Huge New CIV Update, Largest to Date

Micaelis Rex

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The following information comes from the German magazine Computerbildspiele. Thanks to Blue Lion for the tip. A complete Civilization IV prerelease guide, along with all 16 screenshots released to date can be found on my website by clicking here.
  • Game Length: There will be three different game lengths available to play with. A short game, mostly for multiplayer, a standard game, which will be 400 turns long, and an epic game, which will be more than 550 turns long.
  • Victory Conditions: Like Civ3, you will be able to win in CIV by building a spaceship, conquering the world, controlling a dominate amount of the world's land mass, having an awe inspiring culture, or becoming the leader of the United Nations.
  • Game Span: The game will span all of human history; however, you will be able to start the game in any period of history that you wish.
  • Tech Tree: Unlike Civ3, the tech tree will not be split into eras. There will be a total of 85 technologies, but some of them can only be discovered in very specific ways. Confirmed technologies include:
    • Agriculture
    • Alphabet
    • Calendar
    • Civil Service
    • Code of Laws
    • Compass
    • Construction
    • Currency
    • Drama
    • Engineering
    • Feudalism
    • Fishing
    • Hunting
    • Literature
    • Machinery
    • Masonry
    • Mathematics
    • Meditation
    • Metal Casting
    • Mining
    • Music
    • Optics
    • Philosophy
    • Polytheism
    • Theology
  • Landscape: The landscape in CIV will feature pastures, wineries, watermills and windmills. You'll be able to see smoke billowing from a factories, and meandering rivers flowing into the ocean.
  • Religions: There will be seven world religions, including Christianity, Hinduism, and Islam. All religions have the same generic abilities. Religious prophets give you information about foreign countries and their cities. The first civilization to discover a certain technology founds a world religion, for instance, the first player to discover Polytheism founds Hinduism.
  • Resources: You can improve resources by building infrastructure around them. For example, a windmill allows you to gather more wheat. There are a total of 31 resources.
  • Civilization Leaders: There are 28 leaders for the 19 civilizations, including Ghandi, Cyrus, Montezuma, Roosevelt, Washington, and Bismark. Your civilization's traits are associated with the leader you choose. The AI is being programmed so that its play will reflect the worldview of its leader - for instance, Gandhi will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. If your play doesn't reflect the worldview of your leader, he will get very angry at you.
  • Great People: There are five catagories of great people: artist, tycoon, prophet, engineer, and scientist. Each great leader will have three or four benefits that you choose from to give your civilization a boost, including extra culture, academies, extra golden ages, and free technologies. Some known great people include Plato, Shakespeare, Newton, Einstein, and Michalangelo. Delving into art and theater might net you Shakespeare, whereas a scientifically minded civilization might produce an Einstein.
  • Unit Experience: Units game experience points for winning battles, more if the odds are against them. Each level increase grants the unit special abilities, like the use of enemy roads, bonus attack against cities, and faster movement through forests. There are a total of 41 experience bonuses.
  • Armies: You will be able to create armies in CIV by stacking single units together. Graphically, you end up with what was referred to in Civ3 as multi-units.
  • Health: The health of your civilization is now an important factor, on par with your treasury and the happiness of your people.
  • Interface: All the information about a city, including its buildings, its units garrisoned, and its workforce will be accessible from the main screen.
  • Flags: Each civilization will have a cultural and a national flag.
  • Builings: There will be a total of 102 buildings in CIV.
  • Wonders of the World: There will be a total of 30 wonders of the world in CIV. Some wonders have the ability to give you a golden age.
  • Units: There will be a total of 83 units in CIV.
  • Movies: Movies make a return in CIV, and will be triggered when your civilization does something significant, such as building a wonder. There will be 90 of them total.
  • Farms: You will be able to construct farms, which will produce valuable fruits for your civilization.
  • Civilizations: The following civilizations have now been confirmed for CIV: America, Aztecs, Germany, India, Mongolia, and Persia.
Forget November, I want to play CIV tonight! :dance:
 
Civilization Leaders: There are 28 leaders for the 19 civilizations, including Ghandi, Cyrus, Montezuma, Roosevelt, Washington, and Bismark. Your civilization's traits are associated with the leader you choose. The AI is being programmed so that its play will reflect the worldview of its leader - for instance, Gandhi will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. If your play doesn't reflect the worldview of your leader, he will get very angry at you.
Hopefully, this will mean that Stalin and Napoleon are back. Those guys had real character, not like some of these leaders we use today...
 
Micaelis Rex said:
If your play doesn't reflect the worldview of your leader, he will get very angry at you.

so your character will get upset at you?
 
RoboPig said:
so your character will get upset at you?
Yes, that was the impression that I got. I think it is a cool idea though, to have to play domestic politics as well as foreign politics.
 
So does that mean any leader can be used for any nation?
 
Wow... I'll admit that I don't know much about Hindism. But if it's anything based on the general agreement of what I keep hearing from this board over the past year, I don't think attaching Polytheism to it would go over very well...

Again!, another reason to why Religion shouldn't have been added. o_o
 
PenName said:
Wow... I'll admit that I don't know much about Hindism. But if it's anything based on the general agreement of what I keep hearing from this board over the past year, I don't think attaching Polytheism to it would go over very well...

Again!, another reason to why Religion shouldn't have been added. o_o
Well, it does say that religions have generic abilities, which I presume it directly aimed at ensuring that the game doesn't promote one as the 'best' religion.

If they truly are generic, then on this "founding the world religion" the AIs probably won't care which they found - could be amusing to see an islamic washington!

I wonder what "found" means anyway? I presume that whilst the abilities are generic, they still have to provide the 'founding' civ with some sorts of benefits - are they purely a "feature", or is there a strategy attached to them? :hmm:
 
Armies: You will be able to create armies in CIV by stacking single units together. Graphically, you end up with what was referred to in Civ3 as multi-units.

OK, if so my greatest gripe with it would go away.

It's good to have so many updates about civ4 and I must say I like most of them. :)

I just hope we get some official screenshots!
 
Great info.

Wonder movies back! Good! I liked them! (And 90 of them this time!)
 
90 wonder movies? Thats great news, the movies were one of my favorite features from civ 2.
 
Armies: You will be able to create armies in CIV by stacking single units together. Graphically, you end up with what was referred to in Civ3 as multi-units.
So all these screenshots to-date showing multi-units have been stacked single units? :confused: Why are they not mixed-ability units (especially if combined-arms is supposed to be important).
 
ALSO very interesting...

I'm glad they decided to keep traits away from religion. That would have been a bad idea. I'm not sure, I might have preferred generic religions with traits rather than specific religions with no traits, if they were going with religion. But we'll see how it plays.
 
Lord_all_Mighty said:
So does that mean any leader can be used for any nation?

That's a good question. There are 28 leaders and 19 nations. That doesnt directly relate to the number of civs. Thats about 1.5 leaders per civ. So, Im inclined to think that leaders are not civ specific. Which would mean Napoleon could lead the Germans and Stalin could lead the British. I think this would be a good system to include.
 
19x2 is 28. That's two per civ. :)
 
PenName said:
Wow... I'll admit that I don't know much about Hindism. But if it's anything based on the general agreement of what I keep hearing from this board over the past year, I don't think attaching Polytheism to it would go over very well...

Again!, another reason to why Religion shouldn't have been added. o_o

Well, it is true that Hinduism is the only major polytheistic religion any more. Presumably it will be:

Polytheism: Hinduism
Monotheism: Judaism
Meditation: Buddhism
Dynasticism (maybe?): Confucianism
etc.

But that makes me wonder how Islam and Christianity (which would both also derive from Monotheism) would work. The seven are probably Hinduism, Buddhism, Taoism, Confucianism, Judaism, Christianity and Islam.



On an unrelated note, the mention of the Khan confirms the Mongols as well.
 
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