How to remove leaders?

Xpl

Chieftain
Joined
Feb 2, 2011
Messages
97
Location
United Kingdom
Hi, I was just messing about with this mod I was fiddling with, and I was just wondering,

Is it possible to remove the pre-existing civilizations and replace them with my own?

So basically I want to remove everything from America to the Zulus and use some custom civilizations I've made. But I have another problem with my custom civilizations not appearing in the civlopedia. Any help?

Thanks.
 
You can replace everything, but it's some work because there are references to other files everywhere (e.g. when you remove a leader, you'll also have to remove him from the civilization he belongs to, you'll have to remove the diplomacy entries, and probably some stuff more).

And it would be good if you told us how you created your custom civilization, because diagnosing without any infos is a bit difficult ;).
 
Yeah I took one look at the diplomacyinfos.xml file and was instantly confused.

All the civilizations and leaders are made are copy and pastes of an exisiting leader with the info edited. About 8/12 show up in the civlopedia with working buttons and flags. The other 4 have exactly the correct art define tags so I don't know why they won't work. All the art is in the correct directory and the XML files I have are civilizationsinfos, leaderheadinfos, traitinfos (custom traits that are fine) and artdefineinfos etc.
 
If I open the civlopedia up and go to civlizations, only 6 or 8 are present. The rest are there, I have to go to leaders and click on a flag to bring up the list. The ones missing have no flag button on their respective leaders as well.

Anyway I'm also hoping someone would be as kind to post a semi-detailed list of instructions as to how to remove all the leaders. Say for instance, just have Washington and Alexander in the mod. Like what to remove and what files would be very much appreciated.
 
If it's only for you personal, then you can go the cheap way and set
PHP:
			<bPlayable>1</bPlayable>
			<bAIPlayable>1</bAIPlayable>

to 0 for every civ you do not want in the game.


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At problem: It seems that the connection between the civs + the leaders is somehow wrong. Check, if there's not maybe an error (typo or so) in the leader assignment to the respective civs.
 
If you do remove all the leaders, here is a Diplomacy file that does all the hard work in removing individual responses. :)
 
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