Huns vs Mongolia

Huns vs Mongols

  • Huns

    Votes: 35 55.6%
  • Mongols

    Votes: 28 44.4%

  • Total voters
    63
  • Poll closed .

The A.K.T

Warlord
Joined
May 25, 2011
Messages
237
Who will win?

Huns
Best Era Ancient-classical

UU1
Ram(good at taking citys but weak against anything else)

UU2
Horse archer(good for protecting Rams)

Abillity
Raze cities at double speed. Borrow city names from other civs. Start with animal husbandry. Bonus production per pasture.

Overall
Good for an early rush since u get both UUs early on.

Mongols
Best Era Medivial

UU1 keshiks( have u ever wanted to counqere a hole Conitinent? here is your tool

UU2 Khan(good support for your Keshik hords)

Abillity 30% bonus vs City states. Mounted units has exstra movement

Overall Keshiks are the best UU in the game. Everything he has strengend his Keshiks. Therefor u can easyly capture a couples of civs after u can build them.
 
I was hoping someone would make this poll.

I've been something of a Mongolian fan boy since their introduction to Civ 5. I think they're the best civ, they have one of the most interesting, human, and BAD ASS histories out of all the Civs, and The Huns were really going to give them a run for their money in my mind, because they are very cool, too.

But, The Mongols are where its at. The Huns are good in game for achieving some early game destruction, carve out your way in the world through a few easy CS and maybe a neighboring civ, but because the Keshiks come later in the game, its Temujin who ends up being the more frightening force, and much more fun to play, for me.

Once you get used to being able to move your cavalry and generals so quickly, you can't go back.
 
Depends on the map type. Pangea and smaller maps favor the Huns because the early rush will leave other civs crippled. However, on a continents type you will often not meet other civs until waaaay later in the game, by which point his UUs are not as powerful (Although I find the Battering Ram to be useful up until almost cannons) and the Mongolian abilities make absolute warmongering more feasible later in the game.

That bonus the Huns get from pastures and having animal husbandry also makes spamming units early and building your civ much easier.

Basically
Huns- Rush
Mongols- Grind
 
Maybe because they're a new civ but I picked Huns. I really like the UUs, from the looks and to their utility and the UA is a bit more useful imo, but I don't get the taking city names from other civs aspect that's just for fun right?
 
Maybe because they're a new civ but I picked Huns. I really like the UUs, from the looks and to their utility and the UA is a bit more useful imo, but I don't get the taking city names from other civs aspect that's just for fun right?

Yeah maybe, But i think its becouse there is no information about huns citys. In real life. Noone knew exaclt were they came from
 
Battering Ram is powerful like you can't believe and the Huns get the bonuses earlier. If we're starting in Ancient era, Huns will wipe the Mongols out before they have a chance to fight.

But that's the thing: the Huns have that one thing they're good at. They're downright amazing at early conquest, but that is all they have whatsoever. They must kill as much as possible early on to get enough benefit to be above all the other civs, because around the Medieval era they have nothing left if they didn't kill and take it already.

Mongols are the same situation, but peak in Medieval instead of Ancient/Classical. This makes them somewhat weaker than Huns, as by the time the Mongols are strong, Huns could have wiped smaller maps or taken over a continent of larger maps.
 
I think the Huns are far better. Razing cities at double speed is great for wiping civs out without worrying about happiness. The Mongols UA is somewhat worthless to me since I rarely have any incentive to attack city-states. I prefer to defeat my opponents, not city-states that can help me more than hurt me if I leave them alone.
 
I think their abilities are quite similar actually, but switched - The Keshik is a good late game military option, so is Hun's ability, where as Mongol's ability is for better use early game, and so are the hun's units.

If I can be honest, though: !@#$ the battering ram.
 
I think the Huns are far better. Razing cities at double speed is great for wiping civs out without worrying about happiness. The Mongols UA is somewhat worthless to me since I rarely have any incentive to attack city-states. I prefer to defeat my opponents, not city-states that can help me more than hurt me if I leave them alone.

City states can be really useful as punching bags. Just let your units take turns attacking them and you'll gain a lot of experience.
 
Attila is cool but hes a massive dbag. He was the first guy I met and this guy immediately denounces me and was nothing but hostile. Fast forward a little bit after he managed to piss off Egypt and China as well we all ganged up on his single city and took him out of the game.

Things were pretty good until Egypt backstabbed me despite having nothing but positive relations. He even knew he stood no chance which he didn't. Now hes giving me 100gpt which I'm just waiting to run out so I can just get him back especially since he almost sacked one of my city state allies.

So I vote for the Mongols. That and because their generals are awesome.
 
Mongols, because their UUs are actually good for a good amount of time (the general is good all game long). The pasture production is good, but double raze time? Please.
 
Attila is cool but hes a massive dbag. He was the first guy I met and this guy immediately denounces me and was nothing but hostile. Fast forward a little bit after he managed to piss off Egypt and China as well we all ganged up on his single city and took him out of the game.

Things were pretty good until Egypt backstabbed me despite having nothing but positive relations. He even knew he stood no chance which he didn't. Now hes giving me 100gpt which I'm just waiting to run out so I can just get him back especially since he almost sacked one of my city state allies.

So I vote for the Mongols. That and because their generals are awesome.

Attila's been kind to me in every game I've played lol... He's actually been the first one to ask ANYBODY for friendship in several of them, and has been the least likely to denounce anyone. That's weird that he's been so hostile to other people.
 
Attila's been kind to me in every game I've played lol... He's actually been the first one to ask ANYBODY for friendship in several of them, and has been the least likely to denounce anyone. That's weird that he's been so hostile to other people.

Yeah I don't understand either. Well he was my neighbor. I had an amazing start though. I was Russia located at a intersecting river with hills all around so I had insane production capability and I got an early CS ally that provided me units and even camel archers. Moscow churns out wonders anywhere between 6 to 10 turns so military units took me 1 to 3 turns.

I thought of liberating him due to Egypt declaring war on me but Attila was just so mean. Towards the end of him I was trying to get him to declare war on me so I just denounced him left and right, and demanded tribute from him and stationed a massive army at his borders. He didn't budge though.
 
I think a lot of the question is your personal style. Do you like a early approach to your enemy and cripple them hard, or do you prefer mid-game pushs noone can defend, if you are doing them right.

Personally, i like Keshiks a lot more then both Hun units, but thats because i have normally not that much Army and Keshiks are in that scenario a better unit. If you have enough space to maneuver around your enemy.
 
Quick question: If a mongol tries to attack a former city state that was bought via diplomatic marraige or conquest, does it still get the bonus?
 
No, at least in part. A CS that is married via diplomatic marriage becomes a normal city. I've never tried it on a conquered CS, however, that could be interesting.

I would take mongols in a heartbeat. They excel at warmongering for a very long time, their bonus movement for mounted is borderline broken, and the keshiks are, as mentioned, the best UU in the entire game. The huns are very situational, if they don't spawn extremely close to one or more rival civs then their entire UU/UA combo is borderline useless.

Speaking of keshiks, which CS is it that spawns them. Just curious, of course...
 
Playing a Huns game, will say this... Battering rams absolutely SMAAAAAAAAAAAAAAAAAASH cities till you get at the very least Castles. What you might not notice is that it's a 300% vs cities bonus, meaning with Honor and a Great General, it hits early cities for 50ish strength. Horse Archers don't actually require horses. Meaning you can have probably one of the meanest Classical Age pushes.

Just did 75ish damage to a City without a wall going across a River into a Capitol. They are both very different to say the least.
 
Attila's been kind to me in every game I've played lol... He's actually been the first one to ask ANYBODY for friendship in several of them, and has been the least likely to denounce anyone. That's weird that he's been so hostile to other people.
Well thats ironic considering your username. :p
 
Huns. Huns can seize a continent quick and then tech up while the Mongols do their thing in the meantime.

Put 2 competent players in control of each - I think Huns win 7/10 times.

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And besides - Keshiks may have gotten stronger, but so have Camel Archers and they have gotten stronger relatively more than Keshiks.

Arabia has a desert bias (great for pantheon), oil is more important now (great war bombers can wipe out artillery without issues), extra gold, and the bazaar (Which comes even earlier now in the tech tree).

Relatively Arabia moved much more than the Mongols did.

Strength wise of Camel Archers, movement wise (An additional movement point), and overall value of the civ
 
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