ShroudedMist
Chieftain
- Joined
- Apr 12, 2005
- Messages
- 75
Hey I got a black helicopter in my backyard. Want a ride?
macsbug said:The fact is, Firaxis isn't holding back the SDK because they think it needs more "polish" - they're holding it back because releasing it would hurt their sales. Better to do it when it no longer matters.
Dom Pedro II said:So you're saying that they have a completed SDK (had it before the game was even released) but held it back because they were afraid that if modders saw it, they wouldn't buy the game and thus it would've hurt their sales? Right... and you're criticizing him for deluding himself... watch out for the black helicopters on your way home too... you don't want them shutting you up for telling it like it is.![]()
I couldn't help but laugh out loud at that, coming from you.Sword_Of_Geddon said:I don't understand some of the posts I'm seeing. People actually don't want anyone to be able to mod Civ4 and are proud of what they think Firaxis' decisions on this are? So we should just give up and throw out civ4. Sounds like me before I thought about the matter alittle. Don't be a pessimist.
ShroudedMist said:macsbug, put yourself in Firaxis' shoes. Do you think they're going to put resources into getting an SDK out to the modding community or use them to handle the onslaught of issues that have cropped up since the game shipped? That's a tough one.
You're acting like they haven't given the mod community anything which is completely untrue. God forbid people need to learn a little XML or Python. Between the exposed functionality available via the xml files and the BMPtoWBS conversion utility there is plenty to keep people busy.
It has zero to do with being a fanbois either. You're simply choosing to gloss over the fact that priorities of development are surely centered around tech support and customer service and until that flood dies down you shouldn't realistically expect any sort of additional tools such as an SDK.
Stop right there. They haven't GIVEN you anything. They sold their product with buzz about what a fantastic engine Civ4 would come with, and how powerful the modding tools would be.
Instead, they simply shipped the game with it's core data files, no documentation, and forced us to guess at what everything does. What do you do? You THANK them for GIFTING you with these tasks to keep you busy.
Aeon221 said:Part one: Nothing in the box!
Part two: EVERYTHING in the box, but they didn't tell me how to use it!
Make up your mind! AND I might add, although this is simply a bunch of I. ad homs, you are patently disagreeing with your own first post, where you troll about the lack of moddability in the first place.
It seems like four people, all of them with serious over-chugging-of-haterade issues posted on the same account.
Last bit. Maybe you should go check out some of the threads where people did THOUSANDS of tests to figure out EXACTLY how civ3 worked. This isnt called Civilization Fanatics Forum for nothing.
One last bit. Using bolds and all caps selectively are no more than icings. It cannot do more than lend a false air of legitimacy to what you write.
If what you write is a pile of trollish garbage, even if you dress it up like the Queen Mother its still trollish garbage. So go relurk please, unless you can be sunnier.
Exorcism attempt completed.
Rayanth said:[Filler. If you want a response, read my above posts]
XML and Python are relatively easy to learn. XML can be understood simply by reading the XML files given to us with the game, and modifying what we need to. There is an EXCELLENT Python tutorial being written by one of our own, Civ4 modding as its focus. The developers gave us ample warning that we would BE using Python and XML to mod in, we had plenty of time to learn.
Civ4 would not be nearly as moddable if they hadn't used XML and some form of scripting language to begin with. We'd be stuck with changing static values and artwork and that's it. You can't get to the root of the game's infrastructure without doing some kind of programming, and python is quite easy to learn -- moreso for a beginner than a veteran pre-OOP programmer such as myself, and I picked up Python in a heartbeat (I'm a wizard at C, but can't stand C++ ... the OOP thing just never clicked. Somehow with Python, it makes sense right away)
No college education is required to mod Civ4. Just willpower and free time. Read the Python tutorial, browse the XML files, and you'll soon be up with the rest of us, modding the game instead of complaining about your own lack of intelligence to learn how to do so.
Rayanth said:In addition, claiming that the SDK is going to HURT sales is a complete idiocy. At EBGames it is my job to sell these games. I am thoroughly addicted to Civ4, and I absolutely love the idea of how much can be modded. I sell this game to every customer who asks for a new strategy game for PC, and to most of them I explain the moddability as a major selling point -- of the 20 copies I've personally sold, you know how many cared about modding? 2. One was myself, the other, a coworker.
In short, the majority of paying Civ4 customers are unlikely to even know what an SDK *is* let alone care how great it is when it comes out. The SDk is NOT going to hurt sales in the slightest. This is a great game, out of the box. Modding it is just icing... and some very delicious icing at that.
Regarding editors: There's no need! i'll admit the WorldBuilder is a bit odd at first, but once you get used to it, it is MUCH more powerful than Civ3's. Scenario building is far more complicated, and we can get much more dynamic results with the ability write our own scripts for it, than anythign that could ever be achieved in Civ3. How do you modify that XML? notepad! how do you edit that python script? Notepad! you can even edit the world maps themselves in notepad! Try *that* with Civ3.
Don't like Notepad? There's dozens of FREE XML editors out there.
Don't like Notepad? There's IDLE -- totally free, and packaged with the Python language itself so you can write scripts not just for Civ4, but anything you want. FREE
Don't like WorldBuilder? We're already working on user-made standalone map-editors so just hang in there. (Rumor has it Firaxis might be working on the WorldBuilder as well... It's even suggested that it'll changeable with the SDK... heck it mgiht even be changeable with what we have out of the box!)
I have to disagree with you on this. I don't consider the WordBuilder more powerfull or anywhere near as accessible/easy to use as the CIV3 Scenario Editor (which was pretty damn good in the final C3C version, so no need for even thinking about Notepad). I would have prefered one that didn't use the actual game engine from within the game, but rather an editor seperate from the game itself that used a 2D view with a lot more info - which is sparse in the Wordbuilder. This would probably minimize the memory needed to run to a more tolerable lag level for most people that want to fiddle around with map making. I'm hoping some modding fan will decide to make one sooner or laterRayanth said:Regarding editors: There's no need! i'll admit the WorldBuilder is a bit odd at first, but once you get used to it, it is MUCH more powerful than Civ3's. Scenario building is far more complicated, and we can get much more dynamic results with the ability write our own scripts for it, than anythign that could ever be achieved in Civ3. How do you modify that XML? notepad! how do you edit that python script? Notepad! you can even edit the world maps themselves in notepad! Try *that* with Civ3.
macsbug said:Instead, they simply shipped the game with it's core data files, no documentation, and forced us to guess at what everything does. What do you do? You THANK them for GIFTING you with these tasks to keep you busy.
You know what? I was wrong – not about the fact that Firaxis will NOT put more money into improving the SDK they’re releasing – they won’t.
I was wrong about how people here will react when you get it. You’ll be grateful when Firaxis releases the SDK in the same type of condition they released everything else in. After all, the less polished the tools you’re given are, the more you have to “explore”, right?