I like this idea. And I agree with Black_Hole that the President should ratify the appointment.DaveShack said:How about this, if the strategic or tactical position remains open after the election, the other one for the same role appoints someone?
I like this idea. And I agree with Black_Hole that the President should ratify the appointment.DaveShack said:How about this, if the strategic or tactical position remains open after the election, the other one for the same role appoints someone?
Black_Hole said:i doubt she will, heck we had an entire petition that was closed...
I severly doubt we can make, ratifiy articles, and ratify the entire constitution in 6 days(nominations time)
another problem wiht the government strucute poll is many people didnt vote because they didnt like the CT poll structuring...
Chieftess said:I think that's just the problem - there seems to be a faction that purposely doesn't vote or discusses whenever I post discussions or polls. (take a look at the long period of silence). I'm pretty sure if someone else posted the exact same thing, there wouldn't be much fuss about it. Had you wanted to change something, you should've posted it in the discussion threads.
The polls are finished, and we have a general idea of what people want. Let's start putting together that constitution, and voting on those amendments.
How about this?
We vote on Strider's or Daveshack's constitution proposal, as they were the top 2 vote getters, and we work on the other articles of the constitution that we discussed and polled. If we want, we can simply replace the "current" article with the new one later. We've been through demogames before with the constitution still in the works (DG1 and 2). The only thing you really need to know in the demogame is:
1 - The DP (president, or next in CoC) plays the save.
2 - The president, advisors (based on Civ3), and governors are elected every month.
3 - Elected officials post discussions (atleast 24-48 hours), then a poll (atleast 24-48 hours), then the instructions in the TCIT.
Wrinse, wash and repeat. We seem to like making it hard on ourselves.
At anyrate, let's stop bickering and start working.

DaveShack said:Part of the point of electing strategic and tactical separately is to eliminate the problem of how to select a deputy.
How about this, if the strategic or tactical position remains open after the election, the other one for the same role appoints someone?
Another option is to allow the same person to hold both the strategic and tactical positions for the same office.
Black_Hole said:strider so we should just go with your plan and forget the alternate government narrowly won?
I love that idea
yep i read it, and just because you oppose the alternate government and oppose DaveShack's alternate government compromise doesnt mean that we should go with all your wayStrider said:Glad you think so also, now did you read any of my post? Because if you did, you would know that I listed the reasons why I opposed the alternative government to show Daveshack that he did nothing to create a "compromise."
My purpose was to show that, and your post is not relevent to anything I said.
I would personally prefer just using the tradational structure, but giving the deputies more "codified," duties.
Black_Hole said:yep i read it, and just because you oppose the alternate government and oppose DaveShack's alternate government compromise doesnt mean that we should go with all your way
Strider said:* The alternative government does what? Give two people with equal power the right to officially step on eachothers toes? Long-term planning, and short-term planning doesn't do much to sum up anything. I'm seriously hoping that the Alternatives Article E. is just a rough draft of sometype.
* So... our strategic officials plan ahead for what? We have several people who's whole job is to create a plan that can be rendered obsolete by a declaration of war or many other events for that matter. Long-term planning is a must for Culture, Science, and some of Domestic. However, with Military, Foreign Affairs, and the rest it is pointless.

DaveShack said:I find it extremely difficult to understand that a presumably intelligent person such as yourself does not understand the difference between strategic and tactical.
So, I must assume you do understand the difference but are unwilling to acknowledge that the way we did it in the past is seriously screwed up. We make every decision as if it is the only decision, with no attempt at coordinating a strategy. Civ is called a turn based strategy game for a reason. Real players have a goal in mind, and they perform the little tasks of micromanagement, checking for trades every turn, arranging their forces for battle to get elite wins, engaging other civs in diplomacy, performing espionage, and deciding what to build in order to pursue that strategy. Past demogames have ignored the concept of strategy, or even acted against the stated strategy, by focusing more and more on the tactical aspects of controlling every little move. Sure, we win the game anyway but there isn't a natural, cohesive flow.
Here's what I want to happen. As we learn what our land is like, the available resources, what civ we're playing, starting techs and traits, close-by neighbors, etc., I want to see long term planning.
- Research ourselves, or get our techs via trade?
- Tight build, or optimum?
- Peaceful victory condition, or conquest/domination?
- Regardless of desired victory condition, expand outside our natural borders or try to struggle to a win without capturing any territory?
- Slingshot using philosophy?
- Build wonders? Capture them? Don't worry about them at all?
I really don't care whether it's an alternative government structure or not, what I care about is the type of planning we do. I don't want to see polls deciding if the next tech to research is bronze working or mysticism, without any discussion of why one or the other is the right choice. I don't want to see polls between settlement location A or B without some analysis of whether we're doing a tight build or loose, and analysis of which will be better production. I don't want the slider settings decided in a vacuum, without consideration of whether we're in a better position to self-research or tech trade. I don't want culture as an afterthought in term 3, when we suddenly discover our border towns are flip risks because we still haven't built any temples or libraries.
The alternative proposal is to force strategic planning. I asked you to make a traditional government proposal which does the same thing, and I don't see that happening.
Nod your head if you understand this. I don't expect you to agree, but it would be nice to know if the message is being received, or if it's not just exactly where I'm falling short.![]()
I have to agree with the first part of this strider, the DG is full of problems, so lets fix one. And that one is that minor things are being polled and long term planning isnt even thought about. It is broken! We are moving up to emperor or demigod, we cant just skip long term planning. We are also moving to Conquests and we don't want to exclude a crowd of people from office.Maybe next DG, seeing how things go, but THE DG HAS ENOUGH PROBLEMS without us having to worry about a completely new system.
Black_Hole said:I have to agree with the first part of this strider, the DG is full of problems, so lets fix one. And that one is that minor things are being polled and long term planning isnt even thought about. It is broken! We are moving up to emperor or demigod, we cant just skip long term planning. We are also moving to Conquests and we don't want to exclude a crowd of people from office.
Our game is changing, so our government should accomodate those changes.
ravensfire said:Strider,
I, and others, believe the current system is broken.
You, and others, believe the current system works fine.
We have opposing views, each thinking the other is wrong.
-- Ravensfire
Strider said:Still doesn't tell me how you think it's broken. Thanks for the extra number on my postcount though.
Now, mind giving me a better explanation?
ravensfire said:No.
It's been done before, and in other places. You are more than welcome to educate yourself. I've already corrected one of your misperceptions, you can handle the rest.
-- Ravensfire
Strider said:Maybe next DG, seeing how things go, but THE DG HAS ENOUGH PROBLEMS without us having to worry about a completely new system.
Strider said:Tell me, how is that a problem? It has worked for 2 and a half years, with very little problems.
Ashburnham said:You seem to be arguing with yourself, Strider. You say that the Demogame has enough problems already, and then you turn around and state that the current system is fine. There's obviously some sort of disconnect there.
Ashburnham said:The fact of the matter is that there wouldn't be all these alternative proposals popping up if the system were fine. There's clearly a level of dissatisfaction with the citizens that's bringing these proposals to light. You, yourself, agree that there are problems with the Demogame. Why, then, would we continue to use a system that we all know is flawed?
Ashburnham said:You've seem to have set yourself up as the bellicose opponent of the "alternative" styles of government. Yet, you've failed to give any clear reasons, and when you try you contridict yourself. I can only conclude that your antagonism towards the new styles stems from a fear of the unknown. It's understandable. As you say, the "traditional" system has been used for over 2 years. A radical shift in the construction of the Demogame is certainly an unnerving prospect. However, the shift must be done. The current system is flawed and is slowly becoming unworkable. You can be against a certain proposal if you really want, but you have to recognize that a change has to happen.
DaveShack said:The problem with not having strategic planning is not with the leaders, it is with the voters. Last game we had leaders who wanted to push strategic ideas (two easy examples are CT trying to push currency so we could trade it, Provolution trying to create long term military plans) and they got ignored and flamed respectively. If the constitution says the people only get to vote on strategic items then it will shift the focus in that direction. As long as anyone who wants a nit-picking tactical poll can force one, we'll be mired in polling things in steps instead of thinking more than three turns ahead.