Humankind Quick Questions and Answers

Can someone help me figure out how the HG bonuses work?

I built the HG on Tea for supposedly 5% food gain, but I can't see the extra food anywhere and yields haven't changed.. what am I missing?
 
the leadership civic finally kicked in the next turn i captured and liberated hecantompylos (size 0) and was going 3 cities over limit (previously had sus and phaistos, both captured through sieges) and having gifted an outpost to the garamites

i've been the points leader most of the time but a few early turns behind then harappans now celts

what if there is some rubber banding at play? some sort of catch up mechanics that trigger this and other events according to how well you're doing... for instance, in some of my stronger starts i get the flood narrative event quite early and when i don't get a second unit in the few first turns, both events that net you a new tribe are triggered
 
what if there is some rubber banding at play? some sort of catch up mechanics that trigger this and other events according to how well you're doing... for instance, in some of my stronger starts i get the flood narrative event quite early and when i don't get a second unit in the few first turns, both events that net you a new tribe are triggered

That wouldn't surprise me, it doesn't seem to show up early in strong starts.

Level probably also plays a part, on my first games on lower levels a load of civics showed up very early.

However, in my current game I just took 2 capitals and a vassal and am 1st on pop/industry and 2nd in fame, around T60 early Medieval, and just triggered it, so not exactly a weak position and just got a lot stronger.
 
While I don‘t know the trigger for the leadership trigger, I know that civics don‘t necessarily pop-up right away when the requirements are met. They are treated as events and such are bound to the cooldown period after each event before the next one can happen. They don‘t seem to take priority in this btw. Game speed changes the cooldown, so Blitz would be the best to test the requirements as the cooldown there is very low (1 or 2 turns).
 
rented a three chariot stack from the garamites to help defend against invading mauryans... these mercenaries are able to ignore river movement pemalties. never seen it before, thought it was cool

are there any other grey people special abilities?
 
they do seem to cope with it rather well considering they embark and do island hoping quite frequently

or i'm totally missing the joke
 
they do seem to cope with it rather well considering they embark and do island hoping quite frequently

or i'm totally missing the joke

You will (or at least so far I haven't) ever see a Minor Faction Warship. They may paddle from island to island, bu they seem incapable of putting two planks together into a Pentekonter, or anything else more elaborate.
 
true. as a compensation, they are able to output advanced units without having the required resources... conquering lots of independent settlements seems to get the rest of them into overdrive unit production, i've run into small cities with 4-5 roaming armies
 
true. as a compensation, they are able to output advanced units without having the required resources... conquering lots of independent settlements seems to get the rest of them into overdrive unit production, i've run into small cities with 4-5 roaming armies

Even when no one has conquered any of them, I regularly see Minor Factions with 1 City in the Classical with armies as big as a Major Faction with several Cities. This used to drive me crazy until I realized how utterly easy it is to effectively 'turn off' all those armies by bribing them. The ease of desirable interactions with the Minors needs to be rethought, because right now they are just a city and some units to scoop up with Influence or Money and a little time and no real threat.
 
well, before moving my main install to version 139, i wanted to check on the stack of chariots able to ignore river penalties and i wasn't able to reproduce it from a reload so that was either a bug or a mistake on my part. just posting to set it straight
 
well, before moving my main install to version 139, i wanted to check on the stack of chariots able to ignore river penalties and i wasn't able to reproduce it from a reload so that was either a bug or a mistake on my part. just posting to set it straight

I've had my own cav units be able to ignore rivers a couple of times, but I assumed it was due to a trade route road not being drawn or just not visible.. sometimes they're very faint.
 
Power Investor: for 60 influence, I can get 40-60 gold.

It also gives 40-60 gold to an AI

In the rare cases where there's an undeveloped resource it will tap it for them for free.

In any case I still need to buy the resource off them in trade.

I feel like I'm missing the point here - why would I want to swap influence for gold early game, and why would such a small amount of gold matter in the late game?
 
I triggered the leadership civic when my cities were pop 6 (cap), 11 (2nd), and 3 (3rd). Around T60.

As a ratio that's 14/6 = 2.3

I doubt that it's a fixed number but feel pretty strongly that the ratio matters.
 
Power Investor: for 60 influence, I can get 40-60 gold.

It also gives 40-60 gold to an AI

In the rare cases where there's an undeveloped resource it will tap it for them for free.

In any case I still need to buy the resource off them in trade.

I feel like I'm missing the point here - why would I want to swap influence for gold early game, and why would such a small amount of gold matter in the late game?

Definitely seems very weak/niche. It’s nice to instant build extractor in cities that formed before you had extractor tech without having to buy it out, or build in less developed trading partner cities. And sometimes I come up 100 gold short on a key buyout or osmosis event.

I’d rather see trade empires have the ability to buyout/trade/osmosis into debt.
 
At what point does exploring not give you any more curiosities?

I was playing on an island continent, and to me, it seems that once I owned all of it, they didn't pop up anymore?
 
Curiosities only spawn on tales outside of your view. So if your units and cities always reveal the whole continent, no more curiosities spawn on it.
 
So I have 2 questions, I haven't played in awhile to confirm for myself, but

1. When it comes to road building, does Wheel build roads only at the time it is researched, or will roads continue to be automatically built as I get more outposts/cities?
https://humankind.fandom.com/wiki/Wheel

2. If roads continue to be instantly built after researching Wheel, what is the significance of Thoroughfares on Supply Lines?
https://humankind.fandom.com/wiki/Supply_Lines
 
The wording suggests that the roads connect Outposts only to Cities, Thoroughfares would connect Outposts to one another too.

Though I'm not certain on this.
 
I triggered the leadership civic when my cities were pop 6 (cap), 11 (2nd), and 3 (3rd). Around T60.

As a ratio that's 14/6 = 2.3

I doubt that it's a fixed number but feel pretty strongly that the ratio matters.

Any further news on what exactly triggers the "leadership" civic? In my current game, it's not triggering when I want it to (around turn 25) but the frustrating thing is: I usually just get it that early, without even knowing why! :)

Here's a theory: It can only trigger after you have won a fight with the AI? in my current game, I have avoided all fights (even the early ones) because I simply bought non-aggression pact immediately. Or do you have specific indications it's related to population? I have read theories that it's related to number of cities, stability etc. but seems all speculative to me (my theory is speculative as well, just noted a difference).

The first 2 civics are easy: they trigger upon reaching 8 pop in total (it will require a full turn later). Usually you can get these super-early by just settling 4 pop immediately in each of your initial cities. You can get the "multiculturalism" or whatever it's called by just taking a neutral city. professional army civic - not sure what triggers that, but usually comes early as well.
 
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