Deau
Emperor
Hi guys, been a while I haven't played (~10 months) and i picked up GnK on friday and finding the changes quite enjoyable.
After a few games, I figured spying had a huge potential as a mean to overcome the deity gap so I went ahead and played with England. As I expected, I got to catch up to the best 2 civs tech-wise somewhere between turns 130-150 after 2 waves of succesful tech steals (so 4 techs). At the same time I was tearing Incans appart with longbows so the game appeared quite winnable.
Now as I get out of my war with the incans in around turns 190-200, I figure I'll go hit Polynesia who's my 2nd closest neighbor and likely my biggest leftover threat for a science victory/the other civ holding enough CSs to counter a diplo.
There is a carving bay inside the Pangaea seperating 2 allied CS and polys' major cities so I figure I'd make a ship of the line small float to help while I move my land units (rifles w/o much exp, bunch of gatlings with +1 range/march/blitz/3*terrain and 6-8 artillery).
My first issue is between travel and dodging the bay, I can't progress worth crap versus waves of Great War Bombers
My second issue is, by the time I get a decent float of Ship of the Line, I'm already teched for battleship and the upgrade cost is outrageous without honor yet Poly has submarines so my UU gets torn appart.
So I guess here are my various questions going w thread title
Is there a soft spot in the tech line where offensive warfare is guaranteed lost (aka impossible to progress due to aircraft spam)
Is it viable to opt into industrial/modern naval warfare without lots of older ships to upgrade/tons of gold at hand to do so/honor tree filled.
Can you somehow march towards an enemy city defended by Aircrafts before teching for anti-aircraft gun (and if so could you describe army setup).
I mean I understand not to expect to go 70 turns of warfare with hardly any loss as I got to do due to longbows but given I'm fighting at even tech with fairly well upgraded land units, it is really feeling as though there is nothing I can do to help myself against Poly's Air units and I am probably 30-35 turns away from building enough air units to put up with it.
After a few games, I figured spying had a huge potential as a mean to overcome the deity gap so I went ahead and played with England. As I expected, I got to catch up to the best 2 civs tech-wise somewhere between turns 130-150 after 2 waves of succesful tech steals (so 4 techs). At the same time I was tearing Incans appart with longbows so the game appeared quite winnable.
Now as I get out of my war with the incans in around turns 190-200, I figure I'll go hit Polynesia who's my 2nd closest neighbor and likely my biggest leftover threat for a science victory/the other civ holding enough CSs to counter a diplo.
There is a carving bay inside the Pangaea seperating 2 allied CS and polys' major cities so I figure I'd make a ship of the line small float to help while I move my land units (rifles w/o much exp, bunch of gatlings with +1 range/march/blitz/3*terrain and 6-8 artillery).
My first issue is between travel and dodging the bay, I can't progress worth crap versus waves of Great War Bombers
My second issue is, by the time I get a decent float of Ship of the Line, I'm already teched for battleship and the upgrade cost is outrageous without honor yet Poly has submarines so my UU gets torn appart.
So I guess here are my various questions going w thread title
Is there a soft spot in the tech line where offensive warfare is guaranteed lost (aka impossible to progress due to aircraft spam)
Is it viable to opt into industrial/modern naval warfare without lots of older ships to upgrade/tons of gold at hand to do so/honor tree filled.
Can you somehow march towards an enemy city defended by Aircrafts before teching for anti-aircraft gun (and if so could you describe army setup).
I mean I understand not to expect to go 70 turns of warfare with hardly any loss as I got to do due to longbows but given I'm fighting at even tech with fairly well upgraded land units, it is really feeling as though there is nothing I can do to help myself against Poly's Air units and I am probably 30-35 turns away from building enough air units to put up with it.