Humankind Game by Amplitude

Inca was a false hope apparently, unconfirmed by the dev. They are excited to make a dlc with them. There is 0 clue about one african culture in early modern
 
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I really dont see anyone trashing Civ 6 or Firaxis here just criticising the design choices and expressing personal dissapointment with the direction that certain aspects have taken. I dont think anyone here would argue Civ 6 is not a well built game clearly made by talented people.

I don't think anyone is bashing Civ or Firaxis. I just disagree with the idea that if Amplitude executes well and Humankind is successful that's a big problem for Firaxis. I don't think that's true, I don't think it necessarily has an adverse effect on Firaxis even if Humankind is a big success.
 
Inca was a false hope apparently, unconfirmed by the dev. They are excited to make a dlc with them. There is 0 clue about one african culture in early modern

I think the head of Humankind's development team mentioned in the Reddit AMA that they were going to have the Inca. But I don't know, I'm getting mixed signals. :undecide:
 
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The community manager specifically said that not all of the mesoamerican/andean cultures wanted would make it. I am disappointed that the Haudenosaunee/Iroquois got picked over the Inca
 
I don't think anyone is bashing Civ or Firaxis. I just disagree with the idea that if Amplitude executes well and Humankind is successful that's a big problem for Firaxis. I don't think that's true, I don't think it necessarily has an adverse effect on Firaxis even if Humankind is a big success.

Agreed I think theres plenty of room for more than one historical 4x

It only goes bad for Firaxis if they totally go off the cliff with the series like EA did with SimCity and left a huge vaccum for Cities Skylines to fill.
 
Agreed I think theres plenty of room for more than one historical 4x

It only goes bad for Firaxis if they totally go off the cliff with the series like EA did with SimCity and left a huge vaccum for Cities Skylines to fill.

Yeah, I doubt they'd go too much in that direction. Unless they made Civ VII online online with extremely small maps, I doubt it will happen. I see Civ as being a more mainstream option, while Humankind being like the more "serious" younger brother, kinda like a middle point between civ and the super historical Paradox games.
 
I have a question, was winged hussar unit spotted, or just Poland? Because I have realized Poland actually could be an interesting modern civ :p
In fact it is not impossible at some point for this to turn into
Polish - Lithuanian (early modern)
Polish (modern)

Industrial era Poland is unlikely as all hells because it has been annexed by 1795 after being horribly weak for an entire 18th century.
 
Aside from the cloth hall, I don’t know or can think of any interesting polish unique districts. The cloth hall? Earthen hillforts a la CK2? Civilization 5 had ducal stables, but horse stables don’t sound terribly interesting
 
https://en.m.wikipedia.org/wiki/Sejmik
https://en.m.wikipedia.org/wiki/Folwark

I think early modern, "Polish - Lithuanian" in name, Agrarian affinity, Winged Hussars and influence - handling Sejmik is the most probable combo. Either that or Expansionist linked to ethnoreligious tolerance and agricultural Folwark.

Medieval "Piast Polish" would be probably agrarian, druzhina, gord/cloth hall while medieval Lithuania would be expansionist .
 
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https://en.m.wikipedia.org/wiki/Sejmik
https://en.m.wikipedia.org/wiki/Folwark

I think early modern, "Polish - Lithuanian" in name, Agrarian affinity, Winged Hussars and influence - handling Sejmik is the most probable combo. Either that or Expansionist linked to ethnoreligious tolerance and agricultural Folwark.

Medieval "Piast Polish" would be probably agrarian, druzhina, gord/cloth while medieval Lithuania would be expansionist .
Those are some interesting suggestions, I would also like to see representations of Poland’s pagan past if possible, though I don’t know how much information there is on that.
 
Those are some interesting suggestions, I would also like to see representations of Poland’s pagan past if possible, though I don’t know how much information there is on that.
For me is better to have medieval Lithuanian culture instead of medieval Polish culture. They are not the same but are obviously linked. Also hope this Early Modern culture is named just Polish and not Polish-Lithuanian. Moravia or Bohemia are another good options that actually represent different areas and people.

I mean what would be the point of a game that start with 60 cultures and maybe ends with around of 100 if half of them are just especific eras of the same cultures/civs that we see on any other history based game like this.

We must remember that the game would be released without cultures like Inca, despite have 60 slots! If some should have many representation those are millenary regional representatives like China, India and Persia, and obviously modern world powers like Britain, France, Germany, etc.
 
Holding back some "big name" cultures for DLCs or expansions makes a lot of sense.

It'll be interesting to see just how big the "official" cultures lists grow, not to mention the moddable list. With no civ leader to animate, will that make it financially more viable to release a larger number of DLCs at affordable price points? Looks like there'll still be a fair bit of animation to emblematic units and quarters, but maybe still less expensive to produce than Civ 6s?

Will also be interesting to see how DLC packs (if they come out) are organized? Instead of a pack of related cultures from the same era, it may make sense for cultures to be bundled in regional DLC packs, where you get one new culture for each era, all concentrated in the same geographical area.
 
Holding back some "big name" cultures for DLCs or expansions makes a lot of sense.

It'll be interesting to see just how big the "official" cultures lists grow, not to mention the moddable list. With no civ leader to animate, will that make it financially more viable to release a larger number of DLCs at affordable price points? Looks like there'll still be a fair bit of animation to emblematic units and quarters, but maybe still less expensive to produce than Civ 6s?

Will also be interesting to see how DLC packs (if they come out) are organized? Instead of a pack of related cultures from the same era, it may make sense for cultures to be bundled in regional DLC packs, where you get one new culture for each era, all concentrated in the same geographical area.

Another possibility, since so far every Era seems to be missing one Affinity, would be a string of Factions that fill in those Affinity gaps. Combine that with DLCs that fill in a new Era geographical string, or a single nation string (China, Germany, France/Gaul, England/Anglo Saxon/Briton, etc) and there are a lot of possibilities for DLC pack organization. Also, the different packs could be distinct enough that they could be released within a short period of time without overlapping, so commercial calculations don't have to affect the release dates.
 
Instead of a pack of related cultures from the same era, it may make sense for cultures to be bundled in regional DLC packs, where you get one new culture for each era, all concentrated in the same geographical area.

That could run into the issue of CK's India. What if you want to add in cultures from an area most people don't particularly care about? They'd be a nice spice up if you get truly bored of the original 60, but since DLCs are shared across MP sessions, you don't necessarily miss out on much. So having a mix of different areas of the world or theme-ing them around exciting new mechanics might be a slightly less risky approach, IMO.

Another possibility, since so far every Era seems to be missing one Affinity, would be a string of Factions that fill in those Affinity gaps.
Actually, currently only Medieval lacks an Aesthete pick.
 
Actually, currently only Medieval lacks an Aesthete pick.
Keep in mind that cultures is something like first pick basis, several affinities have only 1 culture per era, which mean there is a good chance you may not get to play as a certain affinity. Aesthete is a bit special in that it is not represented in medieval but on other hand you have 2 aesthete picks in both ancient and early modern.
 
Actually, currently only Medieval lacks an Aesthete pick.

BUT with 10 Faction choices and 7 Affinities per Era, you are guaranteed to have at least 4 Affinities every Era with only one Choice. Unless you are leading from start to finish (a Dull Game, IMHO) you are going to miss your preferred choice of Affinity more than once.

So far in the first three Eras there are, in fact, 12 Affinity choices for which there is only 1 or 0 options. Assuming the next 3 Eras have the same format, then there could be up to 24 potential 'new' DLC Factions just to give a minimum of 2 choices per Affinity per Era.
 
Interesting to note from the AMA that religions are real world ones with no indication of custom religions I think thats new.
We'll let you all know more about religions "Soon™".

it was also the push towards having an ama on civ’s own subreddit which is very ballsy and certainly catches the attention of civ customers
I wasn't involved directly in the AMA, but from what I heard we didn't exactly have to push very hard, since the mods over there had already been thinking about something like this, because Humankind is of general interest to the Civ players.
 
Nice! Personally if there are any religious buildings or artwork I hope the aesthetics are tied to the religion in the same way building and unit apperance is tied to culture. So Islam always has Mosques and Christianity has Churches like Civ 4 I think.

That's if it works anything close to how Civ works. None of the Amplitudes previous games have anything close to religion so it will be exciting to see how it works!
 
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