Humankind Game by Amplitude

Just going to post this video here, which explores the cultures revealed for the Classical Era of Humankind, as we haven't had any new news today. I'm aware a lot of people who frequent this forum are already very knowledgeable when it comes to history, but I think PartyElite's work here is especially well done and deserving of more recognition.

 
Just going to post this video here, which explores the cultures revealed for the Classical Era of Humankind, as we haven't had any new news today. I'm aware a lot of people who frequent this forum are already very knowledgeable when it comes to history, but I think PartyElite's work here is especially well done and deserving of more recognition.


I was wondering when he was gonna post that!

I liked his first video (on the Ancient Era factions), but he did used the wrong picture for the Olmec archaeological site San Lorenzo (he used a pic of a Spanish colonial fort in Panama with the same name). I was like, um that doesn't look Olmec to me.
 
I was wondering when he was gonna post that!

I liked his first video (on the Ancient Era factions), but he did used the wrong picture for the Olmec archaeological site San Lorenzo (he used a pic of a Spanish colonial fort in Panama with the same name). I was like, um that doesn't look Olmec to me.

I had forgotten about that. Perhaps the Olmec just transcended several times? :think:
 
I just wanted to randomly say: thank God long silence of Firaxis was followed with "Frontier pass" series of small released instead of some huge, powerful announcement that would directly compete with Humankind release.
 
I just wanted to randomly say: thank God long silence of Firaxis was followed with "Frontier pass" series of small released instead of some huge, powerful announcement that would directly compete with Humankind release.

I'm not sure how much it would have mattered. Civ 6 has it's fans and they're happy to get new content in any format. Some of them - and the broader 4x gaming community in general - will also try out HK. If early reviews are good, more of them will try it.

Both HK and Civ are, I think, primarily competing against other forms of entertainment in general, rather than against each other. If a casual gamer plays Civ and enjoys it, I suspect that will make them more likely to try out HK, rather than less … if for no other reason than Steam will spam them with "Since you've been playing Civ X, try out …" ads every time them sign on. Same thing works the other way. The typical gamer will play a game or two, then say "that was fun, anything else out there like that?" rather than "that was fun, now let's try the same thing but playing as culture X instead".

Where what I've said above would not be true - and would be the kiss of death to a franchise - is if one game or the other got labelled as "like X, but worse". If that happens, then yes, they're in competition and one won't make it. But I'm hopeful that it won't.
 
Take Endless Legend and Age of Wonders III for example as fantasy 4x with some RPG elements. They can easily coexist, have their ups and downs, and I guess most people that like this kind of game have played both. Hopefully, it will be similarly with HK and civ - I know it did for me back in the day with CTP and civ III.
 
. . . I guess this means the game will need a higher GPU (or CPU) for minimum requirements?

Not necessarily. Most of the animal Resource tiles and the majority of the Improvements in Civ VI are animated to some degree, so it's entirely possible that Humankind will not be much more Graphic-Intensive than Civ VI is now. A lot depends on the size of maps provided and therefore the sheer number of animations required, and, frankly, the degree of proficiency in programming them. A little 'elegance' in programming goes a long way when multiplied by several hundred tiles!
 
I'm wondering what news we'll see this week.

The Khmer on Tuesday seem likely.
The last dev diary video was uploaded roughly a month ago. I expected a video two weeks ago, but it was not revealed. Last week, there was a holiday and bridge in France, so that might be why we did not see a new video released on Thursday or Friday.
So I wondered if we'll get a video this week or even more than that (hope dies last).
Or is the "silence" - there still is activity on twitter - because the teased immersive sound video has some problems (due to wfh?)?
 
Imgur album updated to include the Khmer:
https://imgur.com/a/4cPjGSY

As I was saving the picture from the Twitter account, I come across a reply that asked when the Arabs are going to be announced in the game. Do you think we're going to have the Umayyads, or the Abbassids but they'll come in later?
 
Looks like we'll finally get a glimpse at real gameplay next month. Hands-on Impressions on the 9th of June and then a Gameplay Interview (commented gameplay?) on the 11th.
Spoiler :

1i8u88vq95151.jpg
 
@Catoninetales_Amplitude

Due to the nature of the game, city name lists of cultures may greatly overlap. For example: Mycenae, Greeks, Byzantines, Romans all have many overlapping names. Let's imagine a situation when I take Mycenae, in classical age I do still have them while two other AIs take Rome and Greece, and in the medieval era another AIs takes Byzantium. Oh and many Roman city names overlap with Frankish as well. And let's assume all those four spam many cities in such situation. Did you made such creative city name lists that this problem doesn't happen at all, they all have different city names, or do you have some mechanisms to help here?

Other intriguing examples of overlapping city names:
- Franks, Romans, Germans and French, each held by separate player in the same time
- Anglo Saxons and English existing in the same time by separate players
- Islamic cultures of the Middle East, who gets Baghdad/Damascus/Aleppo/Jerusalem/Cairo/or even Mecca : o
- Zhou, Ming and PRC (this is the best example probably)
 
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