wuntoothrie
Choco.dile
- Joined
- Feb 5, 2008
- Messages
- 55
That will (sort of) automatically happen. And Windows (at least XP, NT, 2000) does not take away much computation power anyways. Unless it is misconfigured or you are running too much (typically useless) stuff on your computer.
come on ... windows is a huge resource hog ... has been since Windows 3.5 ... probably all the way back to the original ... and vista is the biggest perpetrator of resource hoarding yet ...
My cousin built mine, It is UBER!!!!! running 30 civs on huge map turn 1000 Bwahahaha and only a 3 sec wait...
P.S. I have 200+ Mages 1000+ Adepts
yeah I built my own too ... and it's not so much the specs as the tweaks and configurations that keep you raging ...
- Save the game and restart. Civ isn't as bad as some apps for memory leak, but it certainly happens and if you're like me and keep your PC on 24/7 a Civ game that's been up for 50 hours is noticeably slower than a new session.
very true.
- Drop your graphics settings towards the end of the game. This might not be to everyone's taste, but for me the small drop in quality (seriously, who really needs the cow resource to be animated?
) is much better than lag.
I've got a pretty hype worthy system (well, it was 3 years ago when I built it) running dual 2.2's, 3 Gb of RAM, two 512Mb Nvidia graphics cards SLI linked, and my games are located on a slave drive (it's not, but without any other slave drive located programs, it acts like a dedicated drive) ... don't know if I'm getting that much help from both Graphics cards on this game (thanks to the revelation dropped on me by [to_xp]Gekko) but it keeps the Microsoft gremlins at bay ... and I still run single unit graphics, low res textures, no anti aliasing and medium graphics settings and still enjoy the game ... but I can wait out a peaceful score or conquest victory if I so choose ... I think I have a 10-20 sec wait around turn 1400+ or so (just checked turn 1124, 10 sec, maybe nine I started counting when I hit enter ???)
I think your problem is probably that the AI is stockpiling units and keeps moving them around from city to city ... as well as your automated units ... and Charlie_B borke it down nicely: reduce, reuse, recycle (or something like that) ... start a war thin out the world population ... shadow war and use shadows to erase those pesky units ...