Husky-01

Ok, I finished 10, but I am tried so I hope I did not fall asleep on the switch. I will try to incorporate that idea after this.

So for now I will just put up the log and the save . Tomorrow we can make some comments. I did make an attempt to impart my thinking.

Here is the save.
 
Preflight:

I am not sure what is the plan for some of these town such as Logrono. It needs to grow and only has 2 grass tiles and the rest hills, so I switch to a harbor. I have no interest in a regular warrior at this point.

Birdjaguar Hills is another one. It is size 4 and no growth. I would have prefered a harbor and then some culture to get more coastal tiles in play. Lib or 1/2 price temple.

This town also suffers form a lack of workers and roads. Losing commerce and mobility. We have already been attacked once and took a loss. We have no fast movers and may not have any for sometime, if we cannot import the horses. So getting a road net up is important IMO.

One way to defeat the sea issue, if it is an issue is to get a harbor up in Palma. As long as we are not blockaded along that contients coast, we could do it.

Seville is +5 food and cannot grow. I switch to aqua to get it over to a city. If we mine the grapes, we can use it instead of the cow. I would consider minning the cow soon for shields.

Not real important since we lack workers for more important task anyway.

Dog Town, not sure on this one. It is making an archer with no barracks, that is not my style, but I am not sure what else to do with it. I would like to get a worker out of it, but it is growing to slow.

My perspective on archers and this game is they will not be of much use. A regular archer cannot attack much other than a warrior and cannot defend against anything. It has bombardment, but we should have little use for that and probably it would not be where you needed, when you needed anyway.

They can be loss leaders though. That is I would attack in the hopes of taking one HP off of a unit that could be dangerous to attack, like an elite sword or spear. We have a lot of forest in this town to chop for structures, if we had the workers.

Valladolid switch to worker.
Asturias switch to worker.
Upgrade two swords and will send them to those two far away towns.

Things I do not know about as no log was given, that would be nice to know. Have you seen any boats form England or other civs around that island? I mean can I send those galleys out to the choke by the top of our contient or do I need them to defend landings on English shores?

We need only gain .5 beakers per turn to shave off a turn. This will happen with a few roads. Make one more upgrades in Seville for the dark area. We are going to get uprisings soon, if they already have not occurred.

I seen Hastings is going to riot, so both set both to specialist. Hope I did not miss anything.

IBT:

Too late uprisings near Toledo. Now here is the one time I would make a spear. The reason I do not need to normally is I would have had sentries out there before the next age was hit and triggers an out break. Not to mention we could have gotten some gold for camps and some promotions.

English unit attacks damaged sword, but loses and we are elite (1-0).
 
330BC:

Three swords attack Coventry and go (2-1) [3-1} worker in town to road to Hastings. worker in Hasting to road towards Nottingham. Both set to temples so we can expand and fill the island.

Move redline sword into York and set to worker for now.

Load sword and settler to galley and send both to England and met one there. Send one galley back to join one by Dog Town. These will move north to block. Put redline one in Dog to heal.

Found two hills with a mine, each had one worker making a road? This is next to Punkbass (Hi PunkBass, do I know you from Poly and MZO?) and no one is working either and we have a mine with a road not worked there as well? I suspect these workers could have done something more useful. I stopped the one with 4 turns left.

Switch Toledo back to spear given the uprising. Sent a scout back as well. Wish we had a horse to take a peek.

BTW I use NoPatrol so the barbs will not sit out there and wait. Send two swords from Seville to Bird and one to Toldeo. Send back one warrior from Bird to Seville.

Sending one of the settlers toward the tundra to claim some of it. I do not mind a camp now and then, but I do not want to see 16 or more barb horses trying to pillage.

One more sword to those empty towns, not the two I orginally planned.
Currency drops to 12 turns from 15. Seville wasting food, can't do anything about it right now.

310BC:
PDL finsihes sword, start an aqua. Pic1 to see the view of Punkbass Canal. I would normally irrigate the plains and I will here as well, but this town will not need that tile. It is size 4 and making 10 food. So at size 6 it needs only 12. We can get two more from the hills being worked my the two new citizens, when they show up.
The plains can be given to the next town or we can take one of the plains in use and give it to PDL.

(I see I forgot to do that so please do it soon. It won't matter right now.)

York needs to get specialist. York and Coventry still resisting.
I am spending much of your money to upgrade, sorry. Two more in Toledo. Going to send out a force to find the barbs (3 units) as the settler is arriving.

IBT
The queen wants peace and will give CoL. I decline as I want the harbor of Nottingham.

Barbs are moving all over that end of the map, barb boats as well.

290BC:
Glad I refused as England finished the Pyrimids in London and will now probably do something not smart like start a settler.

Found Cordoba and start a worker.

IBT
England did send out a galley. Barbs approach towns. Bird finishes Lib and starts a harbor.
Asturias starts temple.
 
270BC:

Ok, all home towns are at least covered with one unit. Kill one barb horse and find 3 more. Ugh kill another and find 3 more barb horses. Bird could be exposed after this turn, if they all attack. Upgrade another sword to send to Bird next turn.

Send the galleys with the sword from England to Palma to prevent any ugly tricks from the Queen.
Three swords on mountains over Nottingham, now at size 3.

I sure wish I had seen the galley in the capitol. I may have been able to send it to the end to keep fog busted and prevent barbs. Sorry my bad.
I have to use a joker in Bird until I get an MP there.

Count of barbs so far is 11-0 and 2 boats sunk 13-0. Total of either 22-1 or 22-2. Anyway too many fight to only get two elites.

IBT
England drops a unit off at Palma, yeah I knew it. 1 barb dies attacking.

250BC:
Sunk a barb at Logrono, barely. In for repairs.
Other galley finds more barbs no camp though.
Sword kills archer at Palma. (1-0) [4-1]
Kill a barb. Two swords damaged, will cover for now.
Kill spear at Nottingham. (2-0) [5-1]

IBT
kill barb
Toledo finsihes, start worker.
Dog finished, starts a harbor.
Cap finsih, start sword.

230BC:
workers finish at Log, one mines the other to road hill towards cap. No rush on mine as it will not be used before it is finished with one worker.

More barbs and found the camp.
Sink barb galley.
Kill two spears at Nottingham, it is size 2 now. (4-0) [7-1]

Need more swords in England, but I have to suppress thos barbs. All attackers are injured on both fronts.
Bought worker from Ottoman. I just always buy them in the AA, if they come up. Not so much that it hurts the AI, and it does, but over time that slave will be a bargain.

IBT
two barbs die.

210BC:
Kill 2 barbs.
Kill 2 spears and capture Nottingham, start temple. (2-0) [9-1]
I just realized I lost a sword a few turns back, but forgot to record it. I am not sure about this one so will record as a loss. [9-2] I am too lazy to try to figure out how many units where there to start.
Bird expands borders.
Looks like 3 barbs and the camp left now, should be done soon.
English galley still around, but I am not going to attack it. When they go, so will it. If they get out with a settler, that is fine.

Need to get some more swords over and heal what we have to get to London. The horses cannot be ours while it stands.

IBT
nada3

190BC:
kill a barb.

IBT
kill a barb.
cap start settler. We need two to fill in the tundra.
Toledo starts sword.
PunkBass starts sword.

170BC:
zip.

IBT
zip

150BC:
Found Teruel, start harbor.
Load a sword and one more arrive next turn for England (in Dog Town).
Tech in two turns.
Only got one promotion out of all those barbs. Only one in England, not my fair share.

Three swords going towards London. Two for Cantebury. Not enough to do the job, but maybe we can scare London or cut off food to drop it to size 6 before the others arrive.
I was afraid to chop York.

Once the road finishes from Hasting to Cordoba, then get Nottingham connected to it and see if that give us the lux.

Sorry for the lack of pics, but I can barely keep my eyes open.
 
Here is the save after I went ahead and moved the PunkBass to free up that irrigated plains near PDL. This way it will use it and get a shield, when it grows.
 
No I don't post there, but I have looked in a few times. I recoqnized your avatar as well.
 
I don't have the game up right now and I am going out to play some pool, but will try to finish off a few more thoughts when I get back.

Just in case anyone plays before then. I was going to look at the map to see if we can explore some more now. A galley is in the north of the contient that can be sent out and one healing in Nottignham as I recall. We could use some more contacts.

You have to forgive me for not sending them out, but I play a lot of AW and sometimes forget it is safe to make contacts.

The native worker I was going to use to chop, probably could instead go to road Nottingham. I was not sure it was the best idea, since I figured the harbor would not allow importation for us. But in case it does, that would make sense. If I knew for sure, I would have had the slaves chop and then road.

This is because if we have get a harbor in Palma, we have plenty of time to get connected to Nottingham.
 
One thing I was planning was to have the 2 swords going at Canteberry to hopefully draw out a unit from London as it will be threatened first. I would expect London to have at least 4 units and pop rush additional ones.

So we need at least 5 or 6 swords or a long battle. Either is fine, but it would be nice to get a unit or two in the open. Also get them to lose their city defense, if they have no wall behind it.

We may need another settler there to fill the land in. What do you all think about selling or keeping any temples in English lands? I tend to put in temples in all foreign towns and then sell them after they pop the borders.

Since it is so early, they could get the double culture. Not sure if that is of value at Monarch though. There land is smaller than ours, but it is much greener.

Sorry about the spear, it turns out to have been a false alarm. Maybe we should put him in the galley there and send it to Palma to discourage any funny business there.
 
Great turns vmxa. Even though I can't see the save or a picture you've brought great clarity to the situation.

The english finishing the pyramids is a huge benefit and we should continue this war till the english are finished. By finishing off the english it will also help the research rate and give us horses. Getting some fast units will also be helpful in our skirmishing.

A few things about mm'ing...
vmxa mentioned working hills. Does everyone understand why developing hills are not a big benefit at this point in the game?
Contacts? The Japanese are there for the taking so let's meet them. I haven't seen a picture but last time I had the save we found another landmass. What's the situation to the NE of the capital?
Currency is a very valuable tech. What are our plans for this? What should we research next?
What about pop rushing foreigners? Is that a worthwhile thing to do?

Regarding my situation...the hard drive is installed and hopefully the recovery disk will be in hand today to reinstall my OS. I will let you all know tonight.
 
Hope you have what you need to get back in action Whomp. I see one of my notes was slightly wrong. I thought I had a native worker in England, but it is a slave.

I also just noticed we did not have a harbor on the mainland, so no way to import yet. That will be solved in 2 turns.

So we have yet to met Japan and we see them. Did we not see a unit at that time or did we just not contact them? Sometimes, if you expose a unit, you have to contact them right away or risk losing contact for awhile.

Anything occur that may lead anyone to have a clue as to where the rest of the land is?

I like the concept of posing questions for training purpose. My one question now is what do we think about London? It has the wonder, but what does it mean to us in this location?

We need two more towns on the mainland, but how many in England? Where will we get the settlers?
 
Sorry I was not organized enough to get all the report done with fewer post. Anyway I wanted to remind the next player that the Ottoman horse is still sitting out there.

I am making a road to it so we can reach it with a sword and attack if need be. I think it is probably not wise to have so many workers way out there with much to be done in better places and that was my fault.

We have a mine being worked in Seville and it does not have a road, so we are losing 1 gold every turn. I elected to road the forest by Valladoild so we can traverse it as the chop is useless right now.

A look at the mainland and the end of the barbs.
 
A peek at the island of England.

Another question for Chukchi. Do you know why I knew an uprising had occurred or was about to happen?
 
Chukchi...there have been a lot of other questions that have been asked. Why don't you try and answer some of Birdjag, vmxa's and my questions. It's a good exercise. Try to answer the best you can even if it's a wild guess. There are no stupid answers. Believe me, I've asked a million and no one has ever given me a hard time because of it.
 
There's no reason be sorry. It's ok if you don't know the answers but some are easy. For instance, how should we win? Would you like to shoot a spaceship?
 
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