Boris Gudenuf
Deity
@Boris Gudenuf possible, but I think the common quarter is just the „ordinary housing block“ that we see en masse in all of the screenshots.
Possible. But I have been assuming that, as in their previous game Endless Legend, all the Quarters are inside the nominal City Walls, which would make the 'housing block' the Farm Quarter which appears to be the Quarter for Population Increase, or Housing in Civ VI terms. For one thing, I haven't seen more than 10% of the Quarters as the "Building and Park" type we are speculating about, and that seems a very tiny percentage to devote to Basic Housing or Food Supply - especially in Ancient to Medieval Cities, which is most of what we've seen in the videos/still shots so far.
It is certainly possible, since they haven't said one way or the other, that the Farm Quarter is not an Internal City quarter at all, but the area next to but outside of the City perimeter which shows graphically (at least in many Early Game cities shown so far) as a bunch of farms. That would make sense (better sense than Farm = Housing in fact) except that the farm graphic only shows in open country - forests and 'bad farming' terrain shows as more isolated buildings and no cultivated fields at all, so what are they?
I confess, I'm speculating, based on Amplitude's previous game design, and that's dangerous: we have to assume that they are not going to simply copy mechanisms that worked before, even if they worked well: they are trying to make a Historical 4X here, not another Fantasy 4X. Among other things, that is going to require a much more drastic progression of city size and internal organization between Beginning of Game and End of game 6000 + years later.