SupremacyKing2
Deity
This might have been discussed before but I noticed some neat things with the army card:
It says "regiment" at the top and it has 4 slots for units. So we see that we can "stack" 4 units in a regiment. I really love this way of doing it where we can "stack" 4 units together into a single "army" unit to move around on the map. that then spread out to fight a battle. It seems to combine the best of 1upt and stacks.
The army has 13 combat strength.
I do wonder if there will be bigger armies, ie bigger than a regiment with more than 4 slots?
There is a some kind of bar under "regiment". I wonder if that is a progress bar towards getting promotions for the stack.
It also says "exhausted" and the movement points are in red "0/4". I wonder if moving the unit the full 4 points too often leads to exhaustion. Or maybe you are allowed to move more than 4 but then get "exhausted" and are forced to rest to recoup the movement points. I am assuming exhausting might also have some kind of negative modifier. If so, this looks like a nice mechanic where you can choose to press your armies hard if you need to get someone quickly but at a cost.
It says "regiment" at the top and it has 4 slots for units. So we see that we can "stack" 4 units in a regiment. I really love this way of doing it where we can "stack" 4 units together into a single "army" unit to move around on the map. that then spread out to fight a battle. It seems to combine the best of 1upt and stacks.
The army has 13 combat strength.
I do wonder if there will be bigger armies, ie bigger than a regiment with more than 4 slots?
There is a some kind of bar under "regiment". I wonder if that is a progress bar towards getting promotions for the stack.
It also says "exhausted" and the movement points are in red "0/4". I wonder if moving the unit the full 4 points too often leads to exhaustion. Or maybe you are allowed to move more than 4 but then get "exhausted" and are forced to rest to recoup the movement points. I am assuming exhausting might also have some kind of negative modifier. If so, this looks like a nice mechanic where you can choose to press your armies hard if you need to get someone quickly but at a cost.