Humankind Game by Amplitude

The Devil is definitely in the Details.
You can make a historical case that almost every Chinese Dynasty was 'unique' in some way, so multiple Chinas is both accurate and playable.
Likewise, the France of Louis XIV's Absolute Monarchy was not at all the same as the French Republic of 1930 or today. - or the Medieval France of weak kings and strong aristocratic factions that existed before the 16th century.
Germany, of course, was a number of states and cultures (1506 different political entities at the beginning of the 19th century!) until the late Industrial Era, so there's a lot of scope for 'multiple Germanies'.
Yes, I don't want to sound like a negative Nancy it's just feels a little bit overkill if it seems we will get a Teutonic Knight faction in the Medieval era, the Holy Roman Empire in Renaissance/Enlightenment, and then Unified Bismarck Germany in Industrial, as opposed to another medieval or renaissance culture that might not get represented at all, specifically speaking Sub-Saharan Africa because there haven't been any information unless you count Nubia.
 
Yes, I don't want to sound like a negative Nancy it's just feels a little bit overkill if it seems we will get a Teutonic Knight faction in the Medieval era, the Holy Roman Empire in Renaissance/Enlightenment, and then Unified Bismarck Germany in Industrial, as opposed to another medieval or renaissance culture that might not get represented at all, specifically speaking Sub-Saharan Africa because there haven't been any information unless you count Nubia.

I'm totally with you on that. Fortunately, half the Medieval and Renaissance civs are unknown and are like Schrodinger's Cat with possibilities.

We can probably make some educated guesses for some of them, like Byzantines in the Medieval, England in the Renaissance followed by British in the Industrial. Libyans must be leading into something, whether Numidia, Berber, or both. And surely they will have some kind of Arabic dynasty.
 
I'm curious about what they are going to do for civs such as the Aztecs.

Will they do what Civ does by having their focus be earlier era than their real time equivalent

Or be in the correct era and be fighting against civs with much better technology
 
One of Civ's limitations is the requirement for a leader. Without leaders, HK could have Mississippians and Great Zimbabwe.
 
I wonder how feasible it would be to just roam around as a Neolithic Tribe until the Renaissance.
Very, as long as you start in Siberia, South Africa, Australia, or South America. :p

I don't necessarily need a different Chinese civ every era.
I'm fine with the concept--but Tang should have been Medieval and Ming Renaissance IMO.

I'm curious about what they are going to do for civs such as the Aztecs.
I could see them have Bronze Age Olmec, Classical Age/Medieval Maya, Medieval/Renaissance Aztec--but I have no idea what that would mean in game terms.
 
I'm an amplitude fanboy so this is a dream come true. As a rule I've stopped 'pre-ordering' games, preferring to wait for reviews and forum comments. But I'll put my money down for this as soon as I can.

Minor curiosity.... will they go with classical music, or original music? I kind of hope classical.

Firaxis should compete with this by making my dream game 'Ancient Civilizations' which runs from 6,000 BCE to 800 AD. Not just 'Civ with the end cut off' but a game whose depth is from going deeply into the ancient Civs.... Sumeria, Akkadians, Babylonia, etc. I'll bet there's a ton of people like me who really enjoy the ancient civilizations the best and are sick of aircraft carriers and tanks.
 
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I'm an amplitude fanboy so this is a dream come true. As a rule I've stopped 'pre-ordering' games, preferring to wait for reviews and forum comments. But I'll put my money down for this as soon as I can.

Minor curiosity.... will they go with classical music, or original music? I kind of hope classical.

Firaxis should compete with this by making my dream game 'Ancient Civilizations' which runs from 6,000 BCE to 2,000 AD. Not just 'Civ with the end cut off' but a game whose depth is from going deeply into the ancient Civs.... Sumeria, Akkadians, Baylonia, etc. I'll bet there's a ton of people like me who really enjoy the ancient civilizations the best and are sick of aircraft carriers and tanks.

I would be down to hear all synthed versions of classical music like the song in the trailer.
 
Yes, I don't want to sound like a negative Nancy it's just feels a little bit overkill if it seems we will get a Teutonic Knight faction in the Medieval era, the Holy Roman Empire in Renaissance/Enlightenment, and then Unified Bismarck Germany in Industrial, as opposed to another medieval or renaissance culture that might not get represented at all, specifically speaking Sub-Saharan Africa because there haven't been any information unless you count Nubia.

On the other hand, Amplitude/Sega may also have their eyes on the Civ model of expansions/DLCs. If we see noticeable geographic clusters of selected civs together with noticeably light/absent representation from other areas, that may not be the intended end state, but potentially a starting point for HK.


One of Civ's limitations is the requirement for a leader. Without leaders, HK could have Mississippians and Great Zimbabwe.

That part's exciting.

I'm somewhat concerned, however about if/how HK breathes life into your AI competitors. I mentioned before that I've no particular interest in playing as Rome, as Egypt, etc., I'm quite happy to play as a civ that evolves as a unique entity each game. When interacting with the other civs in a single player game, however, in the absence of an immortal leader governing your neighbours, it will be more difficult to give your neighbours a personality. Mind you, if they can make your neighbours feel different and distinct without relying on "Shaka will always be planning to attack you" tropes, that would be a positive. I haven't played the Endless series (even though oddly I own both Endless Legend and Endless Space, presumably gifts unless my drinking has gotten out of hand), but I understand the various factions in those games have very strong personalities. That's a lot easier to do in a fantasy/futuristic setting, though, and neither of those games offered this exact mechanic of changing who you are every era.
 
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On the other hand, Amplitude/Sega may also have their eyes on the Civ model of expansions/DLCs.

Amplitude already uses that model with the Endless series, that's all but guaranteed here.

I think the humankind mix and match civs outcry might be able to fall into a simple litmus test - in Civ 3, did you stick to one style with your palace or combine different regional styles :)
 
I'm somewhat concerned, however about if/how HK breathes life into your AI competitors. I mentioned before that I've no particular interest in playing as Rome, as Egypt, etc., I'm quite happy to play as a civ that evolves as a unique entity each game. When interacting with the other civs in a single player game, however, in the absence of an immortal leader governing your neighbours, it will be more difficult to give your neighbours a personality. Mind you, if they can make your neighbours feel different and distinct without relying on "Shaka will always be planning to attack you" tropes, that would be a positive. I haven't played the Endless series (even though oddly I own both Endless Legend and Endless Space, presumably gifts unless my drinking has gotten out of hand), but I understand the various factions in those games have very strong personalities. That's a lot easier to do in a fantasy/futuristic setting, though, and neither of those games offered this exact mechanic of changing who you are every era.

They could do what I've always thought would be a better model for Civ: instead of interacting with some Immortal Leader, which for most of history you would not have done anyway, you interact with the Diplomats or Emissaries from the Leader. The behavior and imagery associated with that could do a lot to individualize and personalize each Civ. For Instance:

Chinese Embassy of dozens of Mandarin-types in robes, all so insufferably condescending to you that you want to strangle them.
Emissaries from the Mongol/Scythian/Turkish/Bulgar 'Khan' who never get off their horses and keep referring to you as a "grass eating Peasant" because you're not on a horse.
Embassy from the Dutch Republic, Athenian Assembly, Roman Senate, etc. who barely give you any straight answer because everything has to be approved by the assembly back home before it's legal.

And how they refer to their Leader would change and even give you clues to what you are dealing with: Great Khan, King of Kings, First Speaker, Chairman, Party Secretary, Minister for Foreign Tributaries, God-King Who Must Not Be Named - I could, frankly, see a Design Team having a lot of fun with this . . .
 
Minor curiosity.... will they go with classical music, or original music? I kind of hope classical.
I don't care the style; I just hope Flyby No is the composer. :love:

Firaxis should compete with this by making my dream game 'Ancient Civilizations' which runs from 6,000 BCE to 800 AD. Not just 'Civ with the end cut off' but a game whose depth is from going deeply into the ancient Civs.... Sumeria, Akkadians, Babylonia, etc. I'll bet there's a ton of people like me who really enjoy the ancient civilizations the best and are sick of aircraft carriers and tanks.
That would be a dream come true.

On the other hand, Amplitude/Sega may also have their eyes on the Civ model of expansions/DLCs.
Historically, looking at Endless Space, its sequel, and Endless Legends, Amplitude typically releases DLC that adds a new mechanic to the game and then a civ that takes advantage of that mechanic, but Humankind looks like a very different animal than Amplitude's other games, which have been built around a small number of very unique asymmetric civilizations. That said, I'm quite certain we'll see new civs in DLC for Humankind.
 
Anyone else slightly disappointed Norte Chico didn’t make the list for ancient cultures? I feel as though it has more of a right to be there than Libya...
 
Here is a very good article that explains a lot.

https://twinfinite.net/2019/08/humankind-preview-sega/

As a Neo Tribe, you collect both Wisdom and Food in order to turn into BA civ. Wisdom is that screen with the three options of bonuses once settled. Food gives you a bigger population when settled or you can split the tribe and settle two cities. Based on the screenshot in the article, you need 5 of one and 4 of the other to enter the Bronze Age.

It also said the Ming were Renaissance, which makes more sense.

It says that only one player can pick a civ at a time.

It talks about Transcendence and Fame.

Terrain and cover affect combat.

It also mentions Emblematic Buildings which now makes me think that Wonders are exclusive to the civ. After all, lots of articles said Egypt builds pyramids. In my Civ-oriented brain, I didn't think that meant the big Pyramid Wonder, but maybe it is. If this is the case, there are some interesting implications based on what was in the trailer. Dev confirmed: emblematic buildings are not wonders.

You can only have one city per region. You can use units to create outposts in other regions to claim them. Outposts eventually turn into cities or conglomerate with existing adjacent cities to create metropolises.

The tech tree unlocks units and additional tile yields. Perhaps buildings are unlocked by the Age?
 
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The culture thing sounds like a work in progress. There’s a lot of goals they’ll need to balance - I wish them luck.

I do think Civs approach if having a distinct culture that you play through the whole game is the stronger design overall. But it could use something that lets you evolve your culture in different directions. At the moment, the only way Civ lets you do that is Pantheons, Founding your own religion, and (very weak) Legacy Cards. I still think Civ VI could use something like Social Policies unlocking unique Policies (instead of having Legacy Cards), unique units and buildings, unique Governors, unique wonders and maybe even unique Civ abilities (a bit like additional Pantheons). I think that would be 100 times better than what HK is trying.

@Boris Gudenuf I like Civ’s immortal leaders, but I would very much like having emissaries and diplomats.
 
The more i read about Fame the more it seems like a indepth and refined Era Score.

I mean. If some modder wanted too they could make an 'era score' victory for civ vi so we could test it out. (*hint hint*)

I guess it would be as simple as changing the score victory parameters to only track era score.

I have a very small amount of modding knowledge i might even be able to throw it together myself.

To be honest in my mind it sounds like a really interesting approach to victory. Making your actions through the whole game important rather than just the rush at the end. As well as a nerf to military. Even if you roll over the leader with military in the late game they might still win if they have gathered enough era score earlier in the game
 
Fame should be more than just a number of stars. And as it has been mentioned in this thread, it should be the palace from civ3, every star letting you build something else :)
 
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