Ok tis will be a long bunch of post, if I can stick to it. This is mainly for CH to look and see if anything makes sense or if it just hog wash. So I am going to try to put up some details on the pre flight.
Pre:
F4 and select all to see if any MPP/RoP or alliances in play. I find only we are at war and it is with Japan. We have embassies all around.
F3 and we have 207 units with 117 allowed, so we pay 180 gpt. This is very high for a space launch, is that what the goal was or am I confusing it.
6 settlers
103 workers
3 swords
2 pikes
6 muskets
26 calvs
17 cannons
2 frigates
14 galleons
1 army
1 privateer
1 conq
19 MDI
6 crusaders
I am not sure of the mix of vets and others. I hope nearly all at least vets at this stage.
I am not sure we need 14 galleons, at least up till now as we have not had to ship much around. They wil be useful to invade yellow and purple, but we could have waited a bit.
1 army, not much leader luck I guess. All in all, not too bad.
F1 is rather ugly, we have a bunch of towns in an unhappy frame of mind. I see we have 4 native luxs and 2 imports, so we should be solid with maybe a 10% slider and markets. Not sure how much WW is at play.
Start with a glance at Engalnd. I see some solo workers, this is not so good. I see York starving and all that needs be done is move one pop off the mountain to the rail grass and it cost no gold or beakers?
London making a Conq? They are obsolete and we are dying from unit cost. We have no cannons on the island and that will hurt if any frigates show up or any landing parties.
Switch conq to cannon and will probably make no more units in Engalnd, unless it to to replace some junk.
1425 income + 12 tax + 2 civ = 1439
435 sci
0 ent
660 corruption (we are very large now in area
128 main
180 support
The lack of any real progress on the rails means we are forced to retain more troops, than we should. It also means not getting more units into the action and shortening the war.
Since I am already looking at the isle of England, I start there.
Cantebury is size 6 making a courthouse. Here is my position on this town and the build.
It needs to either get an aqua or nothing. I vote nothing, why you ask. Well maybe I am wrong here, but...
If it were to get an aqua and you watered the lone grass it has, it would need 11 pop working to feed it. So you get one specialist at the cost of paying for the aqua and the harbor.
Why not sell the harbor, stop the CH and not build the aqua. Ok, you would also gain a bit of unit support. Anyway I now sell the harbor and lose the cost and the corruption, switch to worker and then all but the one pop is a specialist, until it is down to size 3.
Working a railed/irrigated grass and the center. I can feed three and get 1 specialist. I pay nothing for this.
Coventry: stop the CH and after rails/irrigate will get to 16 food with only three pop working out of what will be 8.
Back to York and it is very ugly. Who do I need to shot for starting the Colosseum? Who build the cath and why? You don't build colosseums ever. Ok for some lame culture game, but once you have done one culture game you won't really want to do it again.
Cath are anthema to me, but if you did make one, why do it in some foriegn city? I may relent for the capitol or a top core city, no other. We do not need them that badly.
Switch to calv, with the intent of disbanding a unit that it will replace. Now about banks and uni's. This place looks good at first, but it is doing 21 corruption, so you net very little.
With about 8 for the bank at 50%, you get 4 gold and it cost 1, so 3 net. What happens when you drop to 10 or 20% taxes? It won't pay for itself and you spent all those shields.
The uni is about the same at 50%, but at least we should be getting the slider above 50 soon. Or it will be a bigger waste as it cost more to build and support. One scientist nets 3 beakers and you do not need to pay support or 160 shields or whatever a uni cost.
Hastings: switch to an aqua as it is closer to home and less corrupt.
Cordoba: switch to cannon as muskets or defenders are of little use on an island. You have to repel invaders with bombardment or attackers. You cannot let them attack as if you have too good of a defense, they wil just pillage. Make to taxmen to prevent unhappiness.
Could have gone with a market, but this place will not need one, once we get the rails and irrigation going.
Sell a few barracks. I wil post the save after I finish the pre so anyone wanting to evaluate can do it and not wait till the turnset is completed.
Pre:
F4 and select all to see if any MPP/RoP or alliances in play. I find only we are at war and it is with Japan. We have embassies all around.
F3 and we have 207 units with 117 allowed, so we pay 180 gpt. This is very high for a space launch, is that what the goal was or am I confusing it.
6 settlers
103 workers
3 swords
2 pikes
6 muskets
26 calvs
17 cannons
2 frigates
14 galleons
1 army
1 privateer
1 conq
19 MDI
6 crusaders
I am not sure of the mix of vets and others. I hope nearly all at least vets at this stage.
I am not sure we need 14 galleons, at least up till now as we have not had to ship much around. They wil be useful to invade yellow and purple, but we could have waited a bit.
1 army, not much leader luck I guess. All in all, not too bad.
F1 is rather ugly, we have a bunch of towns in an unhappy frame of mind. I see we have 4 native luxs and 2 imports, so we should be solid with maybe a 10% slider and markets. Not sure how much WW is at play.
Start with a glance at Engalnd. I see some solo workers, this is not so good. I see York starving and all that needs be done is move one pop off the mountain to the rail grass and it cost no gold or beakers?
London making a Conq? They are obsolete and we are dying from unit cost. We have no cannons on the island and that will hurt if any frigates show up or any landing parties.
Switch conq to cannon and will probably make no more units in Engalnd, unless it to to replace some junk.
1425 income + 12 tax + 2 civ = 1439
435 sci
0 ent
660 corruption (we are very large now in area
128 main
180 support
The lack of any real progress on the rails means we are forced to retain more troops, than we should. It also means not getting more units into the action and shortening the war.
Since I am already looking at the isle of England, I start there.
Cantebury is size 6 making a courthouse. Here is my position on this town and the build.
It needs to either get an aqua or nothing. I vote nothing, why you ask. Well maybe I am wrong here, but...
If it were to get an aqua and you watered the lone grass it has, it would need 11 pop working to feed it. So you get one specialist at the cost of paying for the aqua and the harbor.
Why not sell the harbor, stop the CH and not build the aqua. Ok, you would also gain a bit of unit support. Anyway I now sell the harbor and lose the cost and the corruption, switch to worker and then all but the one pop is a specialist, until it is down to size 3.
Working a railed/irrigated grass and the center. I can feed three and get 1 specialist. I pay nothing for this.
Coventry: stop the CH and after rails/irrigate will get to 16 food with only three pop working out of what will be 8.
Back to York and it is very ugly. Who do I need to shot for starting the Colosseum? Who build the cath and why? You don't build colosseums ever. Ok for some lame culture game, but once you have done one culture game you won't really want to do it again.
Cath are anthema to me, but if you did make one, why do it in some foriegn city? I may relent for the capitol or a top core city, no other. We do not need them that badly.
Switch to calv, with the intent of disbanding a unit that it will replace. Now about banks and uni's. This place looks good at first, but it is doing 21 corruption, so you net very little.
With about 8 for the bank at 50%, you get 4 gold and it cost 1, so 3 net. What happens when you drop to 10 or 20% taxes? It won't pay for itself and you spent all those shields.
The uni is about the same at 50%, but at least we should be getting the slider above 50 soon. Or it will be a bigger waste as it cost more to build and support. One scientist nets 3 beakers and you do not need to pay support or 160 shields or whatever a uni cost.
Hastings: switch to an aqua as it is closer to home and less corrupt.
Cordoba: switch to cannon as muskets or defenders are of little use on an island. You have to repel invaders with bombardment or attackers. You cannot let them attack as if you have too good of a defense, they wil just pillage. Make to taxmen to prevent unhappiness.
Could have gone with a market, but this place will not need one, once we get the rails and irrigation going.
Sell a few barracks. I wil post the save after I finish the pre so anyone wanting to evaluate can do it and not wait till the turnset is completed.