Humankind Game by Amplitude

Food and pop growth is interesting in Humankind. Basically, it works on a step function. So a food surplus between 0 and +10 gives you no pop growth, food surplus between +10 and +50 gives you normal pop growth and above +50 gives you super growth.
 
Stability is like Happiness but it does not affect yields. It only affects if cities revolt and is how you unlock new civics. Basically, it's the happiness of your city. If it falls too low, your cities will revolt. Keep it high and you will unlock civics faster.
Adding new cities costs stability, which seems a drawback from playing wide. Increasing stability needs buildings like the well or adjacency bonuses from common quarters. Natural wonders help as well. I guess that means that, similarly to EL, rapid uncontrolled expansion is not so easy.
 
Interesting tidbit on tactical combat: your units and the enemy units fight 3 tactical turns on a portion of the map. You can win tactical combat in 2 ways. You can either destroy all the enemy units you can capture and hold the enemy flag. (I did not know about capture the flag). If you don't win after the 3 tactical turns, then the combat is a draw and you can try another round of tactical combat (3 tactical turns) on the next strategic turn.
 
Adding new cities costs stability, which seems a drawback from playing wide. Increasing stability needs buildings like the well or adjacency bonuses from common quarters. Natural wonders help as well. I guess that means that, similarly to EL, rapid uncontrolled expansion is not so easy.

As it should be IMO. Rapid expansion should not be too automatic. That is something I don't like with civ is how early game rapid expansion is a no-brainer.
 
Just adding to the combat that reinforcements can join the battle if it does not end within one strategic turn and you are able to move units close on the strategic map.

Yes. I like that one video mentioned that the late game can be a lot like modern war where both sides have a front of several regiments, each with 4 units, and combat does not end in 1 strategic turn, so you bring in reinforcements to try to break the front again on the next strategic turn. It sounds a lot like WW1 or WW2 style warfare.

But I imagine in the early game when you don't have a lot of generals, each civ will only have a small number of regiments so war might be more like 1 epic battle where 2 regiments clash and one side loses or one side retreats.

The video also mentions that terrain matters. If your ranged units are on a cliff and the enemy melee units are below, then the melee units will not be able to reach the ranged units on the cliff. The ranged units can just do rain down ranged attacks on the melee units.
 

This video from PartyElite has some info that I'm not sure is mentioned somewhere already. The info I got was:

1. The background music changes once you transition to a culture.
2. Your ideological leaning has an effect on diplomatic relations
3. The Society screen:
Spoiler :

humankind 1.jpg
humankind 2.jpg

 

This video from PartyElite has some info that I'm not sure is mentioned somewhere already. The info I got was:

1. The background music changes once you transition to a culture.
2. Your ideological leaning has an effect on diplomatic relations
3. The Society screen:

Thanks. One video mentioned that regions can "culture flip" if you gain enough influence over them.
 
Expansion is going to be very different compared to Civ. In Civ, you have to build settlers, move them, and settle a city to gain a small area. So expansion is about cranking out settlers and trying to capture tiles that will make good city centers. But in Humankind, with regions and being able to claim regions with any unit that can build forts that can later be upgraded to cities, you won't build settlers. Instead, it seems like expansion will be a game of exploring and claiming adjacent regions as quickly as possibly.
 
The video also mentions that some regions will have independent States similar to City-States in civ6 that will either be aggressive or pacifist.

I forgot to include that in my previous post. It wasn't on the top of my head when I typed it.
 
This is just a menu preview, I'm willing to wait for the feast :yumyum::banana::banana::banana:
Haha, normally I would agree with you - if the release was just a few months away and this info came flooding out all at once. Having it be next year is akin to all the gyms that show the food channel on their televisions, or showing porn movies in prison! ;)
 
Hopefully their testing program is wide enough so that we can enter :)
 
This all looks SO awesome... I can't wait to see if I'm in the lucky ones chosen for the OPENDEV. I have received my confirmation email, but I really feel it just confirms I'm in the list, not that I'm chosen.



I wonder if they might not be going a little in the same direction as Endless Space 2 and the Fleet system. For those who never played it, it allowed you to join together in a fleet a bunch of ship. Each ship had something called (from memory, not altogether sure of the name) Command Points, and your fleets had a certain max number of command points available in its formation. The VERY interesting point about that system was that some research through the technology tree were specifically to increase that Max Command Points to fleet. It allowed you to get much stronger, but you had to spend time and resource to research it first. I could very well envision the same kind of system here,
where the regiment size and strength would be defined by a likewise value that could be increased by teching, or even civics...

@Catoninetales_Amplitude, thanks a lot for all this wonderful info, I'm sure you're all very glad to finally be able to let us get a little more info and play images ;-) Is there any chance you CAN (tm) comment on my previous paragraph ? ;-)

Honestly, this could take the "best" title away from the Civilization franchise for me if it delivers even half of what it supposedly will. Or at least hopefully re-define the genre and force serious changes in whatever ends up being Civ 7.
 
Yeah, I love the design in this game. The parts themselves are simple (compare HK districts vs CIV VI), but has A LOT of layering that gives you a lot of flexibility in creating an interesting civilization.
 
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