Console might be the black screen window behind the working window, no ?
I'm not sure, but I tried checking it anyway. Attached is a picture of what the black screen looks like
Console might be the black screen window behind the working window, no ?
Yeah, it looks like you're missing python.
Ekmek, ok, i took a good look at your pack...there are a couple of things, both weird and wacky![]()
the WACKY: there is some wacky thing that u are doing in blender...i took your "charlie_bodyandnewsuit12.blend" file, opened it in nifskope, assigned nonshader.dds to the meshes and got this..
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the meshes seem to be in a strange NiNode (dont know if that even matters), this is trudeau's initial nif (my exported .blend file)...
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the sequence from scene root to alex_parent, etc., seems to make more sense...
now for the WEIRD, as i mentioned, i dont really know if the above makes a difference, because Charlemange.nif is MESSED UP....yes, load up the ORIGINAL nif in nif/sceneviewer and u get that weird translucent/backside texture...i tried playing with different NiProperties (stencil, vertex, alpha, materials and specular), but could not make the texture appear "normal looking" u may try the charlieNONSHADER.nif....
4)in object mode, with the heads/hands object selected, i "B key" (select) a small corner of the suit, usually around the shoulder, so ONLY the head/hands object and the suit object are lit up in pink (not the bones or boxes or nothing that does not belong to those two meshes),
Yeah! Good job man it looks good!Woohoo I did it!
It looks like its a bit too low, open up the bg_nif and move it up a bit. Then test in game and so on and so forth.1) I notice that backgrounds between Civ4 vanilla and BTS have an issue when you miz it with leaderheads. i.e. bts leader heads with a vanilla background get the red parts like you seen in my screenshot. How do fix that????????
I'll let bernie take that.2) Animations. the right arm of Jeff Davis is messed up because I stretched abe's sleeve over the army but no matter what I did it wasn't perfect. Are there any animations that don't use the right arm and work with charlie?
All you need is Abe's textures. You can leave them as tgas just make sure when you upload them that you have everything in the zip.3) I use charlie as the base and abe for the suit and tie. What files do I need from abe just the skins? And is it ok to leave skins as tgas when I give to the comunity? they seem to work in game but I think the LH (according to nifskope) is only set to look for a tga how do (and should I) change that?
.....after my experience I'm thining of doing another tutorial. not that the ones out there are bad, but I found that we have learned so much since many of them were written that a lot of info needs to be consolidated and some blender and sceneviewer basics need to be incorporated.
esnaz - you have to join the meshes (alex's suit to caesar's body) before you get options for vertices/bones - in blender.
Go to object mode. Then export it, get the error and it will select un assigned vertices. I usually delete them or assign them to Torso. @ esnaz.
excellent idea!! the more info, the better![]()
about the ANIMATION ofthe right arm.... i think u have two options:
1) give the guy a stroke!![]()
, that is "paralyze" the right arm by associating all the vertecies, including the hand, with the torso bone.
2) re-rig... i had a heck of a time rigging fdr's suit on alex (for tredeau). alex moves around A LOT....first, i tried mirroring the alex body rig (pretty bad), then, i tried mirroring the fdr body rig (not much better), finally, i ended up "winging it"....basically, i rigged the clavicles to the vertices between the neck and shoulder and very upper torso, the shoulders to the arm/shoulder crease of the suit from tip of shoulder to armpit, the biceps from shoulder to elbow, the forearms from elbow to bottom of sleeve, and hand from wellthe hand and including the very bottom row of verticies on the sleeve as well....i knowi overlaped some and it was mostly OK....itis wuch worse when u leave some unassigned vertex (?) or assigned to some point that does not move when the rest of the area moves, that it looks weird....
in any case, nice progress u r making![]()
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Bernie,
If your no longer online I may answer this myself in the next 24 hours. Can I just open my current nif and assign the stuff to torso and then its playable or do i have to go through nifskope and sceneviewer again?