CivLuvah
Deity
10 civs and 1 era down. 50 civs and 5 eras to go.
Maybe I should make separate albums per era once we get all the civs; or label each picture somehow based on era.
10 civs and 1 era down. 50 civs and 5 eras to go.
It may be time to create a a subform in "other games" for HumankindPerhaps now is the time a mod should change the title of this thread? I'm sure it's a misconception that neither Firaxis nor Amplitude want to promote.
Well the Zhou look pretty cool, but I can't say that I expected them to be another "Aesthete" civ. I assume this means they'll have some similarities to a culture/religious focus if we are thinking in Civilization terms.
Can anyone who has a better knowledge of Chinese history shed some light on why they may have gone in this direction rather than warmonger or something like that?
Do we have any idea how big the map will be? Seeing the screenshot with the pyramids, it seems that the desert itself is already huge. It oculd be just for the screenshot though. The cities sprawl on such a large area, that a civ 6 sized map would propably be too small in my opinion.
Do we have any idea how big the map will be? Seeing the screenshot with the pyramids, it seems that the desert itself is already huge. It oculd be just for the screenshot though. The cities sprawl on such a large area, that a civ 6 sized map would propably be too small in my opinion.
but the biggest maps are quite a bit bigger than a Huge Civ 6 map, but of course this feels different with the region system, and may still change.
Some of the ture start location map mods in teh workshop have solved this issue by cutting off the polar regions of the map. This would mean less tundra area and ice, but would still allow icy areas in places such as greenland.I am afraid that just like Civilization and pretty much every other game that uses a flat map to represent a global scale, we are bound by the facts of mathematics and map projections, making it impossible to maintain distances, angles, and areas simultaneously.
In other words: 10 tiles worth of map height near the poles will be the same area as 10 tiles worth of map height near the equator, so there will probably be "too much" polar region.
Some of the ture start location map mods in teh workshop have solved this issue by cutting off the polar regions of the map. This would mean less tundra area and ice, but would still allow icy areas in places such as greenland.
Is it too soon to speak of map making/modding tools?
A worldbuilder? Access to maps scripts to create our own ("Continents" , "Terra" , etc...) ?
Almost certainly the Tōdai-ji temple in Nara, Japan.View attachment 545951
unidentified Wonder (not a city center)
I am afraid that just like Civilization and pretty much every other game that uses a flat map to represent a global scale, we are bound by the facts of mathematics and map projections, making it impossible to maintain distances, angles, and areas simultaneously.
In other words: 10 tiles worth of map height near the poles will be the same area as 10 tiles worth of map height near the equator, so there will probably be "too much" polar region.
The amount of tundra in civ seemed fine but then I like maps that are more cramped, default settings give you too much space so theres fewer reasons for conflict.
@Catoninetales,
Thanks for the reply.
I'm used to flat maps, no problem with that, but I suppose the tundra area can be artificially reduced by just making it start on higher latitudes than in real life, to compensate for the flatness of the map. Otherwise, we'll end up with a lot of useless surface because no one settles in tundra and nothing much happens there, really.
Anyway, bigger maps is good news, indeed.
This is also true, but as Catoninetales said, in Humankind we'll be using a regions system, so the management of the territory and disputes over land could get very different from Civ.
Somebody correct me if I'm wrong, but I as I remember in Endless Legend, which also used a 'Region' system, you could set the size of the Regions. Setting large sized Regions automatically would 'compress' the map, bringing your settlements into conflict with your opponents more quickly, whereas on a Large Map with small Regions everybody had more 'room'.
Started playing EL last month in prep for Humankind. Enjoying it, I'm normally an exclusive Civ player but this one has caught me, although I'm not big on Fantasy.I don't know, I never played Endless Legend..