How's this for a Cold War map

A Cold War scenario without preplaced cities would be ... weird.

Not that that's necessarily a bad thing, but if you want my suggestion, go with preplaced cities and a revealed map.

You could lump all cities that belong to no playable civ to a "passive" civ unable to build anything (uncheck "manage production" in Civilizations menu). If you don't want everybody and their dog's grandma picking at this civ, you could give them hopelessly strong but immobile defenders in their cities.
 
I think it would be pretty tight if I made 2 versions

1 where you just got a settler and built an empire from ground up

1 with preplaced cities and such, a civ for those cities, and inability to build settlers.
 
Just even looking at all of these makes me laugh about Civ2.

I remember playing the World War 1979 scenario and only having 8 civs to work with. All of the Middl East was lumped into one civ under Khomeini. All of Europe was under one civilization. Canada and USA were under America. Japan, Israel, Taiwan, South Africa were all lumped into one civilization. And there was no South America or Australia IIRC! :lol:

My own global scenarios faced similar restrictions.. consider yourselves lucky with 31.. hehe.

I'm sure if they pulled it off with eight, pulling it off with 31 will be relatively easy.
 
Now if any of you could tell me if I've missed some techs, connections, or made some stupid connections or techs, that would be great.

I also want to know what units you think should be included with the millitary techs already there, and what other units should definetly be worked in.

If you have any suggestions for the tech-tree or the mod, just tell me, please.
 
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