Originally posted by Jon Shaw
I'm no expert at civ3, but it does seem a little long winded maintaining all those artillery (as someone said above) and planning ahead (founding new cities- the settler has to crawl over enemy terriotory at one square per turn- an attacking cavalry unit could cover 3 squares per turn). If it is so difficult to kill an infantry unit with cavalry, I prefer to simply wait for tanks rather than massing huge armies of cavalry and artillery and planning complex campaigns turns ahead.
If you are playing at the Deity level, by the time you get tanks, the AIs would get tanks and Mech Infantry as well. If you wait too long, you may end up fighting a nuclear war. Unless you get modern armour, tank can move only two tiles inside enemy territory; therefore, you may still need to build the outpost to give your tanks the extra move. On the other hand, the cavalry can move three tiles inside enemy territory; with the outpost, the cavalry will be able to attack and withdraw to heal inside the city in the same turn. It's fairly easy to kill an infantry unit that has only 1 HP left. If you really want to be sure, send in an army of cavalries instead. Since your artilleries have already reduce all enemy units to 1HP, chances are your units will win 9 out of 10 which means more chance for elite units and more chance to produce the Great Leader. Since I usually fight against the enemy of at least 5 times stronger than me and can reproduce units faster than me (not to mention that the AI usually get its buddies to join force against me; therefore, sometimes, I'm fighting against the force of at least 10 times stronger than me), I will be dead without my artillery units.

About the upkeep cost: This is what I usually have during the peek of my game (any of my games):
- 100 to 150 artillery units
- 75 Infantry units
- 100 to 150 cavalry units
- Sea transport will be rush as needed
- A half dozen warships to defend my transports
- 200-500 slave workers which requires no upkeep
- 5-20 foreign settlers which requires no upkeep

That would be correct. If you build an outpost with a foreign settler, the citizen of that outpost would be foreign as well. However, that doesn't matter since you are going to disband that outpost within the same turn anyway.Also, I thought that if you built a settler with a foreign citizen the settler formed a new city with that same foreign citizen still.
