Micaelis Rex
Prince
Good catch, Mongolia does look to be the 6th civilization.
Louis XXIV said:19x2 is 28. That's two per civ.![]()
I have to agree that this is a most disturbing feature - Religions are too volatile in the real world - too many people are sensitive about the slightest percieved criticism of 'their' religion. This could open up a can of worms among the playing communuity at best and look at Solaman Rush was it? - The writer with a price on his head - at worst.Cuivienen said:Well, it is true that Hinduism is the only major polytheistic religion any more. Presumably it will be:
Polytheism: Hinduism
Monotheism: Judaism
Meditation: Buddhism
Dynasticism (maybe?): Confucianism
etc.
But that makes me wonder how Islam and Christianity (which would both also derive from Monotheism) would work. The seven are probably Hinduism, Buddhism, Taoism, Confucianism, Judaism, Christianity and Islam.
On an unrelated note, the mention of the Khan confirms the Mongols as well.
searcheagle said:Check your math- 19+9 is 28. 19x 2= 38, not 28.
Micaelis Rex said:Victory Conditions: Like Civ3, you will be able to win in CIV by building a spaceship, conquering the world, controlling a dominate amount of the world's land mass, having an awe inspiring culture, or becoming the leader of the United Nations.
Tech Tree: Unlike Civ3, the tech tree will not be split into eras. There will be a total of 85 technologies, but some of them can only be discovered in very specific ways. Confirmed technologies include:
- Agriculture
[*]Religions: There will be seven world religions, including Christianity, Hinduism, and Islam. All religions have the same generic abilities. Religious prophets give you information about foreign countries and their cities. The first civilization to discover a certain technology founds a world religion, for instance, the first player to discover Polytheism founds Hinduism.
[*]Resources: You can improve resources by building infrastructure around them. For example, a windmill allows you to gather more wheat. There are a total of 31 resources.
If your play doesn't reflect the worldview of your leader, he will get very angry at you.
There are a total of 41 experience bonuses.
You will be able to create armies in CIV by stacking single units together. Graphically, you end up with what was referred to in Civ3 as multi-units.
[*]Health: The health of your civilization is now an important factor, on par with your treasury and the happiness of your people.
[*]Flags: Each civilization will have a cultural and a national flag.
[*]Wonders of the World: There will be a total of 30 wonders of the world in CIV. Some wonders have the ability to give you a golden age.
[*]Units: There will be a total of 83 units in CIV.
They seem to be talking combined arms, so it sounds like 'armies' are more 'groups of units' than the Civ3-esque army units.Esckey said:I don't know about his stacked army thing. The current army way is a bit restircted, I rarly even get one. If they could just have it so that after you build barracks you can make an army and then load crap into it
Che Guava said:ANyone have any idea what the farms concept is about? I'm not sure what it is, but I think I'll like it....
Commander Bello said: