[HowTo] Play "Yet (not) Another Earth Map Pack" with CPP

@Estebanium: there are some ruins on mountains (inca even more op). If you didn't find one, it's because the AI should have picked all others.
This could be possible. I know that the AI is quite busy with exploring the map and getting all ruins.
 
Correction basically what I was talking about was a mod to change minimum city settling distance from 3 to 2 on the European continent. (basically otherwise all the European civs have very little number of cities ultimately that does drive to exand however in CBP there is very little chance of them colonizing.
 
Hello all,

I've been trying to play a TSL game on the 22 Civ YnAEMP Earth Map (v.24) with Vox Populi (parts 1-8), but the only civs that get their True Start Locations are mod civs (Gaul, Sumer, etc). If I select "TSL only", no other civs are even selectable, and if I select "TSL and random", then every non-mod civ gets a random start. Finally, if I set city-states to "TSL only", I can only have a maximum of... two. Without CBP mods in play, the TSL locations work perfectly, and judging by the menus, several of the non-Earth maps would indeed work perfectly with this setup, making this even more frustrating. I thought this looked like a decent place to try and get these problems sorted, and I've had a look through the thread, but nothing's worked - I've replaced the relevant LUAs with wkey's new two, did nothing, and nothing else looked like what I was looking for.

I tried to get some screenshots to help out with showing the problems, but all I get is black screens at the other end - I hope you get what I'm trying to say from words alone.

I have a large number of other mods (besides YnAEMP and CBP) in usage at the same time. These are:

More Great Musicians
More Great Works
YnAEMP City States for BNW
Rio de la Plata by Leugi
Unique Cultural Influence
Historical Religions
Gaul by Sukritact
Sumer by Tomatekh
Less Warmonger Hate (actually, from what I've heard of CBP changes, this one may be unnecessary now...)
R.E.D. Modpack
Great Prophet Historical Names
Ethnic Units
Reseed!
Bob Ross Great Artist
Faster Aircraft Animations
Lake Victoria Fix
Starting Scout

Thank you for reading, and please do let me know if you have any ideas or questions.
 
Hmm. After a fair bit of testing, it would seem that Tomatekh's Sumer was the offending mod - luckily enough, out of the three mod civs I was planning to use, they are the most easily replaced since loads of civs start in that general area and won't ruin the "feel" of the game (e.g. at a stretch, Napoleon's France can replace Gaul, but I always think it looks dumb to see modern-ish military figures in the Ancient Era).

Thank you, vyyt.
 
OK, I have the same mods installed as the OP, but my game crashes at "Start" still. I checked my LUA file, but it looks like the one from the pictures that the OP provided, too. What did I miss?

Edit: OK, I got it to work. I had a section in my LUA that looked similar to the screenshots, but when I went back it, it did not. I also had to switch "Y" and "X."
 
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There are same settings in the setup menu that will cause the game to crash.

I believe there is a topic or post in this topic that explains some of the settings.
 
There are same settings in the setup menu that will cause the game to crash.

I believe there is a topic or post in this topic that explains some of the settings.

There was a link in the OP's post that I needed to click to learn more about the "Y" and "X" switcharoo in the LUA. I got it working now. I mean, I promptly added some more mods, so maybe not for much longer, lol.
 
For some reason when I use Vox Populi with EUI and the YNAMP v24, no resources are placed on the map and it does not seem like the civ starting locations are not historic as well. Any ideas how to get this working?


Thanks,
Bob
 
For some reason when I use Vox Populi with EUI and the YNAMP v24, no resources are placed on the map and it does not seem like the civ starting locations are not historic as well. Any ideas how to get this working?


Thanks,
Bob
Same here, Just changed the LUA according to the opening post and startet a game, no resources and civs all over the map (but I didn't pay attention to settings in game setup screen)
 
For some reason when I use Vox Populi with EUI and the YNAMP v24, no resources are placed on the map and it does not seem like the civ starting locations are not historic as well. Any ideas how to get this working?


Thanks,
Bob

Same here, Just changed the LUA according to the opening post and startet a game, no resources and civs all over the map (but I didn't pay attention to settings in game setup screen)

Did you subscribed to the steam version of More Luxuries ? I yes, that's the problem. If not, it is probably just a bad install.

When I try to setup a game I cannot add more than 22 civs. Any idea how I add up to 43? Thanks

Are you using the 43 Civ version of Vox Populi ? (See the auto-installer) If no, it's your problem, if yes, it is probably a bad install. Erase the mods, the cache folder, the mod user data, and retry.
 
working for anyone?

I get civs all over the place and NO RESOURCS Tried reinstalling a few times... same.
 
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for people who don't want to manually edit the lua file..here are YnaemLoading.lua for v23/v24 with fix for resources placement.

Note I also added a check so that no resource should be placed on atoll (which I found annoying..)

i.e I added following check in CanPlaceDepositAt function (in addition to the plot fix)

Code:
        if plot:IsFeatureAtoll() then
            -- no resources in atoll
            print ("do not place resources in atoll...")
            return false
        end

also if you are using v23 there is another fix in YnaemInGame.lua to properly remove city state , see this thread
 

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Great stuff guys. I have ynaemp and vp working together. I've found that jfd's america and japan broke the setup screen though.

Is there a way to make the YNAEMP as a modpack? I've tried but there is no "custom game" option.
 
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