I haven't seen anyone commenting on that, but It seems to me that the diferentes civ per era is something borrowed from rhys and fall, the mod in civ IV, where during the game, New civ spawn and try to carve their space into the world. If It is that, makes more sense than egyptians turning into Aztecs midgame. And a welcome feat, since i always felt that they should have added that to mainstream civ.
Well, after seeing the trailer, my first thought was that now obviously Firaxis must add cliffs on land and waterfalls to civ6 maps as we requested some time back. Seriously, it looks really good there.Second, how does Firaxis respond to this, if at all, in their own game design? It seems likely, doesn't it, that they'd already heard rumors about Humankind before Amplitude went public, so this may not come as a huge surprise to the Civ developers. But do you think it might influence their plans going forward? Or will they stay the course, sticking to an overall strategy they've previously laid out?
Well, a 4X game needs to have exogenous dynamic elements that challenge a player to pivot. A player settles into a routine when they feel comfortable in the knowledge that their strategy is never disrupted.I like the graphics. That's all I can say for now.
My major concern is repeatability of the game. Dozen of civilization combinations sounds good on paper, but meta will establish just a few most effective ways to earn fame as a win condition and the game can quickly become boring. But I will give a try "The Mankind" for sure.
To be clear, my intent was not to say their AI is worse, but rather that it's not particularly better. Given that AI seems to be among the, if not the, highest complaints, my intent is to emphasize that people looking for a competitor for a better AI aren't necessarily going to find that here.
It sounds like it will use the Endless Legends model of units. Being able to upgrade them throughout the game by attaching better weapons and Armour to unit templates. Sounds like the templates you unlock depends on your Civ choices through the era's. Though if it is like endless legends it will be seeing people riding on chariots in the modern era. They might have guns but if the template is a chariot they will still be riding a chariot. I guess we are going to see how they are going to do it
Well, after seeing the trailer, my first thought was that now obviously Firaxis must add cliffs on land and waterfalls to civ6 maps as we requested some time back. Seriously, it looks really good there.
This is exactly what I mean by established meta. I fully agree the dynamic elements mentioned above are crucial for a Humankind success. And that's why it is my main concern as well. It's not easy to mix water with fire. They can do it badly, they can add to much RNG, they can do nothing at all... This "Civilization combinations" as a standalone feature sounds like a science or civic tree on steroids and is very vulnerable for a one most effective way of play. I am very curious about The Humankind, but I really enjoy Civilization VI now. If only Firaxis would make win conditions more customizable and flexible it would be great.Which is exactly what Civ does? Do you restart when not placed in Tundra as Russia or Canada? Civ is so much about micromanaging the optimal strategy that it loses in the role-playing department. Competing for a wonder, you chop and maximize everything to get those turns left down.
Well, I think you have reason to be hopeful with regards to UI design, at least. As I recall, Endless Space 2 did a pretty impressive job on that front.I'm instead putting a small semblance of hope in:
I'm not familiar with Endless Space/Legends, so I have no idea whether this hope is reasonable or would require a miracle to come true. But these are things older strategy games that I've played to death actually managed far better than Civ 6, so in contrast to a strong AI there's reason to expect they can actually happen in a good game.
- Serious consideration of the end user with UI design
- Ability to end games that are over
- Fewer automatic decisions
I'm not sure what the thought process is that says Egyptians deciding to call themselves German after some times goes by is any less historically accurate than the Chinese building the Statue of Liberty after conquering the neighboring Mapuche for converting their cities to Judaism, or for Sumeria to narrowly win a Space Race versus the Aztecs, but here we are.