Svar
King
Just a quick update to illustrate my final map metric for my high score evaluation tool.
This screenshot is the metric with the top three games currently in Warlord with my top candidate for my about to start HOF try at this level (11506 is the map number from MapFinder).
First an explaination of how this works. I add the domination limit to the total grassland potential (grassland+jungle+marsh+.58 forest) plus 1.5 times the floodplains plus .5 times the total plains potential(plains+desert+.36 forest). Finally I subtract the mountains and .5 times the hills and tundra. This is based on an agricultural civ, if you want to use this metric and aren't playing an agricultural civ don't add the desert. Coast tiles are neutral since there is no food surplus.
When you look at the numbers, Drazek's game was played on a Archipelago map and the rest are on Pangeas. The metric for Drazek's game is much lower than it could be because of the unusual high tumber of tundra tiles (320), just look at EMan's tundra tiles (8). An average number should be about 40.
When you look at Darkness's total grassland potential number you again see a very high number but his metric isn't much higher than EMan's because of the low number of potential plains tiles and higher than normal number of mountains and tundra.
If you look at my games numbers the they are almost average except for potential grassland which is about 150 tiles higher than normal.
The only refinement that may be made to this tool is the percentage of forest tiles that have underlying grassland or plains. My database isn't very large yet and I haven't checked these warlord games yet, it's late.
This screenshot is the metric with the top three games currently in Warlord with my top candidate for my about to start HOF try at this level (11506 is the map number from MapFinder).
First an explaination of how this works. I add the domination limit to the total grassland potential (grassland+jungle+marsh+.58 forest) plus 1.5 times the floodplains plus .5 times the total plains potential(plains+desert+.36 forest). Finally I subtract the mountains and .5 times the hills and tundra. This is based on an agricultural civ, if you want to use this metric and aren't playing an agricultural civ don't add the desert. Coast tiles are neutral since there is no food surplus.
When you look at the numbers, Drazek's game was played on a Archipelago map and the rest are on Pangeas. The metric for Drazek's game is much lower than it could be because of the unusual high tumber of tundra tiles (320), just look at EMan's tundra tiles (8). An average number should be about 40.
When you look at Darkness's total grassland potential number you again see a very high number but his metric isn't much higher than EMan's because of the low number of potential plains tiles and higher than normal number of mountains and tundra.
If you look at my games numbers the they are almost average except for potential grassland which is about 150 tiles higher than normal.
The only refinement that may be made to this tool is the percentage of forest tiles that have underlying grassland or plains. My database isn't very large yet and I haven't checked these warlord games yet, it's late.