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[R&F] Huey T Empire bonus bugged?

Inlex

Warlord
Joined
Oct 9, 2017
Messages
146
Location
Dordrecht, Netherlands / Tilburg, Netherlands
Hi GUys,

I have been playing a game of America First, and I can't seem to get Huey Teocalli to work its 'empire bonuses'. Am I reading it wrong? Because I believe the bonusses should apply to the tiles of the great lakes (see screenshot). At first, I thought it had to be within the empire. And since I didnt have the northernmost lake tile yet, I figured to wait it out. Now still i dont seem to be getting the bonuses.

Note: I am suzerain of Auckland as well, so that's not the bonus of Huey T.

Is this a known bug? Cause I couldn't find it at first glance...Or am I doing something wrong...?

upload_2019-2-3_16-58-46.png
 
Judiging by the minimap, these tiles are ocean cost, not lake. I do not remember the wording, but the amenities the wonder gives is just for nearby tiles; therefore, building it in a 1 tile lake is not optimal.
 
I do not remember the wording, but the amenities the wonder gives is just for nearby tiles; therefore, building it in a 1 tile lake is not optimal.
"Not optimal" being a gross understatement ... which is why the AI loves to do just that.

In my last game, I had a great set-up with several lakes, one of them being shaped so I could actually build HT with 5 adjacent lake tiles. But no, Washington rushes the wonder in the only 1-hex lake in his empire, which also happens to be the only lake tile in his empire. [pissed]
 
"Not optimal" being a gross understatement ... which is why the AI loves to do just that.

In my last game, I had a great set-up with several lakes, one of them being shaped so I could actually build HT with 5 adjacent lake tiles. But no, Washington rushes the wonder in the only 1-hex lake in his empire, which also happens to be the only lake tile in his empire. [pissed]
That's exactly why I used the term not optimal. You may build it to deny it to other players. You could build it in a bad lake because the city can build it fast and there are many lakes in your empire.

In another words, you may built it strategically. In your case I would say the AI was very smart to beat you to it and deny you plenty of extra yields.

That said, I too like to make stuff at great places, great timing, etc... And many times I get to lose stuff because of that. Makes me remember of a civ quote that says something like this "a so-so plan executed today is better than a great plan executed tomorrow"
 
The entire reason I built it at all (on that 1 lake tile), is because I knew I would have access to all the lake tiles in the topleft of my picture. That is what i'm talking about. That is what the mouse hover is over; "Coast and lake". The bottom right tile I encircled is just to show that the ocean tile has the same yield as the lake tile in top left.

Again, all the tiles in top left area are lake tiles, yet none are giving me the Huey bonus yields. I didnt care about amenities, just the production.

Edit: for clarity: As you can tell by the info text on my mouse hover pop-up, the tile belongs to new orleans, which is by the lake. Not the ocean to the east, which is the atlantic ocean....
 
I think the "lake" you are referring to north of New Orleans is not actually classified as a lake (even though the tooltip might suggest otherwise).

You can distinguish lake tiles by their darker colour, like the one next to Toronto. All the other water tiles on the screenshot look like shallow coastal tiles (a bit lighter).
Also, there is a limit on how many tiles a lake can have (I think it said 6 on the wiki, I haven't researched it). More than that and it becomes an inland sea.
 
I think the "lake" you are referring to north of New Orleans is not actually classified as a lake (even though the tooltip might suggest otherwise).

You can distinguish lake tiles by their darker colour, like the one next to Toronto. All the other water tiles on the screenshot look like shallow coastal tiles (a bit lighter).
Also, there is a limit on how many tiles a lake can have (I think it said 6 on the wiki, I haven't researched it). More than that and it becomes an inland sea.
Aha.. So could it be that the map creator had designated it as lake, but semi-random feature placement, possibly the effect of advanced game setup choices, caused the lakes to be connected and thus causing the game to not regocnize it as lakes?

That sucks... But makes some sense I guess... Thanks
 
I think the "lake" you are referring to north of New Orleans is not actually classified as a lake (even though the tooltip might suggest otherwise).

You can distinguish lake tiles by their darker colour, like the one next to Toronto. All the other water tiles on the screenshot look like shallow coastal tiles (a bit lighter).
Also, there is a limit on how many tiles a lake can have (I think it said 6 on the wiki, I haven't researched it). More than that and it becomes an inland sea.

Water that is 9 or fewer tiles is a lake. If it's 10 or more it's coast and/or ocean. There is no functional gameplay difference between "oceanic coast" (i.e. the real ocean, but shallow) and an inland coastal sea.
 
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