Humankind Game by Amplitude

New event from IGN demo:

WAPSoRN.jpg
 
The IGN demo explains the civics better. Basically, the decisions you make in the game that influence if your civ is more authoritarian or more progressive for example, will influence the sliders. So you can enact "conscripts" and get some default bonuses but the slider inside the box will be adjusted slightly based on the type of philosophical choices you made. I hope I got that right @Catoninetales_Amplitude
 
It‘s long overdue imho. Projects being nationwide available in civ V should have been the basis for an inclusion of this in civ VI.

I agree! For one, it's realistic. Wonders were huge projects that often did require a national effort. And it gives a sense of how grand they are when you mobilize several cities to help build it too. But also, in terms of gameplay, it adds an interesting decision for the player because if you have a city with a lot of production, you can choose to only use that one city and let your other cities continue to build other stuff but the wonder will take longer, or you can halt other builds in other cities but get your wonder faster.
 
I guess that confirms that you can build multiple cities in one region!

No. I think it is still 1 city per region. Think of each city as a regional capital. So you are essentially assigning multiple regions to help with the same wonder. At least that is how I think it works.

The effects of the building seem lackluster though. I think they are not on display in this info. Or maybe is the real benefit of wonders fame and era stars?

Yes, keep in mind that wonders give a lot of fame points which is the victory currency in the game. You win the game by collecting the most fame. So wonders already give you a ton of points towards wining the game so that is already a big bonus. That's why their in-game bonus is indeed lackluster since they already help you win the game. Some players who like a builder style will probably focus on wonder building as a strategy to win the game. So wonders already have a big reason to build them apart from any bonuses. The bonuses are icing on the cake, to give them a little flavor.
 
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Also, on the screen before it says: you've collected enough culture for a wonder. Please chose one you like and place it on the map. Then nobody can take it away from you.

So, wonder race is gone. I like that the wonder is less about the production you put in, but rather what you did before. Conditions for building a wonder is a mechanic I wanted in civ for a long time. I'm not sure what I feel about them not being special though (all wonders have the same effect).

It does solve the problem though of running out of place to place modern wonders...
 
And since the wonder has a health bar, it might be destructible, which is quite a change. Maybe destroying one gives some fame à la Herostratos :mischief:

Good find. Yeah, being able to destroy wonders would be a big change. It will mean that players will need to protect them.
 
No. Wonders do still have unique effects. it's just that all wonders also give fame in addition to their unique effect.

Went back to that screen (it's 5:16 if anyone wants) and you are right. Sorry, I oversaw that before.

But honestly: Only buildable on a luxury resource which it extracts as well is such a minor benefit I didn't recognise it as such and thought that just every Wonder does that...
 
Went back to that screen (it's 5:16 if anyone wants) and you are right. Sorry, I oversaw that before.

But honestly: Only buildable on a luxury resource which it extracts as well is such a minor benefit I didn't recognise it as such and thought that just every Wonder does that...

We don't know how luxuries work. Extracting a luxury might be quite good.

But from the screenshot, it seems that you still get the yields from the wonder tile. We see that the player gets +2 industry and +3 money on the tile the wonder is built on. So you don't lose that tile yield from building a wonder on it like in civ. Also, the wonder grants 100 fame and the player got an additional 50 fame for completing the "build wonder" goal. So the player got 150 fame points! Considering how important fame is in the game, I don't think we should underestimate the fame that the player also got. So, yes, just getting one luxury is small but the wonder gives more than that.
 
But honestly: Only buildable on a luxury resource which it extracts as well is such a minor benefit I didn't recognise it as such and thought that just every Wonder does that...

I would be very surprised if the unique bonuses for the wonders will be the same in release. They very well could be a sort of placeholder... as much as I (we) like to scrutinize every detail ;) a lot of these things will, and should, probably change in response balance and tester feedback
 
Went back to that screen (it's 5:16 if anyone wants) and you are right. Sorry, I oversaw that before.

But honestly: Only buildable on a luxury resource which it extracts as well is such a minor benefit I didn't recognise it as such and thought that just every Wonder does that...
Extracting resources without the necessary technology might be quite a benefit in the long run.
 
I would be very surprised if the unique bonuses for the wonders will be the same in release. They very well could be a sort of placeholder... as much as I (we) like to scrutinize every detail ;) a lot of these things will, and should, probably change in response balance and tester feedback
As our friends at Paradox Development Studio like to say: Not final numbers are not final.


By the way, here is the actual First Hands-On Impressions article I meant to post earlier but had trouble finding on the IGN site.
 
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