Tugboatspotter
Warlord
- Joined
- Dec 19, 2019
- Messages
- 278
The district thing is brilliant, alone the fact that you can now settle cities one tile away of the coast and didn't have to decide go coast or full inland, even those spots may be less good is opening a lot of city placement spots. The district placement mini game is pretty nice, I love such mechanics, which are relatively easy to understand but hard to maximize.
But with wonders requiring also an own tile and requirements, they have gone too far. Wonders shouldn't eat tiles, that's simply silly. If they need a special district in the city to be unlocked (religious wonders a holy site for example), then it would be enough.
I think, if you remove production cost increase, wonders build in city center/district, give it the normal workers without charges, the normal movement and obviously a more competent AI, it would improve the game a lot.
There is valid criticisms to be made of civ vi, but this is not one.
Wonder placement, like districts, demand strategic consideration by the player. No wonder spam, no 'just build because I can'. Each and every wonder becomes unique, considered and permanent.
Also, there is no issue with 'production cost increase' in gathering storm. I'm not sure why people keep repeating this myth.