scoutsout
Minstrel Boy
Wow! You guys really got off to a fast start! I work one honest day, and two turnsets ripped by!
Two good turnsets too, from what I gather.
@punkbass: Good discussion of tile sharing. Irrigating that second cow sort of messes up a 4-turn settler pump that runs on auto-pilot... but sharing those cows could be powerful.
For what it's worth... I concur with punkbass and Whomp on a Temple for Wolfs' Port. But don't any of you tell Bede I said that. Capturing those two whales will be nice while you invest worker turn further north. Treat the plains/wines as a roaded BG, and forget about it for now... concentrate on pushing the irrigation northward... come back and irrigate PdL later.
A note on Granaries: I would not bother with them unless it's in a town that you will use to pump a lot of workers. The capitol is the only town that can grow past size 6 without an aqueduct...
If the team would like, I could do a little dotmapping. I think I see an interior site that has real unit factory potential... and ... I think I'd like to see what things look like with one of Whomps dots shifted a tile...

@punkbass: Good discussion of tile sharing. Irrigating that second cow sort of messes up a 4-turn settler pump that runs on auto-pilot... but sharing those cows could be powerful.
For what it's worth... I concur with punkbass and Whomp on a Temple for Wolfs' Port. But don't any of you tell Bede I said that. Capturing those two whales will be nice while you invest worker turn further north. Treat the plains/wines as a roaded BG, and forget about it for now... concentrate on pushing the irrigation northward... come back and irrigate PdL later.
A note on Granaries: I would not bother with them unless it's in a town that you will use to pump a lot of workers. The capitol is the only town that can grow past size 6 without an aqueduct...
If the team would like, I could do a little dotmapping. I think I see an interior site that has real unit factory potential... and ... I think I'd like to see what things look like with one of Whomps dots shifted a tile...