How would you rate Civ VI + expansions to VP at this point?

The district thing is brilliant, alone the fact that you can now settle cities one tile away of the coast and didn't have to decide go coast or full inland, even those spots may be less good is opening a lot of city placement spots. The district placement mini game is pretty nice, I love such mechanics, which are relatively easy to understand but hard to maximize.
But with wonders requiring also an own tile and requirements, they have gone too far. Wonders shouldn't eat tiles, that's simply silly. If they need a special district in the city to be unlocked (religious wonders a holy site for example), then it would be enough.
I think, if you remove production cost increase, wonders build in city center/district, give it the normal workers without charges, the normal movement and obviously a more competent AI, it would improve the game a lot.

There is valid criticisms to be made of civ vi, but this is not one.

Wonder placement, like districts, demand strategic consideration by the player. No wonder spam, no 'just build because I can'. Each and every wonder becomes unique, considered and permanent.

Also, there is no issue with 'production cost increase' in gathering storm. I'm not sure why people keep repeating this myth.
 
There is valid criticisms to be made of civ vi, but this is not one.

Wonder placement, like districts, demand strategic consideration by the player. No wonder spam, no 'just build because I can'. Each and every wonder becomes unique, considered and permanent.

Also, there is no issue with 'production cost increase' in gathering storm. I'm not sure why people keep repeating this myth.
They removed the increased cost when building the same district in all your cities? That's a good thing.
 
They did, along with a multitude of other balances.

I'm not sure some of the critics have played recent builds.
 
One thing I do dislike about the wonder placement with city planning is that it demands essentially a memorization of all the wonders and their requirements, so you don’t, for instance, build a harbor in the early game which will lock you out of building the golden gate bridge on that strait. It shouldn’t be a secret past your first game what wonders are available, so it would be nice to have a wonder lens (Civ 6 loves lenses) that you can filter to a specific wonder to find where they can be placed.
 
There is valid criticisms to be made of civ vi, but this is not one.

Wonder placement, like districts, demand strategic consideration by the player. No wonder spam, no 'just build because I can'. Each and every wonder becomes unique, considered and permanent.

Also, there is no issue with 'production cost increase' in gathering storm. I'm not sure why people keep repeating this myth.
Placing several districts is sometimes already hurting, cause I remove options to work tiles or kill farm triangles for optimum district Yields. Removing even more tiles is a bit overdone, in my eyes.
This doesn't mean I want to be able to build all wonders. Several wonders in VP are locked behind policies or terrain dependancies. In my opinion, needing some special terrain (city on coast, city near mountain/desert/river), having a special district or even having a special district on terrain (for example industry complex on a river) would have created enough complexity in my eyes.

Iam pretty sure my workers are still getting more expansive the more often I build them, that's the reason why Iam very focused on having more charges for them to save hammers.
 
TL;DR: VP > CIV5 > CIV6.

5 things:

AI: The AI in CIV6 for a lot of time was not better than BNW AI, and even now is not something that shines in-game. Vox Populi on the other hand has a considerably better AI in comparison.

Social Policies: CIV6 card system give you more flexibility, let you to change how you want your empire and doesn't make you to stick to the same policies for thousands of years, which seems okay. Some other people could argue that this makes strategy and long term planning less relevant.

Caravans and Workers: On CIV6 this is great. Caravans make roads, workers are not a micro managing... It's a good change IMO.

Fantasy: CIV6 (Firaxis) is focusing too much on stupid things and fantasy... The Red Dead thing and the... What? Vampires now?, Jesus... This is ridiculous to be honest. Scenarios were better on CIV5 and atleast they were not focusing on anything but "Civilization"...

Warmongering: The Diplo Options for Warmongering are amazing on CIV6, not gonna lie... But everything else is a big win for VP.

So... The feeling is that Firaxis made CIV6 with many great ideas in mind, but at the same time they were uncappable of making an AI that ACTUALLY know how to play their game or use their complex mechanics in a coherent and efficient way. They seemed more focused on the casual players and not the strategists... Oh, and by the way, the music on CIV6 is beautiful.

But in the end... The most solid Civilization game is Vox Populi, it is what CIV5 should have been.

Edit: Something similar happened with Diablo... One could say that Diablo II is better than Diablo III but Median XL (Diablo II Overhaul) is better than both haha.
 
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Civ VI is so insulting to the customer that I won't buy VII if it gets made with the same shallow, marketing-first DLC vibe. I think Civ IV and Alpha Centauri are the most rewarding entries in the series, and VP turns Civ V into a product of the same caliber, albeit with more of a zero-sum strategy game angle rather than the focus on grand storytelling that Civ I, Civ IV and AC evoked. CivVI is empty calories, but I like my vegetables.
 
I had high hopes that the New Frontier Pass would be addressing the remaining concerns regarding Civilization VI; the stale late game, the egregious tech and unit gaps, rebalancing agendas and so on. It's become increasingly apparent though that this isn't the case. Their main focus is on marketing gimmicks, straying further and further away from what "building a civilisation to stand the test of time" looks like. Vampires? Magical priests doing battle? Calling comets down from the heavens? What's worse, they seem to be locking features that should be patched into the main game (such as excess era score actually doing something) behind a paywall, but said paywall actually removes other mechanics to compensate this. I'm less and less optimistic the NFP will introduce anything worth playing, especially at its outrageous price. I've no idea why people put down so much money for content they don't even know about yet...
 
When I want a break, I look for different genres, otherwise I get burned.

Doing my last run though Witcher 3 + DLC now. Usually do a week of something else before doing a week of Civ 5. Plus now that summer is over and we are closing up the cottage will have a ton more time for gaming.

Side note, hyped for Witcher 3 enhanced version next year. Should look so good in 4K. Plus they tend to add little things when they do their enhanced version. (they did for 1 and 2 anyways) Actually more hyped for it than Cyber Punk.

Edit: also it appears Cyber Punk and Witcher exist in the same multiverse. Might be getting some interesting cross overs.
 
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Man, I was planning to start a Witcher playthrough and then I hear they're releasing an updated version with all the bells and whistles. Time for my 2070 Super to show what it can do and trace some rays!
 
This is disingenuous.

The article that is linked (from May and I remember it) does not give an official 'no'. It says, and I quote, "At this time we don’t have plans to release the DLL source code."
It's also quoted in the post I linked. Civ6 released back in 2016 with the statement on the dll around the time being "we've done it before"(corporate speak for 'maybe'). The article came out this year. That's practically a no.
Certainly has been far too long anyway.

Edit:
Forgot that tidbit about a full year of season pass content being planned without that.
 
They might fix issues is pretty much a no. Seems silly to randomly have faith in them.

Taking two expansions to fix basic issues like cost scaling doesn't inspire faith. I don't even know gathering storm does fix cost scaling because I am loath to buy another expansion in the hope it does fix things that should have been included in the base game and hiding it behind an expansion is just awful.
 
Now that Civ6 has "dramatic ages" and a real rise and fall concept VP is becoming less appealing even though VP is from a conventional point of view a spectacular mod.
 
This is how I would rate VP:

Spoiler Rating :


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Now that Civ6 has "dramatic ages" and a real rise and fall concept VP is becoming less appealing even though VP is from a conventional point of view a spectacular mod.

Not sure that the two are mutually linked in any way.
 
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