Pre-turn: Change the temples to barracks and Puerto to a curragh. I see we lost all our curraghs and the Japanese west of the Ottomans. We'll need to say hi.
1475 zip
1450 Chukchi finishes a settler and starts another. Borders expand at Puerto and we get both whales. I dig whales.

Science dropped to 30% with philo due next.
1425 Philo comes and I request map making for the next tech. We get mapmaking for free!! Make this trade with the Ottomans.
Start research at max on maths. The AI tends to avoid this tech and the Ottos are scientific so I'd guess they won't go that direction.
1400 English start the pyramids.

That would be nice. They have horses too. Make this deal with the Ottos...
1375 Make peace for 20g not 22g with Ragnar.
1350 Chukchi finishes the settler and Seville gets barracks and starts on warriors. Warriors make the most sense right now for all our builds. They can be upgraded to swordsmen when we get about 7-9 vet warriors and hook up the iron. Then we can make a bunch of boats and go take it to someone.
1325 Establish Punkbass Canal.
1300 Puerto finishes the galley and runs through Punkbass Canal. Seville finishes a vet warrior and starts another. Ottomans get CoL. We shoudl be able to trade this when we finish maths.
1275 Our new galley sees a barb galley. Runs into a sea square. Birdjaguar Hill is established.
1250 The galley survives and hits new land! Drop science to 50% and lux increased to 10%.
Summary
The captial can switch off one of the cows every other turn with Seville once the granary finishes in 3. Seville only needs 5 shields to make vet warriors so make sure it has at least 5 shields. There's a trade opportunity this coming turn with the Ottomans for CoL in exchange for maths. The English and Vikings are way behind in techs. We still need to get a boat up to the Japanese to say hello. The current boat is looking for some others. Looking good everyone. Sorry for the delay.