CaptainPatch
Lifelong gamer
So I start a new Emperor level Marathon game on a (mod) Immense map (that's 5 sizes up from Huge) with me + 5 AI opponents. IMMENSE map. yet, by Turn 33 I had already encountered THREE of my five opponent civs. One of them was based just 12 hexes from my starting city. One of those three, Catherine Medici (France) IMMEDIATELY threw everything she had at me, totally bypassing the two other known civs to get to me. Despite the fact that we were being cordial and had already exchanged Diplo delegations. The two civs she bypassed her FOUR Warrior and one Slinger units -- and it's only Turn 42 mind you -- literally had to walk along the borders of the other two Capitals to get to me.
I just do not get what kinds of formulas this game uses for its logic. Like I said, it was only Turn 42 and France already had settled two additional cities (which would have required building two Settler units) PLUS built/bought 3 additional Warriors PLUS built/bought (420 gold if purchased) a Slinger -- minimum; who knows how many other units France had moving about the map -- AND had moved all those combat units @ 30 hexes just to get to my city's border as a cohesive group.
I feel like I was just bums rushed by the developers. Sure, Emperor should be challenging. But, really, +4 combat units and 2 Settlers before Turn 40? AND all three of the French cities had already grown to populations of 2. Which reminds me: All three of the French cities ALSO had Warrior garrisons. So make that _+7_ combat units, minimum.
I'm pretty much convinced to put this game down and not look up again until Civ 7 comes out. The Civ series is starting to look similar to the M$ Windows series in that every other version sucks, and all the problems need to be fixed by the following versions. [XP, decent. Vista, garbage. 7, decent. 8, garbage. 10, somewhat better than 8, but not as decent as 7.]
I just do not get what kinds of formulas this game uses for its logic. Like I said, it was only Turn 42 and France already had settled two additional cities (which would have required building two Settler units) PLUS built/bought 3 additional Warriors PLUS built/bought (420 gold if purchased) a Slinger -- minimum; who knows how many other units France had moving about the map -- AND had moved all those combat units @ 30 hexes just to get to my city's border as a cohesive group.
I feel like I was just bums rushed by the developers. Sure, Emperor should be challenging. But, really, +4 combat units and 2 Settlers before Turn 40? AND all three of the French cities had already grown to populations of 2. Which reminds me: All three of the French cities ALSO had Warrior garrisons. So make that _+7_ combat units, minimum.
I'm pretty much convinced to put this game down and not look up again until Civ 7 comes out. The Civ series is starting to look similar to the M$ Windows series in that every other version sucks, and all the problems need to be fixed by the following versions. [XP, decent. Vista, garbage. 7, decent. 8, garbage. 10, somewhat better than 8, but not as decent as 7.]