I think giving catapults a bonus to city attack would render them more attractive
as far as Archers, how about this proposition?
4 str, +25% vs melee, +50% city defense. -25% city attack. +1 first strike. 45 hammers, requires training yard (as do the other t2 and t3 units of melee, mounted, and archery)
Specialty unit spearman is 4 str, -50% vs melee, +50% vs mounted, 60 hammers, requires hunting and training yard.
Its upgrade Pikeman is 4 str, iweapontier2, +100% vs mounted, 120 hammers, requires Engineering and Barracks.
with the introduction of early spearman (if hunting is split into hunting and tracking like in ETMP), then I do not think formation needs to come earlier. If no spearman, it needs to come earlier. It can also come earlier if the lowly spearman requires the T2 martial building Barracks like its upgrade Pikeman does.
Spearman's main weaknesses are its vulnerability to axemen (and warriors), as well as its inability to use metal weapons. However this later weakness is also its strength: Instead of 3 str with +1 if copper, spears are always 4 str.
Perhaps we could increase the Axeman city attack bonus from 10% to 20% but I am not sure that such a change would be necessary. Instead it would be largely unchanged in every discipline except for its weakness to archers.
I understand that adding spearmen would complicate the issue somewhat, but it would also bring new defensive strategies to the table.
Spearmen are more costly than axeman and also get torn apart by axeman, but are indispensable n the defens vs cavalry. Perhaps '6' vs '5' is not much IF you have copper, but if you do not have copper the spear would literally be a godsend.
Obviously if you have horses you could just build horses to counter their horses ... but with the beauty of the unified Training yard philosophy you can do both! Spear for static defense and horse for mobile defense.
Archers would remain primarily a defensive unit (at least until flaming arrows) but they can now attack out into the opposing army rather than uselessly hiding behind walls.
Additionally without 5 (or 6 with Scorption Clan), defense ... the archer will be less of a barricade and more of a fluid unit. More useful to the user, and less hindering to the attacker.
Or in other words, the one downside is that, by increasing your zone defense (+25% vs melee, 4 attack) you are decreasing the utility as an offensive support unit (5 defense) ... but then again ... are you?
After all. With +25% vs melee, most attackers would view the archer as a 5 str unit. Only mounted, recon, and other archers would feel the difference (or anything else non melee I suppose).
Ultimately for mounted defense you would need to bring spearmen, and I suppose there would no longer be a convenient defense vs recon but they are not the most strong unit line necessarily.
(and we can also talk about a propositional 'guardsman' unit .... but I think for now the introduction of spears into the discussion is enough

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