Humankind Game by Amplitude

That's odd, since the tech tree has the Valknut (the symbol used for Norway in Civ 6) associated with the Longship.
We can probably assume the ones on the makeshift tech tree are placeholder.
 
Great new video. Seeing "pre alpha" on everything til now makes me wonder if a 2020 release date is really feasible though.

Same as with Crusader Kings III and Age of Empires IV, at this point I assume they will be rather released in 2021, games tend to be released later rather than earlier (just recently Doom Eternal and Cyberpunk were moved 5 months back). Firaxis civ series is an anomaly with its sudden announcement of games and expansions like 3-5 months before release.
 
Which civ holds Munich in this video?

What might this thing in the lower left of the screen next to the tech progress be indicating?

That's odd, since the tech tree has the Valknut (the symbol used for Norway in Civ 6) associated with the Longship.
To me it looks like the Dharma Chakra, so it could be some era of India.
 
Personally I believe that the red-coloured culture's icon is a vegvísir (same symbol sukritact used for his Iceland mod for Civ6), meaning that the culture is one intended to represent the North Germanic peoples of the Viking Age - which I hope won't be an amalgamation of all of them.

Regarding another question of perception, am I alone in thinking that the central building in München looks near identical to the Reichstag?
 
They aren't 'arrows', they are 'chevrons', which is a nice touch: the chevron has been used as a military rank insignia since the medieval period, and number of chevrons indicate rank, so more chevrons = higher level.

Yeah, I was going to call them "Those military thingies that soldiers have in their arms", but settled on arrows :p

In a way, the amount of units inside can represent the army level. I doubt those are single units, but anything higher than 3-4 of them starts being visually confusing.

Some notes on the tech tree:

- Modern era has 25 techs. It Civ 6 terms it might encompass the whole modern/atomic/information age. It has 4 "end techs", probably repeatable that focus on an aspect of your civilization.
- I don't get to see the whole tree for the other eras, but they seem to be around 12-15 each.
- Total seems to be around 90, which is quite good. A bit more of what Civ 5 had, IIRC.
- It's quite meaty, IMO, and techs seem to at least affect 2 or 3 things.
 
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That video is getting me excited about the game. I don't know of I have time for another grand strategy game but if there's no news of additional civ vi content before humankind is out, I'll definitely give it a try.
 
- Modern era has 25 techs. It Civ 6 terms it might encompass the whole modern/atomic/information age. It has 4 "end techs", probably repeatable that focus on an aspect of your civilization.

So the modern era is twice as long as the others? I gues that is one way to make the endgame matter more, leave it time to develop while „racing“ through the early eras... :) So the last 300 years take up a big part of the game.

Nice video, I don‘t feel like reconstructing the tech tree from a video others can do that (thanks). But I‘m only now realizing that making 60 emblematic units different from each other and still refreshing will be hard. Curious what they‘ll come up with.
 
It is exactly the old Reichstag of the empire.

Now that brings up a couple of questions:
1. Is it a symbol for a City Center for any German City?
OR
Is it the 'Palace' or capital symbol, which would make more sense, and therefore does that mean you can change your capital city, since München has never been associated with a the capital of a German nation, only a German state (and if Bavaria is a Faction for Humankind, the Teutonic Cross is no longer appropriate as a symbol for it)

I suspect the latter, because by using the abstraction 'Fame' as, apparently, the primary Victory condition, conquering all capitals or even maintaining your own original capital becomes, potentially, much less significant for a game win.
 
It (the Reichstag building) is also in a city that's no longer owned by the Germans, so that either suggests that the Icelandic/Norse civ uses the same palace (unlikely IMO) or that the buildings won't change artstyle when conquered, which would be nice
 
It (the Reichstag building) is also in a city that's no longer owned by the Germans, so that either suggests that the Icelandic/Norse civ uses the same palace (unlikely IMO) or that the buildings won't change artstyle when conquered, which would be nice

It would be the sort of thing Civ VI should have had, with their stated goal of putting the game on the map - that should have included an on-map History of Events in the game as well, like old Palaces and buildings (and even Uniques) on the map, maybe in a 'derelict' form. Would have been nice. Will be nice, if that's as this indicates for Humankind.

- Have to remember that these 'screenshots' are Manufactured, not played, and from a 'Pre-Alpha' build. There's no telling what the details on-map will be by the time of release.
 
It would be the sort of thing Civ VI should have had, with their stated goal of putting the game on the map - that should have included an on-map History of Events in the game as well, like old Palaces and buildings (and even Uniques) on the map, maybe in a 'derelict' form. Would have been nice.
That’s one of the things I miss from Civ 5 that’s not in Civ 6: when you capture a city, any unique buildings remained instead of reverting to their generic equivalent. It would be nice to, say, capture an English city and get to keep the Royal Navy Dockyard rather than it magically become a regular Harbor. Even if you don’t get the RND bonuses, it would be visually appealing.
 
A lot of interesting information here! I love that it seems like they're going with the outpost system from ES2. I think it was very elegant and more accurately represents how early settlements are developed. However, someone also spotted a settler unit in the renaissance, so this means there will be some kind of incentive to "colonize" remaining unclaimed lands later in the game. Very cool.

Another point that someone (either previously in this thread, or on the Humankind forums, can't be bothered to check) brought up is that certain buildings require strategic resources to be built. I don't think there are any buildings with resource requirements in Civ 6, so that is an interesting difference. (OK I know power plants use resources, but not exactly the same.) It would be cool to see for example different types of workshops or markets with unique bonuses based on what resources each empire has available to them.

As always, the graphics and UI in the screenshots looks beautiful. Very much looking forward to this game!
 
We have a video for you to dissect somewhere in the last couple of pages if you wish for Humankind clues (I've tried my best but my abilities at this aren't as good as yours)
Looking at it now, might be regurgitating things already covered though.
 
Ok, so they are using very similar design aesthetics as Endless Legend and Endless Space 1&2.

So color coding seems to be similar:

Grey: Civic/Government
Blue: Research
Red: Warfare/offense
Yellow: Trade/Economy
Green: Agriculture/food
Orange: Industry
Purple: Culture

Looks like light red might be buildings while dark red is units. Some units have faction requirements, there are also strategic resource requirements.

Eras:

I: Bronze ???-1000 BC
II: Classical 1000 BC-500 AD
II: Medieval 500-1492
IV: Renaissance 1492-1700
V: Industrial 1700-
VI: Modern

Map is based on the same grid system as Endless Legend uses with each area counting as a quarter.

You start out as a tribe then select a culture when you reach a certain culture (?) score.

Cultures have different focuses: research, warfare, agriculture, industry, trade.

Based on video:

Assyrians: Expansionist
Babylonians: Research
Egyptians: Industry
Harappans: Agriculture
Hittites: Warfare
Myceans: Warfare
Nubians: Trade
Olmec: Culture
Phoenicians: Trade

I'll update as I find more and add screenshots.
 
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Faction color/emblem, population, districts (?), fortification level/combat strength.

Crown could mean capital city.

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Research, culture and diplomacy

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Culture, player color, culture emblem, player score (1570), player rank (3/7), income, culture focus (warfare)

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Industrial/modern era science district

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Industrial/modern era residential district

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Industrial/modern era industrial district

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Colossus of Rhodos, probably a world wonder

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Possible Olmec city center

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Babylonian Ziggurat

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Babylonian emblematic unit, Sabu Sha Qashti

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Babylonian emblematic quarter, Astronomy House

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Looks like Samurai, possible emblematic unit for Japanese. Illustration for comparsion.

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Looks like Japanese spearmen, based on the Jingasa they are wearing

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Egyptian emblematic quater, Egyptian Pyramid

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I saw speculation about this emblem belonging to a Nordic culture/civ, but given art style of the units I'm leaning towards it being the Buddhist wheel and a SEA culture

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Possible Mayan city center

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Possible Khmer/Siam city center

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Possible Assyrian or Harappan city center (?)

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Looks like a Shinto temple

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Possible Celtic city center (?)

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Unknown building. Reminiscent of Mesopotamian architechture

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Buddhist temple? Looks very similar to architecture at Angkor Wat

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Looks like a cultural district

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Alahambra? Spanish or Moorish city center?

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Torii gate, with the other stuff, I think Japan is pretty much confirmed
 
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