cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
Well, it would need me quite a lot time to check this by comparing Hungary to other countries to find out whether these things you mentioned are tied up this closely only in Hungary. Still, I see your point and there is truth in it. Nevertheless I think a trait should be fairly specific as a trait is something special for a certain nationality and thus is implicitely something specific. Anyways, whether the trait is specific or more general is mostly determined by it's name - so even if we take your bonuses, we could give it a specific name. I personally could imagine to incooperate parts of the bonuses you mentioned into HUngarys traits.I don't think its so much that Hungary is unique to have a rich folk tradition, I was thinking more along the lines that -- partly because of Hungary's location and influences (between Eastern and Western Europe) -- its folk tradition was more closely and strongly tied into to national identity through history, in fine art and classical music, and vice versa, national culture worked its way into folk traditions, through military heroes. I don't know if there's a unique name to give this, but I think it gives more flavor and feeling to a Hungarian civ than some of the other traits that have been suggested. Some of them feel too specific.
This is again something that would require me some time to check. I bet that if I would enlist all the végvárs (the castles built at the defense line against the turks) and check where they were built, that most of them would have been built on hills or mountains. But again, that's nothing special for Hungary. It's just normal to take the terrain in consideration when building a castle or a fortification in general. This has been done elsewhere as well. You know, think of that one would build a castle in a valley - that would make few sense as everybody would shoot into the castle from above. Of course, that's oversimplificated, but still, it's normal to build the castle above so everyone trying to run to the castle would need to run upwards which slows him down and makes him tired when reaching the castle. Not to mention that from the castle you could see farer. Also, I think in Civilization 5, normally there won't be that much cities that this would work. At least I don't think that Civ5 was designed to make the player have a lot of cities. Even if, in medieval ages, when this ub would have been built, one wouldn't found that much cities anymore. And to think that far when being only in ancient time makes few sense as borders might move anyways over the times. Nevertheless, the problem you mentioned - that there already is a castle ub - is a fact and their bonuses should be different from each other. And your suggestion is not bad entirely. I could imagine to make the végvár giving a bigger city defense bonus then the normal castle, but a smaller then the other castle ub - without considering hills our mountains till this point. Next, one could give the végvár another, additional slight defense bonus when there are hills. All in all it should still be samller then the other castle ubs defense bonus. To finalize it, I would give a third slight bonus independent of anything ( so a fix one) or a stronger one depending on ressources. I'd say that it would be pretty unique then.I thought that mountains / hills should play some role in the unique building, because there is already another castle replacement that gives higher defense for another civ. I was thinking at first hills +25% and mountains +50% but then I thought that might be too big of a bonus. In any case, it wouldn't be useless just because it wouldnt give the bonus in every city; it would give bonuses to cities that you set up as defensive cities, carefully choosing to place them near mountains. Werent hungary's main lines of defense set up in mountains or hills?