Rome
-->
<CityMap>
<!--<Replace MapName="Dave_DaveCarthageGameFinal2_Map" X="0" Y="0" CityLocaleName="LOC_CITY_NAME_Dave_DaveCarthageGameFinal2_Map_SOME_CITY_NAME" Area="1" Civilization="CIVILIZATION_AMERICA"/>-->
</CityMap>
</GameInfo>
Both GameData or GameInfo should work IIRC.
The map name is matching what you have in the config file ?
Could you post the Lua, modding, and database logs after trying to start a game with the map?
https://forums.civfanatics.com/threads/how-to-get-the-log-files-before-reporting-a-bug.619054/
@TripleExit : have you checked in the mod's folder how many versions are there ?
Thanks for the logs, try to remove the possible duplicates from the mod folders, your config and map XML show the name to be "Dave_DaveCarthageGameFinal2_Map", but YnAMP get "Dave_DaveCarthageGame-Final_Map" name from the DB, which means either another config file is loaded after and erase the correct value OR the map you pick in the setup screen is not "Dave_DaveCarthageGameFinal2_Map.lua"