huge pangea maps

kungfool

Chieftain
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Apr 19, 2005
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Im new here to the forums, but it seems like all anyone plays is small little maps where they can hide safely on their own little island, does anyone play diety or sid huge pangea games, if so how do you survive even one hour without turning off the cultural flip option?

:confused:
 
From what I have read the problem is that the AI builds huge armies on Diety\Sid so if you are on Pangea then you can easily find yourself overwhelmed by too many AI units. On islands it is easy to defend as the AI cannot do a successful invasion by sea.

In fact I've never actually seen a Sid game done on a Pangea, so I'm wondering if it is actually possible to win one.
 
I think it could be done, but I have only managed islands and contients. It has been a long time since I tried a pangea though.

The killer is they will have contacts very fast as they start with 12 warriors or archers and 6 defenders. Expansionist have scouts and soon all will have met and traded techs and the tech race will ignite.

You will have a hard time getting the GL and an even harder time keeping it. The way you get it now is to get to lit first and get a jump. On pangea you will probably not be first to lit.

Next you will find them at least one age ahead and probably more. This can get ugly as they pay 40% for things. It is a real pain to play on huge maps with so many units flying around. I have not been able to talk myself into. Contients was plenty of work.

The one saving grace I see is that at least they will likely have some wars, but that can be a double edged sword. The good is they can slow each other down. The bad is they could take one or the other down and gain more land.

Also they will not be pressing their support limits as much and will be able to research faster, all bad.
 
I can certainly understand why reading about huge maps, and especially pangea ones is uncommon given the enormous amount of time these games require to complete--but then again massive games that take days or weeks to complete are the reason I got into this game!

The massive armies make properly navigating the diploatic web the AI weaves a priority.
 
Ill happily confirm that a Sid victory is possible on a Huge Pangea map even with maximum opponents. Not that i think maximum makes much difference as many get wiped out early on. I would actually say i find it harder on continents the reason being when you find another continent by that time one of the AI opponents are bound to have a strangle hold on it and that can be real trouble to remove.
 
I've won Sid on Pangaea maps, if you get the Great Library it is as easy as Deity . Getting the Library can be tough though. Getting first to Literature is quite common but they will demand literature fast and somebody somewhere with a cascade or a golden age will build it really fast. I usually trade literature instead since if someone else dicovers it its trade value will plummet.

IMO the bigger the map the easier (I do not play larger maps than large though except as OCC, way too tedious for me). This is mainly because as the number of rival civilizations increase so does the amount of possible trading opportunities. And trading is on area where the player has a huge edge. Also I tend to get attacked a lot more often on tiny maps while on huge/large I usually never get into a war that I did not initiate. It is easier to build/capture the GL on tiny though.

I have won without the GL as well but it required a lot more things to go my way.
 
Pentium said:
Sid Vicious and the Magnificent 7+1 was on Pangaea..... Read it.


I did read it, but I always felt you cannot translate well an SG to a solo game. It is a lot harder to play a game like that solo. No one takes a turn for you and you have no one to catch you making a mistake.

Turns can get very intense and you see SG games where players only do 5 turns, but you have to do all of the turns.
 
Himalia said:
Ill happily confirm that a Sid victory is possible on a Huge Pangea map even with maximum opponents. Not that i think maximum makes much difference as many get wiped out early on. I would actually say i find it harder on continents the reason being when you find another continent by that time one of the AI opponents are bound to have a strangle hold on it and that can be real trouble to remove.

As long as you do it in a way that the culture does not get you, you do not have to remove the KAI. You just have to defend and launch on contients. To me the hard part is taking over your contient.
 
Defence is a key part thats for sure the early wars i find are mostly defensive in nature, that is until i get Rifleman that seems to be the key turning point in the game when mass expansions/conquests really get rolling. Im gonna have to ask what do you mean by KAI ? I can usually figure out these abbreviations but not today it would seem.
 
Hi Kungfool. Click on my signature (How to win Deity Buyilder-style, step-by-step).

It will redirect you to a thread which has my article and explains (with saves) how you are able to win easily on Deity on huge pangaea maps with 60% water against 15 other random AIs with aggressiveness turned to the highest.

This strategy is thought really for huge pangaea maps and that's where it works at its best (not archipiélago). I'm trying it out for Sid level currently in huge pangaea maps, but it's difficult to apply because I'm beaten to the GL.
 
a space oddity said:
Killer AI, the one AI that treatens to win the game before you can launch the Spaceship. :)

Always seems obvioues once your told. Thanks.

With respect to these Pangaea maps i find there alittle easier when the map size is maxed out to 362x362 this means theres alot more space so less wars early on. During thsi period you can really capitalise on every single square you can which you will need on a map like this.
 
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