Hungary

cool3a2

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Joined
Mar 30, 2007
Messages
2,177
Hungary
v0.2​

Translated from the hungarian forum:
Leader: István
unique buildin: Végvár -> stronger then the castle that it replaces and gives +5 culture to the city
unique unit: Huszár -> same as cavalry, but can attack twice per turn
unique property: wine, wheat, peace -> with any wine and wheat, there is +1 wine and wheat ressource, citystates are more friendly

For now, it uses the basic units and buildings art.
Comes with complete civilopedia.

This is WIP, a beta you might say.

Installation
Copy the file to \My Games\Sid Meier's Civilization 5\MODS\. After starting the game, install at the games mods, then select it and play.

This mod has already been uploaded by nitram a while back and was written by kabcsi. Now, I've added an entry for it here, to advertise and discuss it. I will cooperate with kabcsi and nitram for this mod in future and I'm provding an english text file here, which you'll have to add to the other file (WnRAR should do, I guess 7z, too). Note, that the text file is untested yet as I don't own civ5 yet. Still, it should be functional. Next thing we'd like to do is converting the buildings from the civ4 mod and add it to this one. This should be simple AFAIK, but I have few time, so no civ5 yet.
For now, feel free to make suggestions and report bugs. Also, improvements to the text file are welcome.

Download:
- the mod
- the english text file

Link to the hungarian forum.

Ideas for the UB:
Végvár - Castle + city defense + culture
Csárda - Market? + gold + culture + hapiness (maybe influenced by wine and spices)
Spa - Hospital + gold + culture (+ happiness)
Wellness Center - Hospital + gold + culture (+ happiness)
Abbey - Temple + city defense + culture (+ science)
Lovarda - Stable + bonus mounted units + gold
Yurt - Temple + happiness + city growth
 
To nitram: please add the text file and a link to this thread to this mods filedb entry.
 
Thanks, nitram!
 
Hi to all!

I only have some suggestions, I'm not into modding, so I can't really help you on that.

I think it is better to call everything in English, and let the magyarítás handle Hungarian.

So it should be

St. Stephen

UB: Fortress (végvár) = + 9 city defense, + 2 culture (I think your suggestions are too powerful)
(Hungary held up the Ottoman expansion towards Europe for two centuries due to it's fortress system)


UU: Hussars (huszár) = cavalry that can attack twice (so I completly agree)
(Hussars basicaly was known in Europe as the Hungarian cavalry)


Trait: Bonus resources give + 1 food
(In medieval times Hungary was a huge meat and wheat exporter, and in modern times Hungary had a lots of mills, and was a huge flour exporter)

I think the "Wine, wheat, peace" is not a too catchy name, and this ability is more simple and versatile. I suggest the name should be the "Valley of plenty" (Bőség völgye (medencéje))

Keep up the good work though.
 
At the moment, I can't make changes to the mod and any change should be discussed first before anyone incooperates it. This ways, I'll make a post in the hungarian forum about your suggestions.

My opinion is, that the leaders name can be translated as you suggested while the names of the uu and the ub should remain in their hungarian form simply to make them more unique. For instance, 'fortress' is pretty generic, every civ could build a fortress. Naming it végvár makes it clear that the building is a ub. Similary things could be said about the hussar. Sure, all hussars in the common sense, have their roots in Hungary (I'm thinking about the industrial age hussars here, not the polish winged hussars etc.). Still, a lot of armies in europe had hussars following the hungarian example, so they aren't restricted to Hungary alone. Naming it 'huszár' makes it different from all other hussars. Well, I suppose the naming is a rather minor thing, but we had it this ways for civ4 for months if not years and nobody ever mentioned it. So, let the foreigner learn a bit hungarian ;)

I can't say much about the trait. I still don't own civ5, so haven't ever played it. Therefor, I don't have any experience to say what could be a good trait. However, as you said, too, wheat was important in earlier time, wine was known as well (Tokaji for example). So, I'd say we agree on the direction the trait goes to. I'll post this suggestion on the hungarian forum, too.

Besides of this, I'm thinking about a vote for the leader. Szent István is of course a good choice, but I'm not sure if he is the best. I suppose it's hard to decide for a single leader for Hungary (poor civ5 restriction...), though.
 
I only suggested English in the language, because of the unique caracters (ékezetes betűk). I mean as a Hungarian I would love to have a civilization mod, that being downloaded not only by Hungarians. And if it is in English I think more people will download it.

I think the Hussars name is pretty unique in the game, and it almost written like in Hungarian, so I would write it in English. But I agree with you regarding the name "végvár" cause it's much better than fortress, but it has two unique caracters in it. So it's a dilemma I think.

As a leader, I think St. Stephen I is OK. I think only Matthias Corvinus and Lajos Kossuth are the others that could come up. I mean as a Hungarian I could name a dozens of names, but I think we should keep in mind, that it's much better to have a leader who is known not only in Hungary.

Regarding the trait I thought yours was great, but was a bit limited, since it is useless, if you do not have wheat or wine nearby, so I extended it to all bonus resources (there are not much: Bananas, Cattle, Deer, Fish, Sheep and Wheat). Only bananas is the resources which could not be found in Hungary, but I could live with that inaccurancy, since Hungary was a huge exporter of Cattle and Wheat throughout it's history, deer is kind of a sacral animal in Hungarian mytology, we have a lots of rivers and a huge lake (Balaton) with a lots of fish. So I think my suggested trait is reality based.

The other trait that came into my mind is the "Arrows od the Magyars" which could make the ranged attack better. I think that will be awesome too.

Of course the city state Budapest should be left out if the Hungarians are used.

ps.: I only write that much historical reference to the foreigners, cause you being a Hungarian already knows that. But I hope a not Hungarian comes to this topic, and come to feel like he/she wants to join this mod or wants to play it if it's finished.
 
I only suggested English in the language, because of the unique caracters (ékezetes betűk). I mean as a Hungarian I would love to have a civilization mod, that being downloaded not only by Hungarians. And if it is in English I think more people will download it.
Well, I really don't think that having these characters in a couple of names would decrease the count of downloads. A foreigner will read them as simple 'e' or 'a' leading to an acceptable pronounciation, although not perfect of course. As mentioned, I had it this ways for the civ4 mod and never got problems. Furthermore, they'd do it for languages like french, too, so why not for Hungary? Even if someone doesn't like it, he can change the text xml pretty easily: open the english gametext.xml with any editor, search the entry and correct it. Costs a minute at most. No, seriously: just don't be afraid of lower download rates because of 5 letters or so.

As a leader, I think St. Stephen I is OK. I think only Matthias Corvinus and Lajos Kossuth are the others that could come up. I mean as a Hungarian I could name a dozens of names, but I think we should keep in mind, that it's much better to have a leader who is known not only in Hungary.
Those are the leaders I were thinking of as well, besides of Árpád. Due to the raids in his epoch, he's known as well, I'd say.

Regarding the trait I thought yours was great, but was a bit limited, since it is useless, if you do not have wheat or wine nearby, so I extended it to all bonus resources (there are not much: Bananas, Cattle, Deer, Fish, Sheep and Wheat). Only bananas is the resources which could not be found in Hungary, but I could live with that inaccurancy, since Hungary was a huge exporter of Cattle and Wheat throughout it's history, deer is kind of a sacral animal in Hungarian mytology, we have a lots of rivers and a huge lake (Balaton) with a lots of fish. So I think my suggested trait is reality based.
Good point. This is actually something I can't say much about. It would require me experience with civ5 to determine the current traits quality, but I could imagine you're right. I have written a post with your suggestions on civilizacio.road2us.com to have it discussed.

The other trait that came into my mind is the "Arrows od the Magyars" which could make the ranged attack better. I think that will be awesome too.
Another interesting idea!

Of course the city state Budapest should be left out if the Hungarians are used.
Yepp. Could be a bit uncomfortable to mod it, don't know. I mean, it's certainly possible, alternatively we could change it to Magna Hungaria...

ps.: I only write that much historical reference to the foreigners, cause you being a Hungarian already knows that. But I hope a not Hungarian comes to this topic, and come to feel like he/she wants to join this mod or wants to play it if it's finished.
No problem. Actually my mother is german and I've been living in Germany all my life. This ways, I didn't learn much about hungarian history in school which I always felt like a loss. Stil, I have both citizenships, done own readings and have been told about hungarian history by relatives. This ways, I'm familiar with our history, although I may have some lacks of knowledge about certain aspects. So I enjoy it if you speak about history. Also, there might be other users in future that might need some explanations to follow our discussion. Ah, before you ask: of course I can speak, read and write hungarian (I wouldn't be able to participate on the hungarian forum otherwise). I make plenty of mistake I suppose, but 'jól van az falura' ;) To avain, kabcsi, Absinthe Red and Nitram, I am always writing in hungarian in pms, so if there is ever something you'd like to tell me... But of course, this should be limited to pms to meet the forums rules.
 
I think a principle in moding is keeping it simple. So I looked around in the existing civilizations, and saw some very usable things.

Leader

St. Stephen I - I looked around in the net and some books, and saw that he looked similar as Nabucadneccar in the game (obviously not in real life), only his beard was gray and he should have the Hungarian Holy Crown on his head, his clothes should be red-white striped.

Végvár - This special building should be the same as the Indian Mughal Fort (+9 city defense bonus, +2 culture, after Flight extra gold), but the icon could remain the Castle icon, cause it's more Central European.

Hussars - This special unit should be like Sipahi, but with other attributes. I think the Hussars should get +1 movement point, +30% bonus against gunpowder units and could move after attack.

Trait - After that many military attributes, I suggest the trait should be the Valley of Plenty, that would give +1 food after bonus resources
 
Your suggestion about Nebuchadnezzar is pretty good. Maybe Stephens clothes should rather be fur-based. That feels more accurate and I could swear I've seen him wearing such clothing in one of the versions of "István, a király". Well, maybe I'm wrong...

About the ub and the uu: getting some ideas from existing buildings and units is good to get a feeling how strong the végvár and the huszár should be, but they shouldn't have the exact same properties as they are meant to be unique. Working on the properties shouldn't be that difficult, so you don't need to worry. Also, the icon shouldn't be a hard thing either. As 3d art, we could use the végvár art from the civ4 mod that I've done together with avain. I've already uploaded it as fbx file on the hungarian forum, hoping that kabcsi or nitram would spend some time to find out how to get it into the civ5 mod. I've read that conversions of buildings should be possible without much work. Unit art, however, is different: conversion is easy, but civ5 uses more animations than civ4, so one would still need add some. Reusing some from different civ5 units might work, I don't know. Mixing them could be a problem...
 
Maybe Stephens clothes should rather be fur-based. That feels more accurate and I could swear I've seen him wearing such clothing in one of the versions of "István, a király". Well, maybe I'm wrong.

I think just making Nabu's clothes white striped is enogh. The red-white stripe is the main symbol of the Árpád-ház.

About the ub: they shouldn't have the exact same properties as they are meant to be unique.

I mean it's pointless to just alter it cause another unique building has the same ability, I think it wouldn't be more unique if it would give +10 City Defense bonus and +1 Culture (insted of the Mughal Fort's +9 and +2)

If we want a complitly unique, we should change the whole unique building, for example we could make the Semmelweis Hospital which would replaice the Hospital. It would have the hospitals ability (+50% less Food is needed to City growth) and it would give +2 Science after every 2 Citizens in the City

About the uu: they shouldn't have the exact same properties as they are meant to be unique. Working on the properties shouldn't be that difficult, so you don't need to worry. Also, the icon shouldn't be a hard thing either.

The Hussar is completely unique.


I really can't help on the artwork or moding, cause I never used a mod before, but I saw in Cciv 5 it's easier to apply a mod, so I definitely will try out a Hungary mod this time.
 
The Hussar is completely unique.
Sorry, I was mainly thinking on the building. However, I wanted to make clear that it's not necessary to stay close to existing buildings stats. We can be somewhat free regarding the properties, no matter if we are thinking about the building or the unit.

If we want a complitly unique, we should change the whole unique building, for example we could make the Semmelweis Hospital which would replaice the Hospital. It would have the hospitals ability (+50% less Food is needed to City growth) and it would give +2 Science after every 2 Citizens in the City
I don't think there's anything special about hungarian hospitals and a single great person isn't enough to justify this either. However, I could imagine to make csárda or spas the unique building. Although I still favor the végvár (then comes csárda). I believe we should use some fantasy to improve on its stats, which shall not mean that we invent something. I could imagine that wine could lead to another bonus. Also, for civ4, we gave it a slight sciene plus, thinking of Gergely Bornemissza. Lastly, castles are used as touristic attraction nowadays. Maybe this could lead to more ideas.

I think just making Nabu's clothes white striped is enogh. The red-white stripe is the main symbol of the Árpád-ház.
Sounds rather boring looking to me although the árpádsávs are a valid actually. I posted a preview of a Boudice leaderhead for you on the hungarian forum, just to show you that we do not need to restrict ourselves because a leaderhead could get too hard to make. There are always crazy people that have the time to work on this and that have fun doing so. This ways, the background should of a possible Stephen leaderhead should also be changed. Maybe a church? In any case, it should be something brighter. Sound will also be necessary.
 
It doesn't have to be a unique building, a lot of civilizations do not have ub, they have 2 unique units. I think even more civilizations have 2 uu than 1 uu and 1 ub

So it could be easily 2 uu

1. horse archer - replaces Knight, range unit, +1 movement, can move after attack, +30% attack bonus against melee units

2. hussar - replaces cavalry, +1 movement, can move after attack, +30 attack bonus against gunpowder units
 
I have thought about that, too. The horse archer seems to be the only second unique unit possible. But I personally don't like the idea of having two mounted uu. Also, even if the horse archer is the second uu, it shouldn't replace the knight. They are from slightly different ages. Seeing a horse archer shooting on a heavily armored knight seems to be strange. I believe we'd have a good selection to choose a ub from, so I suggest to decide for a ub.
 
I found the record of "István, a király" that I was looking for: http://il.youtube.com/watch?v=u_YV_ralY5Q&feature=related. In my opinion, the leaderhead should wear clothes like that, especially the fur on the shoulders. That doesn't look so clean and idealistic european like from a fairy tale.
 
Hi All,

I have also started to create the Hungarian civ, but I took a different approach. The leaders I create(d) have an unique ability , unit and building from their age (at least this is the goal :-)). The reason for this that in the future I would like to create some historical scenarios, and currently I create the backup for those. Would you mind if I post screenshots and details about the leaders to this topic? I will also need lots of suggestions for the traits, units, and buildings :-).

Regards,

Creativus
 
Sure, show us what you have. We'd give you suggestions about the unique unit and building, but as you can see, we are undecided as well. Still, maybe we can find something related to the age your scenarios are about.

In the meantime, a soldier of Corvinus' black army has been suggested as third option for a unique unit. As well as some ww2 tanks: Tas (only a prototype had been built) and Nimród. I personally don't believe this would be a good idea the tanks).
 
I am currently finalizing the civilopedia entries for Árpád and Louis I, but these are the leaders currently for whom I am looking for help:

1) Charles I (Károly Róbert)
and ideas on the rebel lords would be great also :)

2) John Hunyadi (Hunyadi János)
-for unit I was thinking of a strong cavalry unit (with a new promotion for mounted units) and warwagon but for this there are no graphics, so probably something else will be ok.

3) Sigismund of Luxembourg (Luxemburgi Zsigmond)
(I would like to give him bonuses to build fortifications, maybe even a free unit/ castle)

4) Béla IV
Maybe a faster worker unit (which can build improvements faster) and cheaper , but stronger wall, this is to reflect how fast Hungary could recover from the Mongol Invasion.

5) Matthias Corvinus
Black Army as unique unit for sure :). Something needed as trait and as building.
 
If you like, you can reuse Árpáds civilopedia entries from the civ4 Magyar Mod.

For Corvinus, you might use végvár as ub. I think he was not the one who started build them, but at least, protecting Hungary from the Turks was a main characteristica of his reign. The trait should reflect cultural aspects, I'd say.

With war wagon, did you meant something like a chariot?

For Árpád, mihasznas horse archer is a pretty good idea here. As a ub, you might add something like a stable or something else that influences mounted units positively and is available in early times.

No clue about the rebel lords. Kabcsi might be able to help, but he isn't around. You might set up a post on the hungarian forum, too. There, he will notice your plans earlier. However, please do not post your question in this mods thread to keep it clean. Instead, you might post your question under Civilization 5/Módosítások/Kérdések as long as you don't have a first version you'd share with the community. Once you have a first version, you can start a thread for it under a subforum for scenarios. Such a forum does not yet exist, so let me know once you have something to provide (write me a pm on the hungarian forum or here) and I'll either create a new subforum or rename the one for maps to extend it so that it also includes scenarios (I think the latter). BTW: we'd be very happy if you join the hungarian forum to finally have someone who participates via modding. BTW: if I'd be you, I wouldn't wait too long with a first version. Maybe you should limit your work to a few scenarios with a few leaders for now. You can update your mod later.

I'm sorry, I can't help you with the unique units and buildings properties either. I still don' have civ5.
 
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