Hungary

I don't think its so much that Hungary is unique to have a rich folk tradition, I was thinking more along the lines that -- partly because of Hungary's location and influences (between Eastern and Western Europe) -- its folk tradition was more closely and strongly tied into to national identity through history, in fine art and classical music, and vice versa, national culture worked its way into folk traditions, through military heroes. I don't know if there's a unique name to give this, but I think it gives more flavor and feeling to a Hungarian civ than some of the other traits that have been suggested. Some of them feel too specific.
Well, it would need me quite a lot time to check this by comparing Hungary to other countries to find out whether these things you mentioned are tied up this closely only in Hungary. Still, I see your point and there is truth in it. Nevertheless I think a trait should be fairly specific as a trait is something special for a certain nationality and thus is implicitely something specific. Anyways, whether the trait is specific or more general is mostly determined by it's name - so even if we take your bonuses, we could give it a specific name. I personally could imagine to incooperate parts of the bonuses you mentioned into HUngarys traits.

I thought that mountains / hills should play some role in the unique building, because there is already another castle replacement that gives higher defense for another civ. I was thinking at first hills +25% and mountains +50% but then I thought that might be too big of a bonus. In any case, it wouldn't be useless just because it wouldnt give the bonus in every city; it would give bonuses to cities that you set up as defensive cities, carefully choosing to place them near mountains. Werent hungary's main lines of defense set up in mountains or hills?
This is again something that would require me some time to check. I bet that if I would enlist all the végvárs (the castles built at the defense line against the turks) and check where they were built, that most of them would have been built on hills or mountains. But again, that's nothing special for Hungary. It's just normal to take the terrain in consideration when building a castle or a fortification in general. This has been done elsewhere as well. You know, think of that one would build a castle in a valley - that would make few sense as everybody would shoot into the castle from above. Of course, that's oversimplificated, but still, it's normal to build the castle above so everyone trying to run to the castle would need to run upwards which slows him down and makes him tired when reaching the castle. Not to mention that from the castle you could see farer. Also, I think in Civilization 5, normally there won't be that much cities that this would work. At least I don't think that Civ5 was designed to make the player have a lot of cities. Even if, in medieval ages, when this ub would have been built, one wouldn't found that much cities anymore. And to think that far when being only in ancient time makes few sense as borders might move anyways over the times. Nevertheless, the problem you mentioned - that there already is a castle ub - is a fact and their bonuses should be different from each other. And your suggestion is not bad entirely. I could imagine to make the végvár giving a bigger city defense bonus then the normal castle, but a smaller then the other castle ub - without considering hills our mountains till this point. Next, one could give the végvár another, additional slight defense bonus when there are hills. All in all it should still be samller then the other castle ubs defense bonus. To finalize it, I would give a third slight bonus independent of anything ( so a fix one) or a stronger one depending on ressources. I'd say that it would be pretty unique then.
 
I think you'll find that in Western Europe, the folk traditions -- though they did exist -- were largely superseded by national politics. Even where they did exist in Western Europe, they were often added to with mythological elements to support some kind of invented nationalism. In England, with Arthurian legend, and in Germany with Nordic mythology. But, for example, the British Empire and Victoriana were always more important to the English than Arthurian legend. In that sense, it only played an important role in the Eastern European countries, which were still rural compared to Western Europe and so the folk traditions had much more of a contemporaneous meaning.

Yet, the traditions didn't play the same role in every country. In Slavic countries, nationalism was often superseded by pan-Slavism. In Ukraine folk traditions were only important as much as they were subsumed by Cossack culture, which is an entirely different entity in itself. In Yugoslav countries, besides the pan-Slavic sentiment, nationalism would also center around religious orientation.

For Hungary, folk tradition played a sort of symbolic role as the country tried to define its national identity within the Austro-Hungarian empire, to contribute in par with Austria -- which was sort of the 'Western' half of the empire to Hungary's 'Eastern' half. Hungarian music (Liszt, and later Bartok, etc), is especially famous in this regard, but it shows up in literature and painting too. The nearest thing you see to Hungary is with Poland -- folk tradition became a part of Polish nationalism -- but it shows up to a much greater degree in Hungary because of imperial politics.

I was reading a while back something about how Hungarians became experts at using the landscape of mountains and hills as part of their castle defenses. I've lost the URLs for that so I'll have to look for it again.
 
I was reading a while back something about how Hungarians became experts at using the landscape of mountains and hills as part of their castle defenses. I've lost the URLs for that so I'll have to look for it again.
Hmmm... I of course believe you what you said, nevertheless I'd be interested in these source - simply because I like history. So yeah, if you could find those source, it would be great! All in all, I'd say it would be okay to have hills influence the bonus of the castle ub, but I still wouldn't restrict it on that completely. Having it an influence like I described it in my last post would work, I think.
 
What's the city list? And is this in the CiV mod thing in game?
 
The citylist:
Spoiler :
Budapest
Esztergom
Székesfehérvár
Eger
Veszprém
Pécs
Szeged
Debrecen
Pozsony
Nándorfehérvár
Munkács
Vác
Györ
Besztercebánya
Nagyvárad
Salgótarján


And is this in the CiV mod thing in game?
To be honest: I'm not sure. I never really started to take over this work and as it was not in the desired quality and is probably incompatible with the current version of civ5, I never played it either. Thanks to FIraXis and Sith Meier and their politics to not let us mod basic features like unique art. I mean, I could convert the art from civ4 to granny files, but I am unable to include it into the game. It's probably possible as they did it, too, tih their DLC packages, but they don't tell us how. I guess they (rightfully) fear that nobody would buy their DLC packages anymore. Well, anyways. The point is that I don't work on this, but rather concentrate on my civ4 mod for now hoping that FIraXis notices that they made some bad decisions. Also, if I'd take over this mod one day, I would not provide it through the mod function as I don't want to support (a forced) steam.
 
It's okay, I wanted to mention your mod anyways, just forgot it at the end.
 
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