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- Aug 12, 2010
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It appears that they use a separate tactical map for combat, based on the Polygon article, which probably means stacks of doom on the main map and 1UPT on the tactical map. Best of both worlds, really.
But lately I've been wondering "would I even buy Civ 7 if it was made by the current Firaxis team?"
Yeah, it wouldn't feel very immersive to suddenly switch between completely different cultures from completely different parts of the world with completely different ethnicities.
Will all my buildings suddenly change style to the new culture? Will all my combat units suddenly change ethnicity?
I guess I'll have to wait to see what they do with this civ changing system.
It's far too early to tell for sure, but this article describes a bit of the process:
https://www.polygon.com/2019/8/19/2...-windows-pc-release-date-preview-civilization
It sounds to me like what they are aiming at is not to have you play as Egypt, America, etc., but rather at the beginning of each age to select a set of traits that are based on a leading civ from that era. Those traits carry forward to future ages, when you add other traits, again based on a historical civ. But you aren't those specific civs. You're your own civ, developing along it's own path.
Nah! The two are hardcore competing corporates.Are Sega and 2K/Firaxis connected companies?
Their sprawling city looks much bigger. In game terms they might use similar features to either Heroes of Might and Magic series or the latest Total War engines with settlers added to the mix.Something interesting I noticed while watching the trailer — inside the hexes are square grids, giving a distinctive look to their city layouts.
View attachment 533124
So, I read a bunch of articles, viewed the screenshots and the video and here's a small compendium of what I saw:
60 civs (10 per age X 6 ages, with an art style, city lists, and unique abilities, it seems that some or all have unique units and/or infrastructure)
Hittites
Egyptian - Can build pyramids(exclusively or just better at building?) and has chariots (exclusively or just better at building?), more benefits from rivers
Olmec
Babylonians
Assyrians
Harappans
Roman - efficient roads, early industry, Legions
Greeks - Phalanx (maybe unique?)
Chinese
Nubians - inferred from screenshot, city named Kerma had Nubian Pyramids
Vikings
France
Khmer
Germans
Units:
Chariots (maybe unique to Egypt)
Legions (for Rome)
Phalanx (for Greece only?)
War Elephants
Horsemen
Archers
Spearmen
Warriors
Wonders:
Notre Dame
Ankor Wat
Pyramids
Forbidden City
Hanging Gardens
University of Sankore
Some kind of East Asian structure that looked like a Pagoda shaped like a Pyramid
Misc:
multiple levels of terrain
Mt. Vesuvius
Dolomen Tomb (Celts or a wonder perhaps?)
Ziggurat
A cave?
there's a tech tree
castles on high ground
city walls
tactical map for combat
Nubian Pyramids
actual historical events (not sure what this means)
historical people (Great People?)
Not sure about:
If the map is regional or a whole world
governments?
So basically it's kind of like how in Civ games where we can have a Civilization with World Wonders from various different cultures, but instead this concept applies to basically every aspect of you civilization.
It would seem so. It's not clear though if more than one player can pick the Egyptians trait set at the same time or not.
From what I read there are about 60 "civilizations" with 10 from each era.
I saw a screenshot of what it looked like you choose in the beginning between Egypt, Babylonia, Assyria, Hittites etc. and from then as you advance through the ages you adopt the cultures of others like possibly Rome in the Classical Era and Khmer in the Medieval and so on.
And yet I also feel sad. I've been a Civ - fan for so long, I really wish I was looking forward to hearing more about the development of the Civ franchise. And following Humankind is just going to continually remind me of that.
If Firaxis had released the DLL source with the first expansion, we'd already had a mod doing that...I have no idea what's in Humankind, but with all the Civ franchise's focus on playing vague simulations of historical civilizations, it would be nice to see an alternate approach where the only asymmetrical component is starting location and then players build up their civilizations from that point on, unlocking abilities by playing the game in a certain fashion. Basically what we do for pantheons and religious beliefs now, but on a grander scale.